mirror of
https://github.com/ppy/osu.git
synced 2025-01-19 12:22:57 +08:00
Bring legacy slider border width closer to osu!stable
This commit is contained in:
parent
05cc22d441
commit
e7eaaf8b02
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
{
|
{
|
||||||
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
|
private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS);
|
||||||
|
|
||||||
|
protected new float CalculatedBorderPortion => base.CalculatedBorderPortion * 0.77f;
|
||||||
|
|
||||||
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
|
public new Color4 AccentColour => new Color4(base.AccentColour.R, base.AccentColour.G, base.AccentColour.B, base.AccentColour.A * 0.70f);
|
||||||
|
|
||||||
protected override Color4 ColourAt(float position)
|
protected override Color4 ColourAt(float position)
|
||||||
|
Loading…
Reference in New Issue
Block a user