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Remove ScrollingVisualisation from settings
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parent
6d229716e7
commit
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override bool UserScrollSpeedAdjustment => false;
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protected override SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Constant;
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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: base(BASE_WIDTH)
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: base(BASE_WIDTH)
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{
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{
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@ -1,23 +1,24 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Taiko.Objects;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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using System.Linq;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Judgements;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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@ -40,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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protected override bool UserScrollSpeedAdjustment => false;
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protected override bool UserScrollSpeedAdjustment => false;
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protected override SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Overlapping;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<HitExplosion> hitExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
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private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
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private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
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@ -83,8 +83,6 @@ namespace osu.Game.Configuration
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Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
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Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised);
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Set(OsuSetting.SpeedChangeVisualisation, SpeedChangeVisualisationMethod.Sequential);
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Set(OsuSetting.IncreaseFirstObjectVisibility, true);
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Set(OsuSetting.IncreaseFirstObjectVisibility, true);
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// Update
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// Update
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@ -143,7 +141,6 @@ namespace osu.Game.Configuration
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ChatDisplayHeight,
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ChatDisplayHeight,
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Version,
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Version,
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ShowConvertedBeatmaps,
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ShowConvertedBeatmaps,
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SpeedChangeVisualisation,
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Skin,
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Skin,
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ScreenshotFormat,
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ScreenshotFormat,
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ScreenshotCaptureMenuCursor,
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ScreenshotCaptureMenuCursor,
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@ -1,26 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class ScrollingSettings : SettingsSubsection
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{
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protected override string Header => "Scrolling";
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new[]
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{
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new SettingsEnumDropdown<SpeedChangeVisualisationMethod>
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{
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LabelText = "Visualise speed changes as",
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Bindable = config.GetBindable<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation),
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}
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};
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}
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}
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}
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@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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{
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new GeneralSettings(),
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new GeneralSettings(),
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new SongSelectSettings(),
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new SongSelectSettings(),
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new ScrollingSettings(),
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new ModsSettings(),
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new ModsSettings(),
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};
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};
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}
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}
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@ -29,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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private void load(RulesetStore rulesets)
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{
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{
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foreach(Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
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foreach (Ruleset ruleset in rulesets.AvailableRulesets.Select(info => info.CreateInstance()))
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{
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{
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SettingsSubsection section = ruleset.CreateSettings();
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SettingsSubsection section = ruleset.CreateSettings();
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if (section != null)
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if (section != null)
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@ -33,20 +33,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
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private Cached initialStateCache = new Cached();
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private Cached initialStateCache = new Cached();
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public ScrollingHitObjectContainer()
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public ScrollingHitObjectContainer(SpeedChangeVisualisationMethod visualisationMethod)
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
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TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
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Direction.ValueChanged += _ => initialStateCache.Invalidate();
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Direction.ValueChanged += _ => initialStateCache.Invalidate();
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}
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private ISpeedChangeVisualiser speedChangeVisualiser;
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switch (visualisationMethod)
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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switch (config.Get<SpeedChangeVisualisationMethod>(OsuSetting.SpeedChangeVisualisation))
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{
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{
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case SpeedChangeVisualisationMethod.Sequential:
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case SpeedChangeVisualisationMethod.Sequential:
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speedChangeVisualiser = new SequentialSpeedChangeVisualiser(ControlPoints);
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speedChangeVisualiser = new SequentialSpeedChangeVisualiser(ControlPoints);
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@ -60,6 +54,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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}
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}
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}
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}
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private ISpeedChangeVisualiser speedChangeVisualiser;
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public override void Add(DrawableHitObject hitObject)
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public override void Add(DrawableHitObject hitObject)
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{
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{
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initialStateCache.Invalidate();
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initialStateCache.Invalidate();
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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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using osu.Game.Configuration;
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using osu.Game.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -62,6 +63,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// </summary>
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/// </summary>
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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protected virtual SpeedChangeVisualisationMethod visualisationMethod => SpeedChangeVisualisationMethod.Sequential;
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/// <summary>
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/// <summary>
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// Creates a new <see cref="ScrollingPlayfield"/>.
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/// </summary>
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/// </summary>
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@ -104,7 +107,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected sealed override HitObjectContainer CreateHitObjectContainer()
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protected sealed override HitObjectContainer CreateHitObjectContainer()
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{
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{
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var container = new ScrollingHitObjectContainer();
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var container = new ScrollingHitObjectContainer(visualisationMethod);
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container.Direction.BindTo(Direction);
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container.Direction.BindTo(Direction);
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return container;
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return container;
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}
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}
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