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Adjust method flow to hopefully be more legible
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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// Factor in the release lenience
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// Factor in the release lenience
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base.CheckForResult(userTriggered, timeOffset / TailNote.RELEASE_WINDOW_LENIENCE);
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base.CheckForResult(userTriggered, timeOffset / TailNote.RELEASE_WINDOW_LENIENCE);
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protected override HitResult MutateResultApplication(HitResult result)
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protected override HitResult GetCappedResult(HitResult result)
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{
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{
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// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
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// If the head wasn't hit or the hold note was broken, cap the max score to Meh.
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bool hasComboBreak = !HoldNote.Head.IsHit || HoldNote.Body.HasHoldBreak;
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bool hasComboBreak = !HoldNote.Head.IsHit || HoldNote.Body.HasHoldBreak;
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@ -105,11 +105,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (result == HitResult.None)
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if (result == HitResult.None)
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return;
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return;
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result = GetCappedResult(result);
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bonusNote.TriggerResult(result == HitResult.Perfect);
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bonusNote.TriggerResult(result == HitResult.Perfect);
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ApplyResult(r => r.Type = MutateResultApplication(result));
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ApplyResult(r => r.Type = result);
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}
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}
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protected virtual HitResult MutateResultApplication(HitResult result) => result;
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/// <summary>
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/// Some objects in mania may want to limit the max result.
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/// </summary>
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protected virtual HitResult GetCappedResult(HitResult result) => result;
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public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
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public virtual bool OnPressed(KeyBindingPressEvent<ManiaAction> e)
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{
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{
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