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Add back required override to make AccuracyHeatmap
work
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@ -2,6 +2,8 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Scoring
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namespace osu.Game.Rulesets.Osu.Scoring
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@ -13,6 +15,9 @@ namespace osu.Game.Rulesets.Osu.Scoring
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{
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{
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}
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}
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protected override HitEvent CreateHitEvent(JudgementResult result)
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=> base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit);
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protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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{
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{
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return 700000 * comboProgress
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return 700000 * comboProgress
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