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Don't show audio playback issue notification if debugger is attached
I've hit this countless times recently when debugging during the startup procedure.
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@ -4,6 +4,7 @@
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#nullable disable
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#nullable disable
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using System;
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -195,10 +196,14 @@ namespace osu.Game.Screens.Menu
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PrepareMenuLoad();
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PrepareMenuLoad();
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LoadMenu();
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LoadMenu();
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notifications.Post(new SimpleErrorNotification
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if (!Debugger.IsAttached)
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{
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{
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Text = "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting."
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notifications.Post(new SimpleErrorNotification
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});
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{
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Text = "osu! doesn't seem to be able to play audio correctly.\n\nPlease try changing your audio device to a working setting."
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});
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}
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}, 5000);
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}, 5000);
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}
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}
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