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Formatting and remove magic number
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parent
83c81c0626
commit
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@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Direct
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set
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{
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this.value = value;
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text.Text = string.Format("{0:n0}", Value);
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text.Text = string.Format(@"{0:n0}", Value);
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}
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}
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@ -101,7 +101,7 @@ namespace osu.Game.Overlays.Direct
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Origin = Anchor.TopRight,
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Spacing = new Vector2(10f, 0f),
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Direction = FillDirection.Horizontal,
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Margin = new MarginPadding { Top = Height - 25 - padding, Right = DirectOverlay.WIDTH_PADDING },
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Margin = new MarginPadding { Top = Height - SlimEnumDropdown<DirectTab>.HEIGHT - padding, Right = DirectOverlay.WIDTH_PADDING },
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Children = new Drawable[]
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{
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new FillFlowContainer
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@ -255,7 +255,7 @@ namespace osu.Game.Overlays.Direct
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{
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this.bindable = bindable;
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this.style = style;
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Size = new Vector2(25f);
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Size = new Vector2(SlimEnumDropdown<DirectTab>.HEIGHT);
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Children = new Drawable[]
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{
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@ -288,6 +288,8 @@ namespace osu.Game.Overlays.Direct
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private class SlimEnumDropdown<T> : OsuEnumDropdown<T>
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{
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public const float HEIGHT = 25;
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protected override DropdownHeader CreateHeader() => new SlimDropdownHeader { AccentColour = AccentColour };
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protected override Menu CreateMenu() => new SlimMenu();
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@ -295,7 +297,7 @@ namespace osu.Game.Overlays.Direct
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{
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public SlimDropdownHeader()
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{
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Height = 25;
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Height = HEIGHT;
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Icon.TextSize = 16;
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Foreground.Padding = new MarginPadding { Top = 4, Bottom = 4, Left = 8, Right = 4 };
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Overlays
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get { return beatmapSets; }
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set
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{
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if (value == beatmapSets) return;
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if (beatmapSets?.Equals(value) ?? false) return;
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beatmapSets = value;
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recreatePanels(filter.DisplayStyle.Value);
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