mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Add test coverage of default skin edit and export
This commit is contained in:
parent
0a14acfd83
commit
e855a49833
40
osu.Game.Tests/Visual/Navigation/TestSceneEditDefaultSkin.cs
Normal file
40
osu.Game.Tests/Visual/Navigation/TestSceneEditDefaultSkin.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays.Settings.Sections;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Navigation
|
||||
{
|
||||
public class TestSceneEditDefaultSkin : OsuGameTestScene
|
||||
{
|
||||
private SkinManager skinManager => Game.Dependencies.Get<SkinManager>();
|
||||
private SkinEditorOverlay skinEditor => Game.Dependencies.Get<SkinEditorOverlay>();
|
||||
|
||||
[Test]
|
||||
public void TestEditDefaultSkin()
|
||||
{
|
||||
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.DEFAULT_SKIN);
|
||||
|
||||
AddStep("open settings", () => { Game.Settings.Show(); });
|
||||
|
||||
// Until step requires as settings has a delayed load.
|
||||
AddUntilStep("export button disabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == false);
|
||||
|
||||
// Will create a mutable skin.
|
||||
AddStep("open skin editor", () => skinEditor.Show());
|
||||
|
||||
// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
|
||||
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.DEFAULT_SKIN);
|
||||
AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
|
||||
|
||||
AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);
|
||||
}
|
||||
}
|
||||
}
|
@ -157,7 +157,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
}
|
||||
}
|
||||
|
||||
private class ExportSkinButton : SettingsButton
|
||||
public class ExportSkinButton : SettingsButton
|
||||
{
|
||||
[Resolved]
|
||||
private SkinManager skins { get; set; }
|
||||
|
Loading…
Reference in New Issue
Block a user