mirror of
https://github.com/ppy/osu.git
synced 2024-11-15 11:47:24 +08:00
Bring back convert nerf to fix overweighted taiko difficulty
This commit is contained in:
parent
50be7fb077
commit
e8540a3e7b
@ -87,6 +87,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
|
||||
double combinedRating = combinedDifficultyValue(rhythm, colour, stamina);
|
||||
double starRating = rescale(combinedRating * 1.4);
|
||||
|
||||
// TODO: This is temporary measure as we don't detect abuse of multiple-input playstyles of converts within the current system.
|
||||
if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0)
|
||||
{
|
||||
starRating *= 0.925;
|
||||
// For maps with low colour variance and high stamina requirement, multiple inputs are more likely to be abused.
|
||||
if (colourRating < 2 && staminaRating > 8)
|
||||
starRating *= 0.80;
|
||||
}
|
||||
|
||||
HitWindows hitWindows = new TaikoHitWindows();
|
||||
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user