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Change storyboard parsing logic to not completely fail if only .osb
read fails
Changes to allow the storyboard to exist if only the `.osu` is available. Reads better IMO.
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parent
c4b6893709
commit
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@ -248,37 +248,37 @@ namespace osu.Game.Beatmaps
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try
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try
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{
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{
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string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
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string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path);
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var stream = GetStream(fileStorePath);
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var beatmapFileStream = GetStream(fileStorePath);
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if (stream == null)
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if (beatmapFileStream == null)
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{
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{
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Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath})", level: LogLevel.Error);
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Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath})", level: LogLevel.Error);
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return null;
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return null;
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}
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}
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using (var reader = new LineBufferedReader(stream))
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using (var reader = new LineBufferedReader(beatmapFileStream))
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{
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{
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var decoder = Decoder.GetDecoder<Storyboard>(reader);
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var decoder = Decoder.GetDecoder<Storyboard>(reader);
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string storyboardFilename = BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
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Stream storyboardFileStream = null;
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// todo: support loading from both set-wide storyboard *and* beatmap specific.
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if (BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename is string storyboardFilename)
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if (string.IsNullOrEmpty(storyboardFilename))
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storyboard = decoder.Decode(reader);
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else
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{
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{
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string storyboardFileStorePath = BeatmapSetInfo.GetPathForFile(storyboardFilename);
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string storyboardFileStorePath = BeatmapSetInfo?.GetPathForFile(storyboardFilename);
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var secondaryStream = GetStream(storyboardFileStorePath);
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storyboardFileStream = GetStream(storyboardFileStorePath);
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if (secondaryStream == null)
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if (storyboardFileStream == null)
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{
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Logger.Log($"Storyboard failed to load (file {storyboardFilename} not found on disk at expected location {storyboardFileStorePath})", level: LogLevel.Error);
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Logger.Log($"Storyboard failed to load (file {storyboardFilename} not found on disk at expected location {fileStorePath})", level: LogLevel.Error);
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return null;
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}
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}
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using (var secondaryReader = new LineBufferedReader(secondaryStream))
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if (storyboardFileStream != null)
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{
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// Stand-alone storyboard was found, so parse in addition to the beatmap's local storyboard.
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using (var secondaryReader = new LineBufferedReader(storyboardFileStream))
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storyboard = decoder.Decode(reader, secondaryReader);
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storyboard = decoder.Decode(reader, secondaryReader);
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}
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}
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else
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storyboard = decoder.Decode(reader);
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}
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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