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Remove unnecessary null checks

This commit is contained in:
Bartłomiej Dach 2020-04-28 23:26:10 +02:00
parent 15bbedca87
commit e7e529ab99

View File

@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
addJudgement(playfield, HitResult.Miss); addJudgement(playfield, HitResult.Miss);
}); });
AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail)); AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
AddStep("Create hit (great)", () => AddStep("Create hit (great)", () =>
{ {
@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
addJudgement(playfield, HitResult.Great); addJudgement(playfield, HitResult.Great);
}); });
AddUntilStep("Wait for idle state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Idle)); AddUntilStep("Wait for idle state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Idle));
} }
[Test] [Test]
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}); });
}); });
AddUntilStep("Wait for fail state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Fail)); AddUntilStep("Wait for fail state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Fail));
AddStep("Create hit (great)", () => AddStep("Create hit (great)", () =>
{ {
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
addJudgement(playfield, HitResult.Great); addJudgement(playfield, HitResult.Great);
}); });
AddUntilStep("Wait for kiai state", () => mascots.Where(d => d != null).All(d => d.State == TaikoMascotAnimationState.Kiai)); AddUntilStep("Wait for kiai state", () => mascots.All(d => d.State == TaikoMascotAnimationState.Kiai));
} }
private void setBeatmap(bool kiai = false) private void setBeatmap(bool kiai = false)