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Rename test and fix incorrect layout
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c9a2c6c031
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@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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});
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[Test]
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public void OuendanTwoHidden() => CreateModTest(new ModTestData
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public void TestApproachCirclesOnly() => CreateModTest(new ModTestData
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{
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Mod = new OsuModHidden { OnlyFadeApproachCircles = { Value = true } },
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Autoplay = true,
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@ -129,22 +129,22 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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new HitCircle
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{
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StartTime = 1000,
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Position = new Vector2(206,142)
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Position = new Vector2(206, 142)
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},
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new HitCircle
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{
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StartTime = 2000,
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Position = new Vector2(306,142)
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Position = new Vector2(306, 142)
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},
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new Slider
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{
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StartTime = 3000,
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Position = new Vector2(156,242),
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200,0), })
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Position = new Vector2(156, 242),
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(200, 0), })
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},
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new Spinner
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{
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Position = new Vector2(256,192),
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Position = new Vector2(256, 192),
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StartTime = 7000,
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EndTime = 9000
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}
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@ -15,7 +15,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Skinning;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModHidden : ModHidden, IHidesApproachCircles
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