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Remove unnecessary null checks
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parent
15bbedca87
commit
e7e529ab99
@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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addJudgement(playfield, HitResult.Miss);
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});
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AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail));
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AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
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AddStep("Create hit (great)", () =>
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{
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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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addJudgement(playfield, HitResult.Great);
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});
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AddUntilStep("Wait for idle state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Idle));
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AddUntilStep("Wait for idle state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Idle));
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}
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[Test]
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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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});
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});
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AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail));
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AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
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AddStep("Create hit (great)", () =>
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{
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@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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addJudgement(playfield, HitResult.Great);
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});
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AddUntilStep("Wait for kiai state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Kiai));
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AddUntilStep("Wait for kiai state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Kiai));
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}
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private void setBeatmap(bool kiai = false)
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