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Merge pull request #7837 from recapitalverb/remove-duplicated-load

Use Resolved attribute instead of BackgroundDependencyLoader wherever possible
This commit is contained in:
Dan Balasescu 2020-02-15 20:09:23 +09:00 committed by GitHub
commit e85c76b52d
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GPG Key ID: 4AEE18F83AFDEB23
37 changed files with 135 additions and 173 deletions

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@ -19,13 +19,15 @@ namespace osu.Game.Audio
{
private readonly BindableDouble muteBindable = new BindableDouble();
private AudioManager audio;
[Resolved]
private AudioManager audio { get; set; }
private PreviewTrackStore trackStore;
protected TrackManagerPreviewTrack CurrentTrack;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
// this is a temporary solution to get around muting ourselves.
// todo: update this once we have a BackgroundTrackManager or similar.
@ -33,8 +35,6 @@ namespace osu.Game.Audio
audio.AddItem(trackStore);
trackStore.AddAdjustment(AdjustableProperty.Volume, audio.VolumeTrack);
this.audio = audio;
}
/// <summary>
@ -90,6 +90,7 @@ namespace osu.Game.Audio
public class TrackManagerPreviewTrack : PreviewTrack
{
[Resolved]
public IPreviewTrackOwner Owner { get; private set; }
private readonly BeatmapSetInfo beatmapSetInfo;
@ -101,12 +102,6 @@ namespace osu.Game.Audio
this.trackManager = trackManager;
}
[BackgroundDependencyLoader]
private void load(IPreviewTrackOwner owner)
{
Owner = owner;
}
protected override Track GetTrack() => trackManager.Get($"https://b.ppy.sh/preview/{beatmapSetInfo?.OnlineBeatmapSetID}.mp3");
}

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@ -150,12 +150,12 @@ namespace osu.Game.Beatmaps.Drawables
};
}
private OsuColour colours;
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
this.colours = colours;
background.Colour = colours.Gray3;
}

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@ -35,18 +35,20 @@ namespace osu.Game.Graphics
private Bindable<ScreenshotFormat> screenshotFormat;
private Bindable<bool> captureMenuCursor;
private GameHost host;
[Resolved]
private GameHost host { get; set; }
private Storage storage;
private NotificationOverlay notificationOverlay;
[Resolved]
private NotificationOverlay notificationOverlay { get; set; }
private SampleChannel shutter;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config, Storage storage, NotificationOverlay notificationOverlay, AudioManager audio)
private void load(OsuConfigManager config, Storage storage, AudioManager audio)
{
this.host = host;
this.storage = storage.GetStorageForDirectory(@"screenshots");
this.notificationOverlay = notificationOverlay;
screenshotFormat = config.GetBindable<ScreenshotFormat>(OsuSetting.ScreenshotFormat);
captureMenuCursor = config.GetBindable<bool>(OsuSetting.ScreenshotCaptureMenuCursor);

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@ -19,7 +19,8 @@ namespace osu.Game.Graphics.UserInterface
private readonly SpriteIcon checkmark;
private readonly Box background;
private OsuColour colours;
[Resolved]
private OsuColour colours { get; set; }
public DownloadButton()
{
@ -49,10 +50,8 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
this.colours = colours;
State.BindValueChanged(updateState, true);
}

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@ -18,7 +18,9 @@ namespace osu.Game.Graphics.UserInterface
public string Link { get; set; }
private Color4 hoverColour;
private GameHost host;
[Resolved]
private GameHost host { get; set; }
public ExternalLinkButton(string link = null)
{
@ -32,10 +34,9 @@ namespace osu.Game.Graphics.UserInterface
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, GameHost host)
private void load(OsuColour colours)
{
hoverColour = colours.Yellow;
this.host = host;
}
protected override bool OnHover(HoverEvent e)

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@ -36,13 +36,12 @@ namespace osu.Game.Graphics.UserInterface
}
}
private GameHost host;
[Resolved]
private GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host)
private void load()
{
this.host = host;
BackgroundUnfocused = new Color4(10, 10, 10, 255);
BackgroundFocused = new Color4(10, 10, 10, 255);
}

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@ -24,7 +24,8 @@ namespace osu.Game.Graphics.UserInterface
private readonly CapsWarning warning;
private GameHost host;
[Resolved]
private GameHost host { get; set; }
public OsuPasswordTextBox()
{
@ -38,12 +39,6 @@ namespace osu.Game.Graphics.UserInterface
});
}
[BackgroundDependencyLoader]
private void load(GameHost host)
{
this.host = host;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Key == Key.CapsLock)

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@ -22,6 +22,7 @@ namespace osu.Game.Online.API
public class APIAccess : Component, IAPIProvider
{
private readonly OsuConfigManager config;
private readonly OAuth authentication;
public string Endpoint => @"https://osu.ppy.sh";

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@ -48,7 +48,8 @@ namespace osu.Game.Online.Chat
/// </summary>
public IBindableList<Channel> AvailableChannels => availableChannels;
private IAPIProvider api;
[Resolved]
private IAPIProvider api { get; set; }
public readonly BindableBool HighPollRate = new BindableBool();
@ -466,12 +467,6 @@ namespace osu.Game.Online.Chat
api.Queue(req);
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
this.api = api;
}
}
/// <summary>

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@ -13,15 +13,17 @@ namespace osu.Game.Online.Chat
{
public class ExternalLinkOpener : Component
{
private GameHost host;
private DialogOverlay dialogOverlay;
[Resolved]
private GameHost host { get; set; }
[Resolved(CanBeNull = true)]
private DialogOverlay dialogOverlay { get; set; }
private Bindable<bool> externalLinkWarning;
[BackgroundDependencyLoader(true)]
private void load(GameHost host, DialogOverlay dialogOverlay, OsuConfigManager config)
private void load(OsuConfigManager config)
{
this.host = host;
this.dialogOverlay = dialogOverlay;
externalLinkWarning = config.GetBindable<bool>(OsuSetting.ExternalLinkWarning);
}

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@ -19,7 +19,8 @@ namespace osu.Game.Online
{
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
private TModelManager manager;
[Resolved(CanBeNull = true)]
private TModelManager manager { get; set; }
/// <summary>
/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
@ -34,10 +35,8 @@ namespace osu.Game.Online
}
[BackgroundDependencyLoader(true)]
private void load(TModelManager manager)
private void load()
{
this.manager = manager;
Model.BindValueChanged(modelInfo =>
{
if (modelInfo.NewValue == null)

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@ -217,14 +217,14 @@ namespace osu.Game.Online.Leaderboards
Scores = null;
}
private IAPIProvider api;
[Resolved(CanBeNull = true)]
private IAPIProvider api { get; set; }
private ScheduledDelegate pendingUpdateScores;
[BackgroundDependencyLoader(true)]
private void load(IAPIProvider api)
[BackgroundDependencyLoader]
private void load()
{
this.api = api;
api?.Register(this);
}

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@ -150,10 +150,8 @@ namespace osu.Game
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager frameworkConfig)
private void load()
{
this.frameworkConfig = frameworkConfig;
if (!Host.IsPrimaryInstance && !DebugUtils.IsDebugBuild)
{
Logger.Log(@"osu! does not support multiple running instances.", LoggingTarget.Runtime, LogLevel.Error);
@ -881,7 +879,8 @@ namespace osu.Game
private Container topMostOverlayContent;
private FrameworkConfigManager frameworkConfig;
[Resolved]
private FrameworkConfigManager frameworkConfig { get; set; }
private ScalingContainer screenContainer;

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@ -33,20 +33,21 @@ namespace osu.Game.Overlays.AccountCreation
private OsuTextBox emailTextBox;
private OsuPasswordTextBox passwordTextBox;
private IAPIProvider api;
[Resolved]
private IAPIProvider api { get; set; }
private ShakeContainer registerShake;
private IEnumerable<Drawable> characterCheckText;
private OsuTextBox[] textboxes;
private ProcessingOverlay processingOverlay;
private GameHost host;
[Resolved]
private GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours, IAPIProvider api, GameHost host)
private void load(OsuColour colours)
{
this.api = api;
this.host = host;
InternalChildren = new Drawable[]
{
new FillFlowContainer

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@ -22,7 +22,9 @@ namespace osu.Game.Overlays.AccountCreation
{
private OsuTextFlowContainer multiAccountExplanationText;
private LinkFlowContainer furtherAssistance;
private IAPIProvider api;
[Resolved(CanBeNull = true)]
private IAPIProvider api { get; set; }
private const string help_centre_url = "/help/wiki/Help_Centre#login";
@ -39,10 +41,8 @@ namespace osu.Game.Overlays.AccountCreation
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IAPIProvider api, OsuGame game, TextureStore textures)
private void load(OsuColour colours, OsuGame game, TextureStore textures)
{
this.api = api;
if (string.IsNullOrEmpty(api.ProvidedUsername))
return;

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@ -25,7 +25,8 @@ namespace osu.Game.Overlays
public const float RIGHT_WIDTH = 275;
protected readonly Header Header;
private RulesetStore rulesets;
[Resolved]
private RulesetStore rulesets { get; set; }
private readonly Bindable<BeatmapSetInfo> beatmapSet = new Bindable<BeatmapSetInfo>();
@ -90,10 +91,8 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
private void load()
{
this.rulesets = rulesets;
background.Colour = ColourProvider.Background6;
}

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@ -30,7 +30,8 @@ namespace osu.Game.Overlays
private const float textbox_height = 60;
private const float channel_selection_min_height = 0.3f;
private ChannelManager channelManager;
[Resolved]
private ChannelManager channelManager { get; set; }
private Container<DrawableChannel> currentChannelContainer;
@ -72,7 +73,7 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
private void load(OsuConfigManager config, OsuColour colours)
{
const float padding = 5;
@ -209,8 +210,6 @@ namespace osu.Game.Overlays
chatBackground.Colour = colours.ChatBlue;
this.channelManager = channelManager;
loading.Show();
// This is a relatively expensive (and blocking) operation.

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@ -85,13 +85,12 @@ namespace osu.Game.Overlays.Direct
Playing.ValueChanged += playingStateChanged;
}
private PreviewTrackManager previewTrackManager;
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colour, PreviewTrackManager previewTrackManager)
private void load(OsuColour colour)
{
this.previewTrackManager = previewTrackManager;
hoverColour = colour.Yellow;
}

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@ -27,7 +27,8 @@ namespace osu.Game.Overlays
{
private const float panel_padding = 10f;
private RulesetStore rulesets;
[Resolved]
private RulesetStore rulesets { get; set; }
private readonly FillFlowContainer resultCountsContainer;
private readonly OsuSpriteText resultCountsText;
@ -155,11 +156,8 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
private void load(OsuColour colours)
{
this.rulesets = rulesets;
this.previewTrackManager = previewTrackManager;
resultCountsContainer.Colour = colours.Yellow;
}
@ -228,7 +226,9 @@ namespace osu.Game.Overlays
private readonly Bindable<string> currentQuery = new Bindable<string>(string.Empty);
private ScheduledDelegate queryChangedDebounce;
private PreviewTrackManager previewTrackManager;
[Resolved]
private PreviewTrackManager previewTrackManager { get; set; }
private void queueUpdateSearch(bool queryTextChanged = false)
{

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@ -66,13 +66,12 @@ namespace osu.Game.Overlays.KeyBinding
CornerRadius = padding;
}
private KeyBindingStore store;
[Resolved]
private KeyBindingStore store { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours, KeyBindingStore store)
private void load(OsuColour colours)
{
this.store = store;
EdgeEffect = new EdgeEffectParameters
{
Radius = 2,

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@ -26,16 +26,17 @@ namespace osu.Game.Overlays.Music
private readonly BindableList<BeatmapSetInfo> beatmapSets = new BindableList<BeatmapSetInfo>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private BeatmapManager beatmaps;
[Resolved]
private BeatmapManager beatmaps { get; set; }
private FilterControl filter;
private Playlist list;
[BackgroundDependencyLoader]
private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap)
{
this.beatmap.BindTo(beatmap);
this.beatmaps = beatmaps;
Children = new Drawable[]
{

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@ -14,14 +14,10 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{
protected override string Header => "Devices";
private AudioManager audio;
private SettingsDropdown<string> dropdown;
[Resolved]
private AudioManager audio { get; set; }
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
this.audio = audio;
}
private SettingsDropdown<string> dropdown;
protected override void Dispose(bool isDisposing)
{

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@ -29,7 +29,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
private bool bounding = true;
private LoginForm form;
private OsuColour colours;
[Resolved]
private OsuColour colours { get; set; }
private UserPanel panel;
private UserDropdown dropdown;
@ -60,10 +62,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, IAPIProvider api)
private void load(IAPIProvider api)
{
this.colours = colours;
api?.Register(this);
}
@ -201,7 +201,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
private TextBox username;
private TextBox password;
private ShakeContainer shakeSignIn;
private IAPIProvider api;
[Resolved(CanBeNull = true)]
private IAPIProvider api { get; set; }
public Action RequestHide;
@ -214,9 +216,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(IAPIProvider api, OsuConfigManager config, AccountCreationOverlay accountCreation)
private void load(OsuConfigManager config, AccountCreationOverlay accountCreation)
{
this.api = api;
Direction = FillDirection.Vertical;
Spacing = new Vector2(0, 5);
AutoSizeAxes = Axes.Y;

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@ -29,7 +29,9 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private Bindable<Size> sizeFullscreen;
private readonly IBindableList<WindowMode> windowModes = new BindableList<WindowMode>();
private OsuGameBase game;
[Resolved]
private OsuGameBase game { get; set; }
private SettingsDropdown<Size> resolutionDropdown;
private SettingsDropdown<WindowMode> windowModeDropdown;
@ -41,10 +43,8 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
private const int transition_duration = 400;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, OsuGameBase game, GameHost host)
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig, GameHost host)
{
this.game = game;
scalingMode = osuConfig.GetBindable<ScalingMode>(OsuSetting.Scaling);
sizeFullscreen = config.GetBindable<Size>(FrameworkSetting.SizeFullscreen);
scalingSizeX = osuConfig.GetBindable<float>(OsuSetting.ScalingSizeX);

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@ -24,13 +24,12 @@ namespace osu.Game.Overlays.Settings.Sections
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo> { Default = SkinInfo.Default };
private readonly Bindable<int> configBindable = new Bindable<int>();
private SkinManager skins;
[Resolved]
private SkinManager skins { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skins)
private void load(OsuConfigManager config)
{
this.skins = skins;
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{

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@ -23,7 +23,8 @@ namespace osu.Game.Rulesets.Judgements
{
private const float judgement_size = 128;
private OsuColour colours;
[Resolved]
private OsuColour colours { get; set; }
protected readonly JudgementResult Result;
@ -56,10 +57,8 @@ namespace osu.Game.Rulesets.Judgements
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
this.colours = colours;
InternalChild = JudgementBody = new Container
{
Anchor = Anchor.Centre,

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@ -25,15 +25,14 @@ namespace osu.Game.Screens.Edit.Components
{
private IconButton playButton;
private IAdjustableClock adjustableClock;
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
private readonly BindableNumber<double> tempo = new BindableDouble(1);
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
private void load()
{
this.adjustableClock = adjustableClock;
Children = new Drawable[]
{
playButton = new IconButton

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@ -14,7 +14,8 @@ namespace osu.Game.Screens.Edit.Components
{
private readonly OsuSpriteText trackTimer;
private IAdjustableClock adjustableClock;
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
public TimeInfoContainer()
{
@ -30,12 +31,6 @@ namespace osu.Game.Screens.Edit.Components
};
}
[BackgroundDependencyLoader]
private void load(IAdjustableClock adjustableClock)
{
this.adjustableClock = adjustableClock;
}
protected override void Update()
{
base.Update();

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@ -24,7 +24,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
private IAdjustableClock adjustableClock;
[Resolved]
private IAdjustableClock adjustableClock { get; set; }
public Timeline()
{
@ -36,10 +37,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private WaveformGraph waveform;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, IAdjustableClock adjustableClock, OsuColour colours)
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
{
this.adjustableClock = adjustableClock;
Add(waveform = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,

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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Menu
private SampleChannel welcome;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
private void load()
{
if (MenuVoice.Value && !MenuMusic.Value)
welcome = audio.Samples.Get(@"welcome");
@ -102,13 +102,12 @@ namespace osu.Game.Screens.Menu
this.background = background;
}
private OsuGameBase game;
[Resolved]
private OsuGameBase game { get; set; }
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuGameBase game)
private void load(TextureStore textures)
{
this.game = game;
InternalChildren = new Drawable[]
{
triangles = new GlitchingTriangles

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@ -23,7 +23,9 @@ namespace osu.Game.Screens.Multi.Ranking.Pages
{
public class RoomLeaderboardPage : ResultsPage
{
private OsuColour colours;
[Resolved]
private OsuColour colours { get; set; }
private TextFlowContainer rankText;
[Resolved(typeof(Room), nameof(Room.Name))]
@ -35,10 +37,8 @@ namespace osu.Game.Screens.Multi.Ranking.Pages
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
private void load()
{
this.colours = colours;
MatchLeaderboard leaderboard;
Children = new Drawable[]

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@ -65,7 +65,8 @@ namespace osu.Game.Screens.Play
private Ruleset ruleset;
private IAPIProvider api;
[Resolved]
private IAPIProvider api { get; set; }
private SampleChannel sampleRestart;
@ -118,10 +119,8 @@ namespace osu.Game.Screens.Play
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
private void load(AudioManager audio, OsuConfigManager config)
{
this.api = api;
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
if (Beatmap.Value is DummyWorkingBeatmap)

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@ -37,7 +37,8 @@ namespace osu.Game.Screens.Select
private readonly FailRetryGraph failRetryGraph;
private readonly DimmedLoadingLayer loading;
private IAPIProvider api;
[Resolved]
private IAPIProvider api { get; set; }
private ScheduledDelegate pendingBeatmapSwitch;
@ -160,12 +161,6 @@ namespace osu.Game.Screens.Select
};
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
this.api = api;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();

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@ -37,7 +37,8 @@ namespace osu.Game.Screens.Select.Carousel
private Triangles triangles;
private StarCounter starCounter;
private BeatmapSetOverlay beatmapOverlay;
[Resolved(CanBeNull = true)]
private BeatmapSetOverlay beatmapOverlay { get; set; }
public DrawableCarouselBeatmap(CarouselBeatmap panel)
: base(panel)
@ -47,10 +48,8 @@ namespace osu.Game.Screens.Select.Carousel
}
[BackgroundDependencyLoader(true)]
private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
private void load(SongSelect songSelect, BeatmapManager manager)
{
this.beatmapOverlay = beatmapOverlay;
if (songSelect != null)
{
startRequested = b => songSelect.FinaliseSelection(b);

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@ -30,7 +30,9 @@ namespace osu.Game.Screens.Select.Carousel
private Action<BeatmapSetInfo> restoreHiddenRequested;
private Action<int> viewDetails;
private DialogOverlay dialogOverlay;
[Resolved(CanBeNull = true)]
private DialogOverlay dialogOverlay { get; set; }
private readonly BeatmapSetInfo beatmapSet;
public DrawableCarouselBeatmapSet(CarouselBeatmapSet set)
@ -40,10 +42,9 @@ namespace osu.Game.Screens.Select.Carousel
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay, DialogOverlay overlay)
private void load(BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
{
restoreHiddenRequested = s => s.Beatmaps.ForEach(manager.Restore);
dialogOverlay = overlay;
if (beatmapOverlay != null)
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;

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@ -21,7 +21,8 @@ namespace osu.Game.Skinning
private SampleChannel[] channels;
private ISampleStore samples;
[Resolved]
private ISampleStore samples { get; set; }
public SkinnableSound(IEnumerable<ISampleInfo> hitSamples)
{
@ -33,12 +34,6 @@ namespace osu.Game.Skinning
this.hitSamples = new[] { hitSamples };
}
[BackgroundDependencyLoader]
private void load(ISampleStore samples)
{
this.samples = samples;
}
private bool looping;
public bool Looping

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@ -20,12 +20,13 @@ namespace osu.Game.Updater
public class SimpleUpdateManager : UpdateManager
{
private string version;
private GameHost host;
[Resolved]
private GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(OsuGameBase game, GameHost host)
private void load(OsuGameBase game)
{
this.host = host;
version = game.Version;
if (game.IsDeployedBuild)