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Fix potential crash due to children being mutated after disposal
This is a bit of an unfortunate edge case where the unbind-on-disposal doesn't help, since the binding is happening in BDL, and the usage is in a nested `LoadComponentAsync` call. Combine those and you have a recipe for disaster.
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@ -330,6 +330,21 @@ namespace osu.Game.Screens.Select
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addInfoLabels();
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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mods.BindValueChanged(m =>
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{
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settingChangeTracker?.Dispose();
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refreshBPMLabel();
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settingChangeTracker = new ModSettingChangeTracker(m.NewValue);
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settingChangeTracker.SettingChanged += _ => refreshBPMLabel();
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}, true);
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}
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private void setMetadata(string source)
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{
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ArtistLabel.Text = artistBinding.Value;
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@ -360,16 +375,6 @@ namespace osu.Game.Screens.Select
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Children = getRulesetInfoLabels()
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}
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};
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mods.BindValueChanged(m =>
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{
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settingChangeTracker?.Dispose();
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refreshBPMLabel();
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settingChangeTracker = new ModSettingChangeTracker(m.NewValue);
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settingChangeTracker.SettingChanged += _ => refreshBPMLabel();
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}, true);
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}
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private InfoLabel[] getRulesetInfoLabels()
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