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Merge pull request #2945 from peppy/improve-button-system
Improve code quality of main menu button system
This commit is contained in:
commit
e7f3a3d9cb
@ -1,6 +1,9 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -13,6 +16,13 @@ namespace osu.Game.Tests.Visual
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[TestFixture]
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public class TestCaseButtonSystem : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ButtonSystem),
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typeof(ButtonArea),
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typeof(Button)
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};
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public TestCaseButtonSystem()
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{
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OsuLogo logo;
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@ -30,6 +40,9 @@ namespace osu.Game.Tests.Visual
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};
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buttons.SetOsuLogo(logo);
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foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
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AddStep($"State to {s}", () => buttons.State = s);
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}
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}
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}
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@ -35,6 +35,12 @@ namespace osu.Game.Screens.Menu
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private readonly Box boxHoverLayer;
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private readonly SpriteIcon icon;
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private readonly string sampleName;
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/// <summary>
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/// The menu state for which we are visible for.
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/// </summary>
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public ButtonSystemState VisibleState = ButtonSystemState.TopLevel;
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private readonly Action clickAction;
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private readonly Key triggerKey;
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private SampleChannel sampleClick;
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@ -51,7 +57,7 @@ namespace osu.Game.Screens.Menu
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AutoSizeAxes = Axes.Both;
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Alpha = 0;
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Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonSystem.BUTTON_AREA_HEIGHT);
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Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonArea.BUTTON_AREA_HEIGHT);
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Children = new Drawable[]
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{
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@ -260,6 +266,7 @@ namespace osu.Game.Screens.Menu
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this.FadeOut(800);
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break;
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}
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break;
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case ButtonState.Expanded:
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const int expand_duration = 500;
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@ -276,6 +283,33 @@ namespace osu.Game.Screens.Menu
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StateChanged?.Invoke(State);
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}
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}
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public ButtonSystemState ButtonSystemState
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{
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set
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{
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ContractStyle = 0;
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switch (value)
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{
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case ButtonSystemState.Initial:
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State = ButtonState.Contracted;
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break;
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case ButtonSystemState.EnteringMode:
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ContractStyle = 1;
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State = ButtonState.Contracted;
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break;
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default:
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if (value == VisibleState)
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State = ButtonState.Expanded;
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else if (value < VisibleState)
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State = ButtonState.Contracted;
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else
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State = ButtonState.Exploded;
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break;
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}
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}
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}
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}
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public enum ButtonState
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|
148
osu.Game/Screens/Menu/ButtonArea.cs
Normal file
148
osu.Game/Screens/Menu/ButtonArea.cs
Normal file
@ -0,0 +1,148 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Screens.Menu
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{
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public class ButtonArea : Container, IStateful<Visibility>
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{
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public FlowContainerWithOrigin Flow;
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protected override Container<Drawable> Content => Flow;
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private readonly ButtonAreaBackground buttonAreaBackground;
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private Visibility state;
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public const float BUTTON_AREA_HEIGHT = 100;
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public ButtonArea()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, BUTTON_AREA_HEIGHT),
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Alpha = 0,
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Children = new Drawable[]
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{
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buttonAreaBackground = new ButtonAreaBackground(),
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Flow = new FlowContainerWithOrigin
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(-ButtonSystem.WEDGE_WIDTH, 0),
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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}
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}
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};
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}
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public ButtonSystemState ButtonSystemState
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{
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set
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{
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switch (value)
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{
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case ButtonSystemState.Exit:
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case ButtonSystemState.Initial:
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case ButtonSystemState.EnteringMode:
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State = Visibility.Hidden;
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break;
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case ButtonSystemState.TopLevel:
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case ButtonSystemState.Play:
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State = Visibility.Visible;
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break;
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}
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buttonAreaBackground.ButtonSystemState = value;
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}
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}
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public Visibility State
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{
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get => state;
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set
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{
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if (value == state) return;
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state = value;
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InternalChild.FadeTo(state == Visibility.Hidden ? 0 : 1, 300);
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StateChanged?.Invoke(state);
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}
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}
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public event Action<Visibility> StateChanged;
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private class ButtonAreaBackground : Box, IStateful<ButtonAreaBackgroundState>
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{
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private ButtonAreaBackgroundState state;
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public ButtonAreaBackground()
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{
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(2, 1);
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Colour = OsuColour.Gray(50);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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public ButtonAreaBackgroundState State
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{
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get => state;
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set
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{
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if (value == state) return;
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state = value;
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switch (state)
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{
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case ButtonAreaBackgroundState.Flat:
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this.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
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break;
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case ButtonAreaBackgroundState.Normal:
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this.ScaleTo(Vector2.One, 400, Easing.OutQuint);
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break;
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}
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StateChanged?.Invoke(state);
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}
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}
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public ButtonSystemState ButtonSystemState
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{
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set
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{
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switch (value)
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{
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default:
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State = ButtonAreaBackgroundState.Normal;
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break;
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case ButtonSystemState.Initial:
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case ButtonSystemState.Exit:
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case ButtonSystemState.EnteringMode:
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State = ButtonAreaBackgroundState.Flat;
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break;
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}
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}
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}
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public event Action<ButtonAreaBackgroundState> StateChanged;
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}
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public enum ButtonAreaBackgroundState
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{
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Normal,
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Flat
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}
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}
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}
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@ -10,8 +10,8 @@ using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Input.Bindings;
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@ -22,9 +22,9 @@ using OpenTK.Input;
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namespace osu.Game.Screens.Menu
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{
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public class ButtonSystem : Container, IStateful<MenuState>, IKeyBindingHandler<GlobalAction>
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public class ButtonSystem : Container, IStateful<ButtonSystemState>, IKeyBindingHandler<GlobalAction>
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{
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public event Action<MenuState> StateChanged;
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public event Action<ButtonSystemState> StateChanged;
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public Action OnEdit;
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public Action OnExit;
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@ -33,12 +33,6 @@ namespace osu.Game.Screens.Menu
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public Action OnSettings;
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public Action OnMulti;
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public Action OnChart;
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public Action OnTest;
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private readonly FlowContainerWithOrigin buttonFlow;
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//todo: make these non-internal somehow.
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public const float BUTTON_AREA_HEIGHT = 100;
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public const float BUTTON_WIDTH = 140f;
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public const float WEDGE_WIDTH = 20;
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@ -54,18 +48,16 @@ namespace osu.Game.Screens.Menu
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this.logo.Action = onOsuLogo;
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// osuLogo.SizeForFlow relies on loading to be complete.
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buttonFlow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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buttonArea.Flow.Position = new Vector2(WEDGE_WIDTH * 2 - (BUTTON_WIDTH + this.logo.SizeForFlow / 4), 0);
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updateLogoState();
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}
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}
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private readonly Drawable iconFacade;
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private readonly Container buttonArea;
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private readonly Box buttonAreaBackground;
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private readonly ButtonArea buttonArea;
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private readonly Button backButton;
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private readonly Button settingsButton;
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private readonly List<Button> buttonsTopLevel = new List<Button>();
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private readonly List<Button> buttonsPlay = new List<Button>();
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@ -76,57 +68,35 @@ namespace osu.Game.Screens.Menu
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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Child = buttonArea = new ButtonArea();
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buttonArea.AddRange(new[]
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{
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buttonArea = new Container
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new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", @"button-back-select", FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(1, BUTTON_AREA_HEIGHT),
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Alpha = 0,
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Children = new Drawable[]
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{
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buttonAreaBackground = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(2, 1),
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Colour = OsuColour.Gray(50),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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VisibleState = ButtonSystemState.Play,
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},
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buttonFlow = new FlowContainerWithOrigin
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{
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(-WEDGE_WIDTH, 0),
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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settingsButton = new Button(@"settings", string.Empty, FontAwesome.fa_gear, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O),
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backButton = new Button(@"back", string.Empty, FontAwesome.fa_osu_left_o, new Color4(51, 58, 94, 255), onBack, -WEDGE_WIDTH),
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iconFacade = new Container //need a container to make the osu! icon flow properly.
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{
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Size = new Vector2(0, BUTTON_AREA_HEIGHT)
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Size = new Vector2(0, ButtonArea.BUTTON_AREA_HEIGHT)
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}
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},
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CentreTarget = iconFacade
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}
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}
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},
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};
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});
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buttonArea.Flow.CentreTarget = iconFacade;
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buttonsPlay.Add(new Button(@"solo", @"button-solo-select", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P));
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buttonsPlay.Add(new Button(@"multi", @"button-generic-select", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
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buttonsPlay.Add(new Button(@"chart", @"button-generic-select", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
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buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play);
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), onPlay, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"play", @"button-play-select", FontAwesome.fa_osu_logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P));
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buttonsTopLevel.Add(new Button(@"osu!editor", @"button-generic-select", FontAwesome.fa_osu_edit_o, new Color4(238, 170, 0, 255), () => OnEdit?.Invoke(), 0, Key.E));
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buttonsTopLevel.Add(new Button(@"osu!direct", @"button-direct-select", FontAwesome.fa_osu_chevron_down_o, new Color4(165, 204, 0, 255), () => OnDirect?.Invoke(), 0, Key.D));
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), onExit, 0, Key.Q));
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buttonsTopLevel.Add(new Button(@"exit", string.Empty, FontAwesome.fa_osu_cross_o, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q));
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buttonFlow.AddRange(buttonsPlay);
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buttonFlow.AddRange(buttonsTopLevel);
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buttonArea.AddRange(buttonsPlay);
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buttonArea.AddRange(buttonsTopLevel);
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}
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private OsuGame game;
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@ -152,14 +122,17 @@ namespace osu.Game.Screens.Menu
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}
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}
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public bool OnReleased(GlobalAction action) => false;
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private bool goBack()
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{
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switch (State)
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{
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case MenuState.TopLevel:
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State = MenuState.Initial;
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case ButtonSystemState.TopLevel:
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State = ButtonSystemState.Initial;
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sampleBack?.Play();
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return true;
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case MenuState.Play:
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case ButtonSystemState.Play:
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backButton.TriggerOnClick();
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return true;
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default:
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@ -167,48 +140,30 @@ namespace osu.Game.Screens.Menu
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}
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}
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public bool OnReleased(GlobalAction action) => false;
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private void onPlay()
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{
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State = MenuState.Play;
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}
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private void onExit()
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{
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OnExit?.Invoke();
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}
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private void onBack()
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{
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sampleBack?.Play();
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State = MenuState.TopLevel;
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}
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private bool onOsuLogo()
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{
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switch (state)
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{
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default:
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return true;
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case MenuState.Initial:
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State = MenuState.TopLevel;
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case ButtonSystemState.Initial:
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State = ButtonSystemState.TopLevel;
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return true;
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case MenuState.TopLevel:
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case ButtonSystemState.TopLevel:
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buttonsTopLevel.First().TriggerOnClick();
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return false;
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case MenuState.Play:
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case ButtonSystemState.Play:
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buttonsPlay.First().TriggerOnClick();
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return false;
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}
|
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}
|
||||
|
||||
private MenuState state;
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private ButtonSystemState state = ButtonSystemState.Initial;
|
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|
||||
public override bool HandleKeyboardInput => state != MenuState.Exit;
|
||||
public override bool HandleMouseInput => state != MenuState.Exit;
|
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public override bool HandleKeyboardInput => state != ButtonSystemState.Exit;
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public override bool HandleMouseInput => state != ButtonSystemState.Exit;
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||||
|
||||
public MenuState State
|
||||
public ButtonSystemState State
|
||||
{
|
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get { return state; }
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|
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@ -216,71 +171,19 @@ namespace osu.Game.Screens.Menu
|
||||
{
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||||
if (state == value) return;
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||||
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MenuState lastState = state;
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ButtonSystemState lastState = state;
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state = value;
|
||||
|
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//todo: figure a more elegant way of doing this.
|
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buttonsTopLevel.ForEach(b => b.ContractStyle = 0);
|
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buttonsPlay.ForEach(b => b.ContractStyle = 0);
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||||
backButton.ContractStyle = 0;
|
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settingsButton.ContractStyle = 0;
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|
||||
updateLogoState(lastState);
|
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|
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using (buttonArea.BeginDelayedSequence(lastState == MenuState.Initial ? 150 : 0, true))
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||||
Logger.Log($"{nameof(ButtonSystem)}'s state changed from {lastState} to {state}");
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||||
|
||||
using (buttonArea.BeginDelayedSequence(lastState == ButtonSystemState.Initial ? 150 : 0, true))
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 500, Easing.Out);
|
||||
buttonArea.FadeOut(300);
|
||||
buttonArea.ButtonSystemState = state;
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
if (state != MenuState.Exit && lastState == MenuState.TopLevel)
|
||||
sampleBack?.Play();
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
buttonAreaBackground.ScaleTo(Vector2.One, 200, Easing.Out);
|
||||
|
||||
buttonArea.FadeIn(300);
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Expanded;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
case MenuState.Play:
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Exploded;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Expanded;
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
buttonAreaBackground.ScaleTo(new Vector2(2, 0), 300, Easing.InSine);
|
||||
|
||||
buttonsTopLevel.ForEach(b => b.ContractStyle = 1);
|
||||
buttonsPlay.ForEach(b => b.ContractStyle = 1);
|
||||
backButton.ContractStyle = 1;
|
||||
settingsButton.ContractStyle = 1;
|
||||
|
||||
foreach (Button b in buttonsTopLevel)
|
||||
b.State = ButtonState.Contracted;
|
||||
|
||||
foreach (Button b in buttonsPlay)
|
||||
b.State = ButtonState.Contracted;
|
||||
break;
|
||||
}
|
||||
|
||||
backButton.State = state == MenuState.Play ? ButtonState.Expanded : ButtonState.Contracted;
|
||||
settingsButton.State = state == MenuState.TopLevel ? ButtonState.Expanded : ButtonState.Contracted;
|
||||
foreach (var b in buttonArea.Children.OfType<Button>())
|
||||
b.ButtonSystemState = state;
|
||||
}
|
||||
|
||||
StateChanged?.Invoke(State);
|
||||
@ -289,14 +192,14 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private ScheduledDelegate logoDelayedAction;
|
||||
|
||||
private void updateLogoState(MenuState lastState = MenuState.Initial)
|
||||
private void updateLogoState(ButtonSystemState lastState = ButtonSystemState.Initial)
|
||||
{
|
||||
if (logo == null) return;
|
||||
|
||||
switch (state)
|
||||
{
|
||||
case MenuState.Exit:
|
||||
case MenuState.Initial:
|
||||
case ButtonSystemState.Exit:
|
||||
case ButtonSystemState.Initial:
|
||||
logoDelayedAction?.Cancel();
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
{
|
||||
@ -304,7 +207,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (game != null)
|
||||
{
|
||||
game.OverlayActivationMode.Value = state == MenuState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
|
||||
game.OverlayActivationMode.Value = state == ButtonSystemState.Exit ? OverlayActivation.Disabled : OverlayActivation.All;
|
||||
game.Toolbar.Hide();
|
||||
}
|
||||
|
||||
@ -315,22 +218,22 @@ namespace osu.Game.Screens.Menu
|
||||
logo.ScaleTo(1, 800, Easing.OutExpo);
|
||||
}, buttonArea.Alpha * 150);
|
||||
break;
|
||||
case MenuState.TopLevel:
|
||||
case MenuState.Play:
|
||||
case ButtonSystemState.TopLevel:
|
||||
case ButtonSystemState.Play:
|
||||
switch (lastState)
|
||||
{
|
||||
case MenuState.TopLevel: // coming from toplevel to play
|
||||
case ButtonSystemState.TopLevel: // coming from toplevel to play
|
||||
break;
|
||||
case MenuState.Initial:
|
||||
case ButtonSystemState.Initial:
|
||||
logo.ClearTransforms(targetMember: nameof(Position));
|
||||
logo.RelativePositionAxes = Axes.None;
|
||||
|
||||
bool impact = logo.Scale.X > 0.6f;
|
||||
|
||||
if (lastState == MenuState.Initial)
|
||||
if (lastState == ButtonSystemState.Initial)
|
||||
logo.ScaleTo(0.5f, 200, Easing.In);
|
||||
|
||||
logo.MoveTo(logoTrackingPosition, lastState == MenuState.EnteringMode ? 0 : 200, Easing.In);
|
||||
logo.MoveTo(logoTrackingPosition, lastState == ButtonSystemState.EnteringMode ? 0 : 200, Easing.In);
|
||||
|
||||
logoDelayedAction?.Cancel();
|
||||
logoDelayedAction = Scheduler.AddDelayed(() =>
|
||||
@ -356,7 +259,7 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
|
||||
break;
|
||||
case MenuState.EnteringMode:
|
||||
case ButtonSystemState.EnteringMode:
|
||||
logoTracking = true;
|
||||
break;
|
||||
}
|
||||
@ -375,7 +278,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (logo != null)
|
||||
{
|
||||
if (logoTracking)
|
||||
if (logoTracking && iconFacade.IsLoaded)
|
||||
logo.Position = logoTrackingPosition;
|
||||
|
||||
iconFacade.Width = logo.SizeForFlow * 0.5f;
|
||||
@ -383,12 +286,12 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public enum MenuState
|
||||
public enum ButtonSystemState
|
||||
{
|
||||
Exit,
|
||||
Initial,
|
||||
TopLevel,
|
||||
Play,
|
||||
EnteringMode,
|
||||
Exit,
|
||||
}
|
||||
}
|
||||
|
@ -24,9 +24,9 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private readonly ButtonSystem buttons;
|
||||
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == MenuState.Initial;
|
||||
protected override bool HideOverlaysOnEnter => buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != MenuState.Initial;
|
||||
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial;
|
||||
|
||||
private readonly BackgroundScreenDefault background;
|
||||
private Screen songSelect;
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
if (resuming)
|
||||
{
|
||||
buttons.State = MenuState.TopLevel;
|
||||
buttons.State = ButtonSystemState.TopLevel;
|
||||
|
||||
const float length = 300;
|
||||
|
||||
@ -155,7 +155,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
const float length = 400;
|
||||
|
||||
buttons.State = MenuState.EnteringMode;
|
||||
buttons.State = ButtonSystemState.EnteringMode;
|
||||
|
||||
Content.FadeOut(length, Easing.InSine);
|
||||
Content.MoveTo(new Vector2(-800, 0), length, Easing.InSine);
|
||||
@ -175,7 +175,7 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
buttons.State = MenuState.Exit;
|
||||
buttons.State = ButtonSystemState.Exit;
|
||||
Content.FadeOut(3000);
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user