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Better disabling of various controls
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ec83790734
commit
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@ -14,8 +14,6 @@ namespace osu.Game.Online.Multiplayer
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{
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public abstract string Name { get; }
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public abstract bool IsAvailable { get; }
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public abstract Drawable GetIcon(OsuColour colours, float size);
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public override int GetHashCode() => GetType().GetHashCode();
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@ -26,8 +24,6 @@ namespace osu.Game.Online.Multiplayer
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{
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public override string Name => "Tag";
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public override bool IsAvailable => false;
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new SpriteIcon
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@ -46,8 +42,6 @@ namespace osu.Game.Online.Multiplayer
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{
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public override string Name => "Versus";
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public override bool IsAvailable => false;
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new VersusRow(colours.Blue, colours.Blue, size * 0.6f)
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@ -62,8 +56,6 @@ namespace osu.Game.Online.Multiplayer
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{
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public override string Name => "Tag Team";
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public override bool IsAvailable => false;
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new FillFlowContainer
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@ -98,8 +90,6 @@ namespace osu.Game.Online.Multiplayer
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{
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public override string Name => "Team Versus";
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public override bool IsAvailable => false;
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public override Drawable GetIcon(OsuColour colours, float size)
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{
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return new FillFlowContainer
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@ -166,8 +156,6 @@ namespace osu.Game.Online.Multiplayer
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{
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public override string Name => "Timeshift";
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public override bool IsAvailable => true;
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public override Drawable GetIcon(OsuColour colours, float size) => new SpriteIcon
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{
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Anchor = Anchor.Centre,
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44
osu.Game/Screens/Multi/Components/DisableableTabControl.cs
Normal file
44
osu.Game/Screens/Multi/Components/DisableableTabControl.cs
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@ -0,0 +1,44 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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namespace osu.Game.Screens.Multi.Components
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{
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public abstract class DisableableTabControl<T> : TabControl<T>
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{
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public IEnumerable<T> DisabledItems
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{
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set
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{
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foreach (var item in value)
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(TabMap[item] as DisableableTabItem<T>)?.Disable();
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}
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}
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protected abstract class DisableableTabItem<T> : TabItem<T>
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{
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protected DisableableTabItem(T value)
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: base(value)
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{
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}
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private bool isDisabled;
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public void Disable()
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{
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Alpha = 0.2f;
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isDisabled = true;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (isDisabled)
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return true;
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return base.OnClick(e);
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}
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}
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}
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}
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@ -13,7 +13,7 @@ using osuTK;
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namespace osu.Game.Screens.Multi.Components
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{
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public class GameTypePicker : TabControl<GameType>
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public class GameTypePicker : DisableableTabControl<GameType>
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{
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private const float height = 40;
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private const float selection_width = 3;
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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Multi.Components
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AddItem(new GameTypeTimeshift());
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}
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private class GameTypePickerItem : TabItem<GameType>
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private class GameTypePickerItem : DisableableTabItem<GameType>
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{
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private const float transition_duration = 200;
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@ -84,9 +84,6 @@ namespace osu.Game.Screens.Multi.Components
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private void load(OsuColour colours)
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{
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selection.Colour = colours.Yellow;
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if (!Value.IsAvailable)
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Colour = colours.Gray5;
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}
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protected override bool OnHover(HoverEvent e)
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@ -101,13 +98,6 @@ namespace osu.Game.Screens.Multi.Components
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base.OnHoverLost(e);
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (!Value.IsAvailable)
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return true;
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return base.OnClick(e);
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}
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protected override void OnActivated()
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{
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selection.FadeIn(transition_duration, Easing.OutQuint);
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@ -15,7 +15,7 @@ using osuTK.Graphics;
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namespace osu.Game.Screens.Multi.Components
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{
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public class RoomAvailabilityPicker : TabControl<RoomAvailability>
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public class RoomAvailabilityPicker : DisableableTabControl<RoomAvailability>
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{
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protected override TabItem<RoomAvailability> CreateTabItem(RoomAvailability value) => new RoomAvailabilityPickerItem(value);
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protected override Dropdown<RoomAvailability> CreateDropdown() => null;
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Multi.Components
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AddItem(RoomAvailability.InviteOnly);
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}
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private class RoomAvailabilityPickerItem : TabItem<RoomAvailability>
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private class RoomAvailabilityPickerItem : DisableableTabItem<RoomAvailability>
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{
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private const float transition_duration = 200;
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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Multi.Components
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public RoomAvailabilityPickerItem(RoomAvailability value) : base(value)
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{
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RelativeSizeAxes = Axes.Y;
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Width = 120;
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Width = 102;
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Masking = true;
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CornerRadius = 5;
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@ -125,6 +125,8 @@ namespace osu.Game.Screens.Multi.Components
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RelativeSizeAxes = Axes.X,
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TabbableContentContainer = this,
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OnCommit = (sender, text) => apply(),
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Alpha = 0.2f,
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ReadOnly = true,
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},
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},
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},
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@ -149,6 +151,21 @@ namespace osu.Game.Screens.Multi.Components
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typeBind.ValueChanged += t => TypePicker.Current.Value = t;
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maxParticipantsBind.ValueChanged += m => MaxParticipantsField.Text = m?.ToString();
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AvailabilityPicker.DisabledItems = new[]
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{
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RoomAvailability.FriendsOnly,
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RoomAvailability.InviteOnly
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};
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TypePicker.DisabledItems = new GameType[]
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{
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new GameTypeTag(),
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new GameTypeVersus(),
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new GameTypeTagTeam(),
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new GameTypeTeamVersus(),
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};
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Room = new Room();
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}
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