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Show loadingLayer
before calling CreateRoom
This fixes `TestScenePlaylistsMatchSettingsOverlay` incorrectly leaving the loading layer visible.
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@ -339,9 +339,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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Duration.Value = DurationField.Current.Value;
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manager?.CreateRoom(room, onSuccess, onError);
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loadingLayer.Show();
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manager?.CreateRoom(room, onSuccess, onError);
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}
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private void hideError() => ErrorText.FadeOut(50);
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