diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs
index 1faa6a5b0f..eb5f9451b1 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs
@@ -3,10 +3,13 @@
using System;
using JetBrains.Annotations;
+using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Utils;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
@@ -20,12 +23,32 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
+ ///
+ /// The seed value used for visual randomness such as fruit rotation.
+ /// By default, truncated to an integer is used.
+ ///
+ public Bindable RandomSeed = new Bindable();
+
protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject)
: base(hitObject)
{
Anchor = Anchor.BottomLeft;
}
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ StartTimeBindable.BindValueChanged(change =>
+ {
+ RandomSeed.Value = (int)change.NewValue;
+ }, true);
+ }
+
+ ///
+ /// Get a random number in range [0,1) based on seed .
+ ///
+ public float RandomSingle(int series) => StatelessRNG.NextSingle(RandomSeed.Value, series);
+
protected override void OnApply()
{
base.OnApply();