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mirror of https://github.com/ppy/osu.git synced 2025-01-12 17:43:05 +08:00

Merge remote-tracking branch 'origin/master' into android

This commit is contained in:
tangalbert919 2019-03-17 09:39:34 -05:00
commit e865ac2086
44 changed files with 944 additions and 447 deletions

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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.2038001515546597d, "diffcalc-test")]
[TestCase(4.2058561036909863d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);

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@ -7,6 +7,7 @@ using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.Difficulty.Skills;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty;
@ -88,5 +89,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
new Movement(),
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{
new CatchModDoubleTime(),
new CatchModHalfTime(),
new CatchModHardRock(),
new CatchModEasy(),
};
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Velocity;
public double TickDistance;
/// <summary>
/// The length of one span of this <see cref="JuiceStream"/>.
/// </summary>
public double SpanDuration => Duration / this.SpanCount();
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
private void createTicks()
{
if (TickDistance == 0)
return;
var length = Path.Distance;
var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
var tickSamples = Samples.Select(s => new SampleInfo
{
@ -62,81 +53,59 @@ namespace osu.Game.Rulesets.Catch.Objects
Volume = s.Volume
}).ToList();
AddNested(new Fruit
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
Samples = Samples,
StartTime = StartTime,
X = X
});
double lastTickTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (double d = tickDistance;; d += tickDistance)
// generate tiny droplets since the last point
if (lastEvent != null)
{
bool isLastTick = false;
if (d + minDistanceFromEnd >= length)
double sinceLastTick = e.Time - lastEvent.Value.Time;
if (sinceLastTick > 80)
{
d = length;
isLastTick = true;
}
double timeBetweenTiny = sinceLastTick;
while (timeBetweenTiny > 100)
timeBetweenTiny /= 2;
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
double time = spanStartTime + timeProgress * spanDuration;
if (LegacyLastTickOffset != null)
{
// If we're the last tick, apply the legacy offset
if (span == this.SpanCount() - 1 && isLastTick)
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
}
int tinyTickCount = 1;
double tinyTickInterval = time - lastTickTime;
while (tinyTickInterval > 100 && tinyTickCount < 10000)
{
tinyTickInterval /= 2;
tinyTickCount *= 2;
}
for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
{
var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
{
StartTime = t,
X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
AddNested(new TinyDroplet
{
Samples = tickSamples,
StartTime = t + lastEvent.Value.Time,
X = X + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
});
}
}
lastTickTime = time;
if (isLastTick)
break;
AddNested(new Droplet
{
StartTime = time,
X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = tickSamples
});
}
AddNested(new Fruit
// this also includes LegacyLastTick and this is used for TinyDroplet generation above.
// this means that the final segment of TinyDroplets are increasingly mistimed where LegacyLastTickOffset is being applied.
lastEvent = e;
switch (e.Type)
{
Samples = Samples,
StartTime = spanStartTime + spanDuration,
X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
case SliderEventType.Tick:
AddNested(new Droplet
{
Samples = tickSamples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
case SliderEventType.Head:
case SliderEventType.Tail:
case SliderEventType.Repeat:
AddNested(new Fruit
{
Samples = Samples,
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
}
}
}

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@ -22,22 +22,15 @@ namespace osu.Game.Rulesets.Mania.UI
JudgementText.Font = JudgementText.Font.With(size: 25);
}
protected override void LoadComplete()
protected override double FadeInDuration => 50;
protected override void ApplyHitAnimations()
{
base.LoadComplete();
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
this.FadeInFromZero(50, Easing.OutQuint);
if (Result.IsHit)
{
JudgementBody.ScaleTo(0.8f);
JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
JudgementBody.Delay(50).ScaleTo(0.75f, 250);
this.Delay(50).FadeOut(200);
}
Expire();
JudgementBody.Delay(FadeInDuration).ScaleTo(0.75f, 250);
this.Delay(FadeInDuration).FadeOut(200);
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
public class TestCaseOsuPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestCaseOsuPlayer()
: base(new OsuRuleset())
{
}
}
}

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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -16,12 +15,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
}
protected override void LoadComplete()
protected override void ApplyHitAnimations()
{
if (Result.Type != HitResult.Miss)
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.LoadComplete();
JudgementText?.TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint);
base.ApplyHitAnimations();
}
}
}

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@ -132,6 +132,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
base.ClearTransformsAfter(time, false, targetMember);
}
public override void ApplyTransformsAt(double time, bool propagateChildren = false)
{
// For the same reasons as above w.r.t rewinding, we shouldn't propagate to children here either.
base.ApplyTransformsAt(time, false);
}
private bool tracking;
public bool Tracking

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osuTK;
using osu.Game.Rulesets.Objects.Types;
using System.Collections.Generic;
@ -155,116 +154,76 @@ namespace osu.Game.Rulesets.Osu.Objects
{
base.CreateNestedHitObjects();
createSliderEnds();
createTicks();
createRepeatPoints();
if (LegacyLastTickOffset != null)
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
}
private void createSliderEnds()
{
HeadCircle = new SliderCircle
foreach (var e in
SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
{
StartTime = StartTime,
Position = Position,
Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
};
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
TailCircle = new SliderTailCircle(this)
{
StartTime = EndTime,
Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
};
AddNested(HeadCircle);
AddNested(TailCircle);
}
private void createTicks()
{
// A very lenient maximum length of a slider for ticks to be generated.
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
const double max_length = 100000;
var length = Math.Min(max_length, Path.Distance);
var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
if (tickDistance == 0) return;
var minDistanceFromEnd = Velocity * 10;
var spanCount = this.SpanCount();
for (var span = 0; span < spanCount; span++)
{
var spanStartTime = StartTime + span * SpanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d > length - minDistanceFromEnd)
break;
var distanceProgress = d / length;
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
var firstSample = Samples.Find(s => s.Name == SampleInfo.HIT_NORMAL)
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
var sampleList = new List<SampleInfo>();
if (firstSample != null)
sampleList.Add(new SampleInfo
{
Bank = firstSample.Bank,
Volume = firstSample.Volume,
Name = @"slidertick",
});
AddNested(new SliderTick
if (firstSample != null)
sampleList.Add(new SampleInfo
{
SpanIndex = span,
SpanStartTime = spanStartTime,
StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Position + Path.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
Samples = sampleList
Bank = firstSample.Bank,
Volume = firstSample.Volume,
Name = @"slidertick",
});
switch (e.Type)
{
case SliderEventType.Tick:
AddNested(new SliderTick
{
SpanIndex = e.SpanIndex,
SpanStartTime = e.SpanStartTime,
StartTime = e.Time,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
Scale = Scale,
Samples = sampleList
});
break;
case SliderEventType.Head:
AddNested(HeadCircle = new SliderCircle
{
StartTime = e.Time,
Position = Position,
Samples = getNodeSamples(0),
SampleControlPoint = SampleControlPoint,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
});
break;
case SliderEventType.LegacyLastTick:
// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
// if this is to change, we should revisit this.
AddNested(TailCircle = new SliderTailCircle(this)
{
StartTime = e.Time,
Position = EndPosition,
IndexInCurrentCombo = IndexInCurrentCombo,
ComboIndex = ComboIndex,
});
break;
case SliderEventType.Repeat:
AddNested(new RepeatPoint
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
Scale = Scale,
Samples = getNodeSamples(e.SpanIndex + 1)
});
break;
}
}
}
private void createRepeatPoints()
{
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
{
AddNested(new RepeatPoint
{
RepeatIndex = repeatIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + repeat * SpanDuration,
Position = Position + Path.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
Samples = getNodeSamples(1 + repeatIndex)
});
}
}
private List<SampleInfo> getNodeSamples(int nodeIndex)
{
if (nodeIndex < NodeSamples.Count)
return NodeSamples[nodeIndex];
return Samples;
}
private List<SampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();
}

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@ -8,6 +8,10 @@ using osu.Game.Rulesets.Osu.Judgements;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
{
private readonly IBindable<SliderPath> pathBindable = new Bindable<SliderPath>();

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@ -39,12 +39,10 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
protected override void LoadComplete()
protected override void ApplyHitAnimations()
{
if (Result.IsHit)
this.MoveToY(-100, 500);
base.LoadComplete();
this.MoveToY(-100, 500);
base.ApplyHitAnimations();
}
}
}

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using NUnit.Framework;
using osu.Game.Beatmaps.Formats;
namespace osu.Game.Tests.Beatmaps.Formats
{
[TestFixture]
public class ParsingTest
{
[Test]
public void TestNaNHandling() => allThrow<FormatException>("NaN");
[Test]
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");
[TestCase(Parsing.MAX_PARSE_VALUE)]
[TestCase(-1)]
[TestCase(0)]
[TestCase(1)]
[TestCase(-Parsing.MAX_PARSE_VALUE)]
[TestCase(10, 10)]
[TestCase(-10, 10)]
public void TestValidRanges(double input, double limit = Parsing.MAX_PARSE_VALUE)
{
Assert.AreEqual(Parsing.ParseInt((input).ToString(CultureInfo.InvariantCulture), (int)limit), (int)input);
Assert.AreEqual(Parsing.ParseFloat((input).ToString(CultureInfo.InvariantCulture), (float)limit), (float)input);
Assert.AreEqual(Parsing.ParseDouble((input).ToString(CultureInfo.InvariantCulture), limit), input);
}
[TestCase(double.PositiveInfinity)]
[TestCase(double.NegativeInfinity)]
[TestCase(999999999999)]
[TestCase(Parsing.MAX_PARSE_VALUE * 1.1)]
[TestCase(-Parsing.MAX_PARSE_VALUE * 1.1)]
[TestCase(11, 10)]
[TestCase(-11, 10)]
public void TestOutOfRangeHandling(double input, double limit = Parsing.MAX_PARSE_VALUE)
=> allThrow<OverflowException>(input.ToString(CultureInfo.InvariantCulture), limit);
private void allThrow<T>(string input, double limit = Parsing.MAX_PARSE_VALUE)
where T : Exception
{
Assert.Throws(getIntParseException(input) ?? typeof(T), () => Parsing.ParseInt(input, (int)limit));
Assert.Throws<T>(() => Parsing.ParseFloat(input, (float)limit));
Assert.Throws<T>(() => Parsing.ParseDouble(input, limit));
}
/// <summary>
/// <see cref="int"/> may not be able to parse some inputs.
/// In this case we expect to receive the raw parsing exception.
/// </summary>
/// <param name="input">The input attempting to be parsed.</param>
/// <returns>The type of exception thrown by <see cref="int.Parse(string)"/>. Null if no exception is thrown.</returns>
private Type getIntParseException(string input)
{
try
{
var _ = int.Parse(input);
}
catch (Exception e)
{
return e.GetType();
}
return null;
}
}
}

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@ -207,6 +207,41 @@ namespace osu.Game.Tests.Beatmaps.IO
}
}
[TestCase(true)]
[TestCase(false)]
public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
{
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
{
try
{
var osu = loadOsu(host);
var imported = LoadOszIntoOsu(osu);
if (set)
imported.OnlineBeatmapSetID = 1234;
else
imported.Beatmaps.First().OnlineBeatmapID = 1234;
osu.Dependencies.Get<BeatmapManager>().Update(imported);
deleteBeatmapSet(imported, osu);
var importedSecondTime = LoadOszIntoOsu(osu);
// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
Assert.IsTrue(imported.ID != importedSecondTime.ID);
Assert.IsTrue(imported.Beatmaps.First().ID != importedSecondTime.Beatmaps.First().ID);
}
finally
{
host.Exit();
}
}
}
[Test]
[NonParallelizable]
[Ignore("Binding IPC on Appveyor isn't working (port in use). Need to figure out why")]

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@ -1,8 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select;
using osuTK;
@ -12,14 +16,145 @@ namespace osu.Game.Tests.Visual
[System.ComponentModel.Description("PlaySongSelect leaderboard/details area")]
public class TestCaseBeatmapDetailArea : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(BeatmapDetails) };
public TestCaseBeatmapDetailArea()
{
Add(new BeatmapDetailArea
BeatmapDetailArea detailsArea;
Add(detailsArea = new BeatmapDetailArea
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(550f, 450f),
});
AddStep("all metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
}
);
AddStep("all except source", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "All Metrics",
Metadata = new BeatmapMetadata
{
Tags = "this beatmap has all the metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7,
DrainRate = 1,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f,
},
StarDifficulty = 5.3f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
});
AddStep("ratings", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "Only Ratings",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has ratings metrics but not retries or fails",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 6,
DrainRate = 9,
OverallDifficulty = 6,
ApproachRate = 6,
},
StarDifficulty = 4.8f,
Metrics = new BeatmapMetrics
{
Ratings = Enumerable.Range(0, 11),
},
}
});
AddStep("fails+retries", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "Only Retries and Fails",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has retries and fails but no ratings",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 3.7f,
DrainRate = 6,
OverallDifficulty = 6,
ApproachRate = 7,
},
StarDifficulty = 2.91f,
Metrics = new BeatmapMetrics
{
Fails = Enumerable.Range(1, 100).Select(i => i % 12 - 6),
Retries = Enumerable.Range(-2, 100).Select(i => i % 12 - 6),
},
}
});
AddStep("null metrics", () => detailsArea.Beatmap = new DummyWorkingBeatmap
{
BeatmapInfo =
{
Version = "No Metrics",
Metadata = new BeatmapMetadata
{
Source = "osu!lazer",
Tags = "this beatmap has no metrics",
},
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 5,
DrainRate = 5,
OverallDifficulty = 5.5f,
ApproachRate = 6.5f,
},
StarDifficulty = 1.97f,
}
});
AddStep("null beatmap", () => detailsArea.Beatmap = null);
}
}
}

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@ -102,11 +102,14 @@ namespace osu.Game.Beatmaps
b.BeatmapSet = beatmapSet;
}
validateOnlineIds(beatmapSet.Beatmaps);
validateOnlineIds(beatmapSet);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineValues(b, beatmapSet.Beatmaps);
}
protected override void PreImport(BeatmapSetInfo beatmapSet)
{
// check if a set already exists with the same online id, delete if it does.
if (beatmapSet.OnlineBeatmapSetID != null)
{
@ -120,14 +123,30 @@ namespace osu.Game.Beatmaps
}
}
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
private void validateOnlineIds(BeatmapSetInfo beatmapSet)
{
var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
var beatmapIds = beatmapSet.Beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
// remove all online IDs if any problems were found.
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
// ensure all IDs are unique
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1))
{
resetIds();
return;
}
// find any existing beatmaps in the database that have matching online ids
var existingBeatmaps = QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).ToList();
if (existingBeatmaps.Count > 0)
{
// reset the import ids (to force a re-fetch) *unless* they match the candidate CheckForExisting set.
// we can ignore the case where the new ids are contained by the CheckForExisting set as it will either be used (import skipped) or deleted.
var existing = CheckForExisting(beatmapSet);
if (existing == null || existingBeatmaps.Any(b => !existing.Beatmaps.Contains(b)))
resetIds();
}
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
/// <summary>
@ -254,6 +273,18 @@ namespace osu.Game.Beatmaps
/// <returns>The first result for the provided query, or null if no results were found.</returns>
public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
{
if (!base.CanUndelete(existing, import))
return false;
var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
var importIds = import.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
// force re-import if we are not in a sane state.
return existing.OnlineBeatmapSetID == import.OnlineBeatmapSetID && existingIds.SequenceEqual(importIds);
}
/// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.
/// </summary>

View File

@ -45,24 +45,7 @@ namespace osu.Game.Beatmaps.Drawables
protected override Drawable CreateDrawable(BeatmapInfo model)
{
Drawable drawable;
var localBeatmap = beatmaps.GetWorkingBeatmap(model);
if (model?.BeatmapSet?.OnlineInfo != null)
{
drawable = new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
}
else if (localBeatmap.BeatmapInfo.ID != 0)
{
// Fall back to local background if one exists
drawable = new BeatmapBackgroundSprite(localBeatmap);
}
else
{
// Use the default background if somehow an online set does not exist and we don't have a local copy.
drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
}
Drawable drawable = getDrawableForModel(model);
drawable.RelativeSizeAxes = Axes.Both;
drawable.Anchor = Anchor.Centre;
@ -72,5 +55,16 @@ namespace osu.Game.Beatmaps.Drawables
return drawable;
}
private Drawable getDrawableForModel(BeatmapInfo model)
{
// prefer online cover where available.
if (model?.BeatmapSet?.OnlineInfo != null)
return new BeatmapSetCover(model.BeatmapSet, beatmapSetCoverType);
return model?.ID > 0
? new BeatmapBackgroundSprite(beatmaps.GetWorkingBeatmap(model))
: new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
}
}
}

View File

@ -26,7 +26,12 @@ namespace osu.Game.Beatmaps
Title = "no beatmaps available!"
},
BeatmapSet = new BeatmapSetInfo(),
BaseDifficulty = new BeatmapDifficulty(),
BaseDifficulty = new BeatmapDifficulty
{
DrainRate = 0,
CircleSize = 0,
OverallDifficulty = 0,
},
Ruleset = new DummyRulesetInfo()
})
{

View File

@ -2,10 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.IO;
using System.Linq;
using osu.Framework.IO.File;
using osu.Framework.Logging;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Beatmaps.ControlPoints;
@ -25,7 +25,7 @@ namespace osu.Game.Beatmaps.Formats
public static void Register()
{
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(int.Parse(m.Split('v').Last())));
AddDecoder<Beatmap>(@"osu file format v", m => new LegacyBeatmapDecoder(Parsing.ParseInt(m.Split('v').Last())));
}
/// <summary>
@ -104,25 +104,25 @@ namespace osu.Game.Beatmaps.Formats
metadata.AudioFile = FileSafety.PathStandardise(pair.Value);
break;
case @"AudioLeadIn":
beatmap.BeatmapInfo.AudioLeadIn = int.Parse(pair.Value);
beatmap.BeatmapInfo.AudioLeadIn = Parsing.ParseInt(pair.Value);
break;
case @"PreviewTime":
metadata.PreviewTime = getOffsetTime(int.Parse(pair.Value));
metadata.PreviewTime = getOffsetTime(Parsing.ParseInt(pair.Value));
break;
case @"Countdown":
beatmap.BeatmapInfo.Countdown = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.Countdown = Parsing.ParseInt(pair.Value) == 1;
break;
case @"SampleSet":
defaultSampleBank = (LegacySampleBank)Enum.Parse(typeof(LegacySampleBank), pair.Value);
break;
case @"SampleVolume":
defaultSampleVolume = int.Parse(pair.Value);
defaultSampleVolume = Parsing.ParseInt(pair.Value);
break;
case @"StackLeniency":
beatmap.BeatmapInfo.StackLeniency = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
beatmap.BeatmapInfo.StackLeniency = Parsing.ParseFloat(pair.Value);
break;
case @"Mode":
beatmap.BeatmapInfo.RulesetID = int.Parse(pair.Value);
beatmap.BeatmapInfo.RulesetID = Parsing.ParseInt(pair.Value);
switch (beatmap.BeatmapInfo.RulesetID)
{
@ -142,13 +142,13 @@ namespace osu.Game.Beatmaps.Formats
break;
case @"LetterboxInBreaks":
beatmap.BeatmapInfo.LetterboxInBreaks = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.LetterboxInBreaks = Parsing.ParseInt(pair.Value) == 1;
break;
case @"SpecialStyle":
beatmap.BeatmapInfo.SpecialStyle = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.SpecialStyle = Parsing.ParseInt(pair.Value) == 1;
break;
case @"WidescreenStoryboard":
beatmap.BeatmapInfo.WidescreenStoryboard = int.Parse(pair.Value) == 1;
beatmap.BeatmapInfo.WidescreenStoryboard = Parsing.ParseInt(pair.Value) == 1;
break;
}
}
@ -163,16 +163,16 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.StoredBookmarks = pair.Value;
break;
case @"DistanceSpacing":
beatmap.BeatmapInfo.DistanceSpacing = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
beatmap.BeatmapInfo.DistanceSpacing = Math.Max(0, Parsing.ParseDouble(pair.Value));
break;
case @"BeatDivisor":
beatmap.BeatmapInfo.BeatDivisor = int.Parse(pair.Value);
beatmap.BeatmapInfo.BeatDivisor = Parsing.ParseInt(pair.Value);
break;
case @"GridSize":
beatmap.BeatmapInfo.GridSize = int.Parse(pair.Value);
beatmap.BeatmapInfo.GridSize = Parsing.ParseInt(pair.Value);
break;
case @"TimelineZoom":
beatmap.BeatmapInfo.TimelineZoom = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
beatmap.BeatmapInfo.TimelineZoom = Math.Max(0, Parsing.ParseDouble(pair.Value));
break;
}
}
@ -209,10 +209,10 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.Metadata.Tags = pair.Value;
break;
case @"BeatmapID":
beatmap.BeatmapInfo.OnlineBeatmapID = int.Parse(pair.Value);
beatmap.BeatmapInfo.OnlineBeatmapID = Parsing.ParseInt(pair.Value);
break;
case @"BeatmapSetID":
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = int.Parse(pair.Value) };
beatmap.BeatmapInfo.BeatmapSet = new BeatmapSetInfo { OnlineBeatmapSetID = Parsing.ParseInt(pair.Value) };
break;
}
}
@ -225,22 +225,22 @@ namespace osu.Game.Beatmaps.Formats
switch (pair.Key)
{
case @"HPDrainRate":
difficulty.DrainRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.DrainRate = Parsing.ParseFloat(pair.Value);
break;
case @"CircleSize":
difficulty.CircleSize = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.CircleSize = Parsing.ParseFloat(pair.Value);
break;
case @"OverallDifficulty":
difficulty.OverallDifficulty = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value);
break;
case @"ApproachRate":
difficulty.ApproachRate = float.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.ApproachRate = Parsing.ParseFloat(pair.Value);
break;
case @"SliderMultiplier":
difficulty.SliderMultiplier = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value);
break;
case @"SliderTickRate":
difficulty.SliderTickRate = double.Parse(pair.Value, NumberFormatInfo.InvariantInfo);
difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value);
break;
}
}
@ -260,10 +260,12 @@ namespace osu.Game.Beatmaps.Formats
beatmap.BeatmapInfo.Metadata.BackgroundFile = FileSafety.PathStandardise(filename);
break;
case EventType.Break:
double start = getOffsetTime(Parsing.ParseDouble(split[1]));
var breakEvent = new BreakPeriod
{
StartTime = getOffsetTime(double.Parse(split[1], NumberFormatInfo.InvariantInfo)),
EndTime = getOffsetTime(double.Parse(split[2], NumberFormatInfo.InvariantInfo))
StartTime = start,
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
};
if (!breakEvent.HasEffect)
@ -280,25 +282,25 @@ namespace osu.Game.Beatmaps.Formats
{
string[] split = line.Split(',');
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
double beatLength = Parsing.ParseDouble(split[1].Trim());
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
if (split.Length >= 3)
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)Parsing.ParseInt(split[2]);
LegacySampleBank sampleSet = defaultSampleBank;
if (split.Length >= 4)
sampleSet = (LegacySampleBank)int.Parse(split[3]);
sampleSet = (LegacySampleBank)Parsing.ParseInt(split[3]);
int customSampleBank = 0;
if (split.Length >= 5)
customSampleBank = int.Parse(split[4]);
customSampleBank = Parsing.ParseInt(split[4]);
int sampleVolume = defaultSampleVolume;
if (split.Length >= 6)
sampleVolume = int.Parse(split[5]);
sampleVolume = Parsing.ParseInt(split[5]);
bool timingChange = true;
if (split.Length >= 7)
@ -308,7 +310,7 @@ namespace osu.Game.Beatmaps.Formats
bool omitFirstBarSignature = false;
if (split.Length >= 8)
{
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]);
EffectFlags effectFlags = (EffectFlags)Parsing.ParseInt(split[7]);
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
}
@ -348,8 +350,13 @@ namespace osu.Game.Beatmaps.Formats
CustomSampleBank = customSampleBank
});
}
catch (FormatException e)
catch (FormatException)
{
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
catch (OverflowException)
{
Logger.Log("A timing point could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
}

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
namespace osu.Game.Beatmaps.Formats
{
/// <summary>
/// Helper methods to parse from string to number and perform very basic validation.
/// </summary>
public static class Parsing
{
public const int MAX_COORDINATE_VALUE = 65536;
public const double MAX_PARSE_VALUE = int.MaxValue;
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
{
var output = float.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (float.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
{
var output = double.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (double.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static int ParseInt(string input, int parseLimit = (int)MAX_PARSE_VALUE)
{
var output = int.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
return output;
}
}
}

View File

@ -300,21 +300,31 @@ namespace osu.Game.Database
{
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
var existing = CheckForExisting(item);
if (existing != null)
{
Undelete(existing);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
handleEvent(() => ItemAdded?.Invoke(existing, true));
return existing;
}
if (archive != null)
item.Files = createFileInfos(archive, Files);
Populate(item, archive);
var existing = CheckForExisting(item);
if (existing != null)
{
if (CanUndelete(existing, item))
{
Undelete(existing);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
handleEvent(() => ItemAdded?.Invoke(existing, true));
return existing;
}
else
{
Delete(existing);
ModelStore.PurgeDeletable(s => s.ID == existing.ID);
}
}
PreImport(item);
// import to store
ModelStore.Add(item);
}
@ -542,12 +552,29 @@ namespace osu.Game.Database
{
}
/// <summary>
/// Perform any final actions before the import to database executes.
/// </summary>
/// <param name="model">The model prepared for import.</param>
protected virtual void PreImport(TModel model)
{
}
/// <summary>
/// Check whether an existing model already exists for a new import item.
/// </summary>
/// <param name="model">The new model proposed for import. Note that <see cref="Populate"/> has not yet been run on this model.</param>
/// <param name="model">The new model proposed for import.
/// <returns>An existing model which matches the criteria to skip importing, else null.</returns>
protected virtual TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
/// <summary>
/// After an existing <see cref="TModel"/> is found during an import process, the default behaviour is to restore the existing
/// item and skip the import. This method allows changing that behaviour.
/// </summary>
/// <param name="existing">The existing model.</param>
/// <param name="import">The newly imported model.</param>
/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing a force a re-import.</returns>
protected virtual bool CanUndelete(TModel existing, TModel import) => true;
private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();

View File

@ -13,7 +13,6 @@ namespace osu.Game.Migrations
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

View File

@ -320,6 +320,8 @@ namespace osu.Game.Overlays
this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
channelSelectionOverlay.State = Visibility.Hidden;
textbox.HoldFocus = false;
base.PopOut();
}

View File

@ -185,10 +185,7 @@ namespace osu.Game.Overlays.Direct
Margin = new MarginPadding { Top = vertical_padding, Right = vertical_padding },
Children = new[]
{
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
{
Margin = new MarginPadding { Right = 1 },
},
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
},
},

View File

@ -160,10 +160,7 @@ namespace osu.Game.Overlays.Direct
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0)
{
Margin = new MarginPadding { Right = 1 },
},
new Statistic(FontAwesome.fa_play_circle, SetInfo.OnlineInfo?.PlayCount ?? 0),
new Statistic(FontAwesome.fa_heart, SetInfo.OnlineInfo?.FavouriteCount ?? 0),
new FillFlowContainer
{

View File

@ -134,9 +134,9 @@ namespace osu.Game.Overlays
Filter.Tabs.Current.Value = DirectSortCriteria.Ranked;
}
};
((FilterControl)Filter).Ruleset.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
((FilterControl)Filter).Ruleset.ValueChanged += _ => queueUpdateSearch();
Filter.DisplayStyleControl.DisplayStyle.ValueChanged += style => recreatePanels(style.NewValue);
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => Scheduler.AddOnce(updateSearch);
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => queueUpdateSearch();
Header.Tabs.Current.ValueChanged += tab =>
{
@ -144,24 +144,11 @@ namespace osu.Game.Overlays
{
currentQuery.Value = string.Empty;
Filter.Tabs.Current.Value = (DirectSortCriteria)Header.Tabs.Current.Value;
Scheduler.AddOnce(updateSearch);
queueUpdateSearch();
}
};
currentQuery.ValueChanged += text =>
{
queryChangedDebounce?.Cancel();
if (string.IsNullOrEmpty(text.NewValue))
Scheduler.AddOnce(updateSearch);
else
{
BeatmapSets = null;
ResultAmounts = null;
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
}
};
currentQuery.ValueChanged += text => queueUpdateSearch(!string.IsNullOrEmpty(text.NewValue));
currentQuery.BindTo(Filter.Search.Current);
@ -170,7 +157,7 @@ namespace osu.Game.Overlays
if (Header.Tabs.Current.Value != DirectTab.Search && tab.NewValue != (DirectSortCriteria)Header.Tabs.Current.Value)
Header.Tabs.Current.Value = DirectTab.Search;
Scheduler.AddOnce(updateSearch);
queueUpdateSearch();
};
updateResultCounts();
@ -242,37 +229,42 @@ namespace osu.Game.Overlays
// Queries are allowed to be run only on the first pop-in
if (getSetsRequest == null)
Scheduler.AddOnce(updateSearch);
queueUpdateSearch();
}
private SearchBeatmapSetsRequest getSetsRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
private readonly Bindable<string> currentQuery = new Bindable<string>(string.Empty);
private ScheduledDelegate queryChangedDebounce;
private PreviewTrackManager previewTrackManager;
private void queueUpdateSearch(bool queryTextChanged = false)
{
BeatmapSets = null;
ResultAmounts = null;
getSetsRequest?.Cancel();
queryChangedDebounce?.Cancel();
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, queryTextChanged ? 500 : 100);
}
private void updateSearch()
{
queryChangedDebounce?.Cancel();
if (!IsLoaded)
return;
if (State == Visibility.Hidden)
return;
BeatmapSets = null;
ResultAmounts = null;
getSetsRequest?.Cancel();
if (api == null)
return;
previewTrackManager.StopAnyPlaying(this);
getSetsRequest = new SearchBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
getSetsRequest = new SearchBeatmapSetsRequest(
currentQuery.Value,
((FilterControl)Filter).Ruleset.Value,
Filter.DisplayStyleControl.Dropdown.Current.Value,
Filter.Tabs.Current.Value); //todo: sort direction (?)

View File

@ -32,6 +32,12 @@ namespace osu.Game.Rulesets.Judgements
protected Container JudgementBody;
protected SpriteText JudgementText;
/// <summary>
/// Duration of initial fade in.
/// Default fade out will start immediately after this duration.
/// </summary>
protected virtual double FadeInDuration => 100;
/// <summary>
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
/// </summary>
@ -65,11 +71,19 @@ namespace osu.Game.Rulesets.Judgements
};
}
protected virtual void ApplyHitAnimations()
{
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(FadeInDuration).FadeOut(400);
}
protected override void LoadComplete()
{
base.LoadComplete();
this.FadeInFromZero(100, Easing.OutQuint);
this.FadeInFromZero(FadeInDuration, Easing.OutQuint);
switch (Result.Type)
{
@ -85,10 +99,7 @@ namespace osu.Game.Rulesets.Judgements
this.Delay(600).FadeOut(200);
break;
default:
JudgementBody.ScaleTo(0.9f);
JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
this.Delay(100).FadeOut(400);
ApplyHitAnimations();
break;
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToClock(IAdjustableClock clock)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust = 0.75;
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
}

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Timing;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModDoubleTime : Mod, IApplicableToClock
public abstract class ModDoubleTime : ModTimeAdjust, IApplicableToClock
{
public override string Name => "Double Time";
public override string Acronym => "DT";
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom...";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime), typeof(ModTimeRamp) };
public virtual void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 1.5;
}
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
protected override double RateAdjust => 1.5;
}
}

View File

@ -2,12 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Timing;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : Mod, IApplicableToClock
public abstract class ModHalfTime : ModTimeAdjust, IApplicableToClock
{
public override string Name => "Half Time";
public override string Acronym => "HT";
@ -15,11 +15,9 @@ namespace osu.Game.Rulesets.Mods
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom...";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModTimeRamp) };
public virtual void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 0.75;
}
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
protected override double RateAdjust => 0.75;
}
}

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override void ApplyToClock(IAdjustableClock clock)
{
if (clock is IHasPitchAdjust pitchAdjust)
pitchAdjust.PitchAdjust = 1.5;
pitchAdjust.PitchAdjust *= RateAdjust;
else
base.ApplyToClock(clock);
}

View File

@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Audio;
using osu.Framework.Timing;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeAdjust : Mod
{
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) };
protected abstract double RateAdjust { get; }
public virtual void ApplyToClock(IAdjustableClock clock)
{
if (clock is IHasTempoAdjust tempo)
tempo.TempoAdjust *= RateAdjust;
else
clock.Rate *= RateAdjust;
}
}
}

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
{
public abstract class ModTimeRamp : Mod
{
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime), typeof(ModHalfTime) };
public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) };
protected abstract double FinalRateAdjustment { get; }
}
@ -29,8 +29,6 @@ namespace osu.Game.Rulesets.Mods
private IAdjustableClock clock;
private IHasPitchAdjust pitchAdjust;
/// <summary>
/// The point in the beatmap at which the final ramping rate should be reached.
/// </summary>
@ -39,10 +37,11 @@ namespace osu.Game.Rulesets.Mods
public virtual void ApplyToClock(IAdjustableClock clock)
{
this.clock = clock;
pitchAdjust = (IHasPitchAdjust)clock;
// for preview purposes
pitchAdjust.PitchAdjust = 1.0 + FinalRateAdjustment;
lastAdjust = 1;
// for preview purposes. during gameplay, Update will overwrite this setting.
applyAdjustment(1);
}
public virtual void ApplyToBeatmap(Beatmap<T> beatmap)
@ -55,10 +54,36 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield)
{
var absRate = Math.Abs(FinalRateAdjustment);
var adjustment = MathHelper.Clamp(absRate * ((clock.CurrentTime - beginRampTime) / finalRateTime), 0, absRate);
applyAdjustment((clock.CurrentTime - beginRampTime) / finalRateTime);
}
pitchAdjust.PitchAdjust = 1 + Math.Sign(FinalRateAdjustment) * adjustment;
private double lastAdjust = 1;
/// <summary>
/// Adjust the rate along the specified ramp
/// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount)
{
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * MathHelper.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
switch (clock)
{
case IHasPitchAdjust pitch:
pitch.PitchAdjust /= lastAdjust;
pitch.PitchAdjust *= adjust;
break;
case IHasTempoAdjust tempo:
tempo.TempoAdjust /= lastAdjust;
tempo.TempoAdjust *= adjust;
break;
default:
clock.Rate /= lastAdjust;
clock.Rate *= adjust;
break;
}
lastAdjust = adjust;
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Sloooow doooown...";
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_down;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => -0.25;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp<T>)).ToArray();
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
@ -14,6 +16,9 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "Can you keep up?";
public override FontAwesome Icon => FontAwesome.fa_chevron_circle_up;
public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => 0.5;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown<T>)).ToArray();
}
}

View File

@ -5,7 +5,6 @@ using osuTK;
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using osu.Game.Beatmaps.Formats;
using osu.Game.Audio;
@ -46,9 +45,11 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
string[] split = text.Split(',');
Vector2 pos = new Vector2((int)Convert.ToSingle(split[0], CultureInfo.InvariantCulture), (int)Convert.ToSingle(split[1], CultureInfo.InvariantCulture));
Vector2 pos = new Vector2((int)Parsing.ParseFloat(split[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseFloat(split[1], Parsing.MAX_COORDINATE_VALUE));
ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]);
double startTime = Parsing.ParseDouble(split[2]) + Offset;
ConvertHitObjectType type = (ConvertHitObjectType)Parsing.ParseInt(split[3]);
int comboOffset = (int)(type & ConvertHitObjectType.ComboOffset) >> 4;
type &= ~ConvertHitObjectType.ComboOffset;
@ -56,7 +57,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
type &= ~ConvertHitObjectType.NewCombo;
var soundType = (LegacySoundType)int.Parse(split[4]);
var soundType = (LegacySoundType)Parsing.ParseInt(split[4]);
var bankInfo = new SampleBankInfo();
HitObject result = null;
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
string[] temp = t.Split(':');
points[pointIndex++] = new Vector2((int)Convert.ToDouble(temp[0], CultureInfo.InvariantCulture), (int)Convert.ToDouble(temp[1], CultureInfo.InvariantCulture)) - pos;
points[pointIndex++] = new Vector2((int)Parsing.ParseDouble(temp[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(temp[1], Parsing.MAX_COORDINATE_VALUE)) - pos;
}
// osu-stable special-cased colinear perfect curves to a CurveType.Linear
@ -116,7 +117,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
if (points.Length == 3 && pathType == PathType.PerfectCurve && isLinear(points))
pathType = PathType.Linear;
int repeatCount = Convert.ToInt32(split[6], CultureInfo.InvariantCulture);
int repeatCount = Parsing.ParseInt(split[6]);
if (repeatCount > 9000)
throw new ArgumentOutOfRangeException(nameof(repeatCount), @"Repeat count is way too high");
@ -125,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
repeatCount = Math.Max(0, repeatCount - 1);
if (split.Length > 7)
length = Convert.ToDouble(split[7], CultureInfo.InvariantCulture);
length = Math.Max(0, Parsing.ParseDouble(split[7]));
if (split.Length > 10)
readCustomSampleBanks(split[10], bankInfo);
@ -184,7 +185,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
else if (type.HasFlag(ConvertHitObjectType.Spinner))
{
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + Offset);
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[5]) + Offset);
result = CreateSpinner(new Vector2(512, 384) / 2, combo, comboOffset, endTime);
if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo);
@ -193,12 +196,12 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
// Note: Hold is generated by BMS converts
double endTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
double endTime = Math.Max(startTime, Parsing.ParseDouble(split[2]));
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
{
string[] ss = split[5].Split(':');
endTime = Convert.ToDouble(ss[0], CultureInfo.InvariantCulture);
endTime = Math.Max(startTime, Parsing.ParseDouble(ss[0]));
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
}
@ -211,7 +214,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
return null;
}
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture) + Offset;
result.StartTime = startTime;
if (result.Samples.Count == 0)
result.Samples = convertSoundType(soundType, bankInfo);
@ -222,8 +225,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
catch (FormatException)
{
throw new FormatException("One or more hit objects were malformed.");
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
catch (OverflowException)
{
Logger.Log("A hitobject could not be parsed correctly and will be ignored", LoggingTarget.Runtime, LogLevel.Important);
}
return null;
}
private void readCustomSampleBanks(string str, SampleBankInfo bankInfo)
@ -233,8 +242,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
string[] split = str.Split(':');
var bank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)int.Parse(split[1]);
var bank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[0]);
var addbank = (LegacyBeatmapDecoder.LegacySampleBank)Parsing.ParseInt(split[1]);
string stringBank = bank.ToString().ToLowerInvariant();
if (stringBank == @"none")
@ -247,10 +256,10 @@ namespace osu.Game.Rulesets.Objects.Legacy
bankInfo.Add = string.IsNullOrEmpty(stringAddBank) ? stringBank : stringAddBank;
if (split.Length > 2)
bankInfo.CustomSampleBank = int.Parse(split[2]);
bankInfo.CustomSampleBank = Parsing.ParseInt(split[2]);
if (split.Length > 3)
bankInfo.Volume = int.Parse(split[3]);
bankInfo.Volume = Math.Max(0, Parsing.ParseInt(split[3]));
bankInfo.Filename = split.Length > 4 ? split[4] : null;
}

View File

@ -0,0 +1,148 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osuTK;
namespace osu.Game.Rulesets.Objects
{
public static class SliderEventGenerator
{
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount, double? legacyLastTickOffset)
{
// A very lenient maximum length of a slider for ticks to be generated.
// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
const double max_length = 100000;
var length = Math.Min(max_length, totalDistance);
tickDistance = MathHelper.Clamp(tickDistance, 0, length);
var minDistanceFromEnd = velocity * 10;
yield return new SliderEventDescriptor
{
Type = SliderEventType.Head,
SpanIndex = 0,
SpanStartTime = startTime,
Time = startTime,
PathProgress = 0,
};
if (tickDistance != 0)
{
for (var span = 0; span < spanCount; span++)
{
var spanStartTime = startTime + span * spanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
if (d >= length - minDistanceFromEnd)
break;
var pathProgress = d / length;
var timeProgress = reversed ? 1 - pathProgress : pathProgress;
yield return new SliderEventDescriptor
{
Type = SliderEventType.Tick,
SpanIndex = span,
SpanStartTime = spanStartTime,
Time = spanStartTime + timeProgress * spanDuration,
PathProgress = pathProgress,
};
}
if (span < spanCount - 1)
{
yield return new SliderEventDescriptor
{
Type = SliderEventType.Repeat,
SpanIndex = span,
SpanStartTime = startTime + span * spanDuration,
Time = spanStartTime + spanDuration,
PathProgress = (span + 1) % 2,
};
}
}
}
double totalDuration = spanCount * spanDuration;
// Okay, I'll level with you. I made a mistake. It was 2007.
// Times were simpler. osu! was but in its infancy and sliders were a new concept.
// A hack was made, which has unfortunately lived through until this day.
//
// This legacy tick is used for some calculations and judgements where audio output is not required.
// Generally we are keeping this around just for difficulty compatibility.
// Optimistically we do not want to ever use this for anything user-facing going forwards.
int finalSpanIndex = spanCount - 1;
double finalSpanStartTime = startTime + finalSpanIndex * spanDuration;
double finalSpanEndTime = Math.Max(startTime + totalDuration / 2, (finalSpanStartTime + spanDuration) - (legacyLastTickOffset ?? 0));
double finalProgress = (finalSpanEndTime - finalSpanStartTime) / spanDuration;
if (spanCount % 2 == 0) finalProgress = 1 - finalProgress;
yield return new SliderEventDescriptor
{
Type = SliderEventType.LegacyLastTick,
SpanIndex = finalSpanIndex,
SpanStartTime = finalSpanStartTime,
Time = finalSpanEndTime,
PathProgress = finalProgress,
};
yield return new SliderEventDescriptor
{
Type = SliderEventType.Tail,
SpanIndex = finalSpanIndex,
SpanStartTime = startTime + (spanCount - 1) * spanDuration,
Time = startTime + totalDuration,
PathProgress = spanCount % 2,
};
}
}
/// <summary>
/// Describes a point in time on a slider given special meaning.
/// Should be used by rulesets to visualise the slider.
/// </summary>
public struct SliderEventDescriptor
{
/// <summary>
/// The type of event.
/// </summary>
public SliderEventType Type;
/// <summary>
/// The time of this event.
/// </summary>
public double Time;
/// <summary>
/// The zero-based index of the span. In the case of repeat sliders, this will increase after each <see cref="SliderEventType.Repeat"/>.
/// </summary>
public int SpanIndex;
/// <summary>
/// The time at which the contained <see cref="SpanIndex"/> begins.
/// </summary>
public double SpanStartTime;
/// <summary>
/// The progress along the slider's <see cref="SliderPath"/> at which this event occurs.
/// </summary>
public double PathProgress;
}
public enum SliderEventType
{
Tick,
LegacyLastTick,
Head,
Tail,
Repeat
}
}

View File

@ -6,6 +6,7 @@ using System.Linq;
using System.Threading.Tasks;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -141,11 +142,15 @@ namespace osu.Game.Screens.Play
{
if (sourceClock == null) return;
sourceClock.Rate = 1;
sourceClock.ResetSpeedAdjustments();
if (sourceClock is IHasTempoAdjust tempo)
tempo.TempoAdjust = UserPlaybackRate.Value;
else
sourceClock.Rate = UserPlaybackRate.Value;
foreach (var mod in beatmap.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
sourceClock.Rate *= UserPlaybackRate.Value;
}
}
}

View File

@ -92,30 +92,6 @@ namespace osu.Game.Screens.Play.HUD
public Action HoverGained;
public Action HoverLost;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
BeginConfirm();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
AbortConfirm();
return true;
}
return false;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@ -178,7 +154,7 @@ namespace osu.Game.Screens.Play.HUD
// avoid starting a new confirm call until we finish animating.
pendingAnimation = true;
Progress.Value = 0;
AbortConfirm();
overlayCircle.ScaleTo(0, 100)
.Then().FadeOut().ScaleTo(1).FadeIn(500)
@ -207,6 +183,31 @@ namespace osu.Game.Screens.Play.HUD
base.OnHoverLost(e);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
if (!pendingAnimation)
BeginConfirm();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
AbortConfirm();
return true;
}
return false;
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (!pendingAnimation && e.CurrentState.Mouse.Buttons.Count() == 1)

View File

@ -175,21 +175,22 @@ namespace osu.Game.Screens.Select
private void updateStatistics()
{
if (Beatmap == null)
advanced.Beatmap = Beatmap;
description.Text = Beatmap?.Version;
source.Text = Beatmap?.Metadata?.Source;
tags.Text = Beatmap?.Metadata?.Tags;
// metrics may have been previously fetched
if (Beatmap?.Metrics != null)
{
clearStats();
updateMetrics(Beatmap.Metrics);
return;
}
ratingsContainer.FadeIn(transition_duration);
advanced.Beatmap = Beatmap;
description.Text = Beatmap.Version;
source.Text = Beatmap.Metadata.Source;
tags.Text = Beatmap.Metadata.Tags;
var requestedBeatmap = Beatmap;
if (requestedBeatmap.Metrics == null)
// metrics may not be fetched but can be
if (Beatmap?.OnlineBeatmapID != null)
{
var requestedBeatmap = Beatmap;
var lookup = new GetBeatmapDetailsRequest(requestedBeatmap);
lookup.Success += res =>
{
@ -198,39 +199,34 @@ namespace osu.Game.Screens.Select
return;
requestedBeatmap.Metrics = res;
Schedule(() => displayMetrics(res));
Schedule(() => updateMetrics(res));
};
lookup.Failure += e => Schedule(() => displayMetrics(null));
lookup.Failure += e => Schedule(() => updateMetrics());
api.Queue(lookup);
loading.Show();
return;
}
displayMetrics(requestedBeatmap.Metrics, false);
updateMetrics();
}
private void displayMetrics(BeatmapMetrics metrics, bool failOnMissing = true)
private void updateMetrics(BeatmapMetrics metrics = null)
{
var hasRatings = metrics?.Ratings?.Any() ?? false;
var hasRetriesFails = (metrics?.Retries?.Any() ?? false) && (metrics.Fails?.Any() ?? false);
if (failOnMissing) loading.Hide();
if (hasRatings)
{
ratings.Metrics = metrics;
ratings.FadeIn(transition_duration);
ratingsContainer.FadeIn(transition_duration);
}
else if (failOnMissing)
else
{
ratings.Metrics = new BeatmapMetrics
{
Ratings = new int[10],
};
}
else
{
ratings.FadeTo(0.25f, transition_duration);
ratingsContainer.FadeTo(0.25f, transition_duration);
}
if (hasRetriesFails)
@ -238,41 +234,17 @@ namespace osu.Game.Screens.Select
failRetryGraph.Metrics = metrics;
failRetryContainer.FadeIn(transition_duration);
}
else if (failOnMissing)
else
{
failRetryGraph.Metrics = new BeatmapMetrics
{
Fails = new int[100],
Retries = new int[100],
};
failRetryContainer.FadeOut(transition_duration);
}
else
{
failRetryContainer.FadeTo(0.25f, transition_duration);
}
}
private void clearStats()
{
description.Text = null;
source.Text = null;
tags.Text = null;
advanced.Beatmap = new BeatmapInfo
{
StarDifficulty = 0,
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 0,
DrainRate = 0,
OverallDifficulty = 0,
ApproachRate = 0,
},
};
loading.Hide();
ratingsContainer.FadeOut(transition_duration);
failRetryContainer.FadeOut(transition_duration);
}
private class DetailBox : Container

View File

@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual
base.Update();
// note that this will override any mod rate application
Beatmap.Value.Track.Rate = Clock.Rate;
Beatmap.Value.Track.TempoAdjust = Clock.Rate;
}
}
}

View File

@ -16,7 +16,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.313.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -105,8 +105,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.128.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.308.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.308.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.313.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.313.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

View File

@ -13,4 +13,3 @@ namespace osu.iOS
}
}
}

View File

@ -111,6 +111,7 @@
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArgumentDefaultValue/@EntryIndexedValue">HINT</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantArrayCreationExpression/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeParentheses/@EntryIndexedValue">WARNING</s:String>
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=RedundantAttributeUsageProperty/@EntryIndexedValue">WARNING</s:String>