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Add failure test case.
- Only show failure if request wasn't cancelled
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parent
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commit
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@ -9,6 +9,7 @@ using osu.Game.Users;
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using osu.Framework.Allocation;
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using OpenTK;
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using System.Linq;
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using System.Net;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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@ -19,11 +20,11 @@ namespace osu.Game.Tests.Visual
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{
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private RulesetStore rulesets;
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private readonly Leaderboard leaderboard;
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private readonly FailableLeaderboard leaderboard;
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public TestCaseLeaderboard()
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{
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Add(leaderboard = new Leaderboard
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Add(leaderboard = new FailableLeaderboard
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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@ -33,8 +34,8 @@ namespace osu.Game.Tests.Visual
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AddStep(@"New Scores", newScores);
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AddStep(@"Empty Scores", () => leaderboard.Scores = Enumerable.Empty<Score>());
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AddStep(@"Network failure", networkFailure);
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AddStep(@"Real beatmap", realBeatmap);
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newScores();
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}
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[BackgroundDependencyLoader]
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@ -263,5 +264,21 @@ namespace osu.Game.Tests.Visual
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},
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};
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}
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private void networkFailure()
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{
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leaderboard.Beatmap = new BeatmapInfo();
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}
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private class FailableLeaderboard : Leaderboard
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{
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protected override void UpdateScores()
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{
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if (Beatmap?.OnlineBeatmapID == null)
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OnUpdateFailed(new WebException());
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else
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base.UpdateScores();
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}
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}
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}
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}
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@ -21,7 +21,6 @@ using System.Linq;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Framework.Logging;
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using System.Net;
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using osu.Game.Rulesets;
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using osu.Framework.Input;
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using osu.Game.Beatmaps.ControlPoints;
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@ -51,7 +50,6 @@ namespace osu.Game.Screens.Select.Leaderboards
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set
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{
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scores = value;
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getScoresRequest = null;
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placeholderContainer.FadeOut(fade_duration);
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scrollFlow?.FadeOut(fade_duration).Expire();
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@ -120,7 +118,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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if (value == scope) return;
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scope = value;
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updateScores();
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UpdateScores();
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}
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}
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@ -171,7 +169,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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Scores = null;
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pendingBeatmapSwitch?.Cancel();
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pendingBeatmapSwitch = Schedule(updateScores);
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pendingBeatmapSwitch = Schedule(UpdateScores);
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}
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}
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@ -195,13 +193,14 @@ namespace osu.Game.Screens.Select.Leaderboards
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private GetScoresRequest getScoresRequest;
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private void handleRulesetChange(RulesetInfo ruleset) => updateScores();
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private void handleRulesetChange(RulesetInfo ruleset) => UpdateScores();
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private void updateScores()
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protected virtual void UpdateScores()
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{
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if (!IsLoaded) return;
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getScoresRequest?.Cancel();
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getScoresRequest = null;
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Scores = null;
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@ -221,34 +220,34 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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Scores = r.Scores;
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};
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getScoresRequest.Failure += e =>
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{
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// TODO: check why failure is repeatedly invoked even on successful requests
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if (e is WebException)
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{
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Scores = null;
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placeholderFlow.Children = new Drawable[]
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{
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new RetryButton
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{
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Action = updateScores,
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Margin = new MarginPadding { Right = 10 },
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopLeft,
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Text = @"Couldn't retrieve scores!",
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TextSize = 22,
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},
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};
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placeholderContainer.FadeIn(fade_duration);
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Logger.Error(e, @"Couldn't fetch beatmap scores!");
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}
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};
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getScoresRequest.Failure += OnUpdateFailed;
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api.Queue(getScoresRequest);
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}
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protected void OnUpdateFailed(Exception e)
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{
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if (e is OperationCanceledException) return;
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Scores = null;
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placeholderFlow.Children = new Drawable[]
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{
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new RetryButton
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{
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Action = UpdateScores,
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Margin = new MarginPadding { Right = 10 },
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopLeft,
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Text = @"Couldn't retrieve scores!",
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TextSize = 22,
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},
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};
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placeholderContainer.FadeIn(fade_duration);
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Logger.Error(e, @"Couldn't fetch beatmap scores!");
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}
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protected override void Update()
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{
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base.Update();
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