mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 17:32:54 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
This commit is contained in:
commit
e7632b6e6f
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void TestImportWhenClosed()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new HeadlessGameHost())
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using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed"))
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{
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var osu = loadOsu(host);
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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ensureLoaded(osu);
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Assert.IsFalse(File.Exists(temp));
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waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
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}
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}
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@ -61,15 +61,14 @@ namespace osu.Game.Tests.Beatmaps.IO
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ensureLoaded(osu);
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Assert.IsFalse(File.Exists(temp));
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waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
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}
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}
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[Test]
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public void TestImportWhenFileOpen()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new HeadlessGameHost())
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using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
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{
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var osu = loadOsu(host);
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@ -101,8 +100,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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var osu = new OsuGameBase();
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Task.Run(() => host.Run(osu));
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while (!osu.IsLoaded)
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Thread.Sleep(1);
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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return osu;
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}
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@ -113,30 +111,17 @@ namespace osu.Game.Tests.Beatmaps.IO
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var store = osu.Dependencies.Get<BeatmapManager>();
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Action waitAction = () =>
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{
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while (!(resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any())
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Thread.Sleep(50);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"BeatmapSet did not import to the database in allocated time.");
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waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
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@"BeatmapSet did not import to the database in allocated time.", timeout);
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//ensure we were stored to beatmap database backing...
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Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
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IEnumerable<BeatmapInfo> resultBeatmaps = null;
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitAction = () =>
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{
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while ((resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
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Thread.Sleep(50);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"Beatmaps did not import to the database in allocated time");
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waitForOrAssert(() => (resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() == 12,
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@"Beatmaps did not import to the database in allocated time", timeout);
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var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First();
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@ -160,5 +145,11 @@ namespace osu.Game.Tests.Beatmaps.IO
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beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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}
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private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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{
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Action waitAction = () => { while (!result()) Thread.Sleep(20); };
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
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}
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}
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}
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@ -101,18 +101,16 @@ namespace osu.Game.Online.API
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}
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break;
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case APIState.Offline:
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case APIState.Connecting:
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//work to restore a connection...
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if (!HasLogin)
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{
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//OsuGame.Scheduler.Add(() => { OsuGame.ShowLogin(); });
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State = APIState.Offline;
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Thread.Sleep(500);
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Thread.Sleep(50);
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continue;
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}
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if (State < APIState.Connecting)
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State = APIState.Connecting;
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State = APIState.Connecting;
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if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
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{
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@ -125,7 +123,8 @@ namespace osu.Game.Online.API
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var userReq = new GetUserRequest();
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userReq.Success += u => {
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userReq.Success += u =>
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{
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LocalUser.Value = u;
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//we're connected!
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State = APIState.Online;
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@ -133,16 +132,14 @@ namespace osu.Game.Online.API
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};
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if (!handleRequest(userReq))
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{
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State = APIState.Failing;
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continue;
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}
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break;
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}
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//hard bail if we can't get a valid access token.
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if (authentication.RequestAccessToken() == null)
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{
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Logout(false);
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State = APIState.Offline;
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continue;
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}
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@ -162,20 +159,12 @@ namespace osu.Game.Online.API
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}
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}
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private void clearCredentials()
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{
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Username = null;
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Password = null;
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}
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public void Login(string username, string password)
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{
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Debug.Assert(State == APIState.Offline);
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Username = username;
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Password = password;
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State = APIState.Connecting;
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}
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/// <summary>
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@ -204,7 +193,7 @@ namespace osu.Game.Online.API
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switch (statusCode)
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{
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case HttpStatusCode.Unauthorized:
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State = APIState.Offline;
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Logout(false);
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return true;
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case HttpStatusCode.RequestTimeout:
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failureCount++;
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@ -215,6 +204,7 @@ namespace osu.Game.Online.API
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return false;
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State = APIState.Failing;
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flushQueue();
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return true;
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}
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@ -235,33 +225,21 @@ namespace osu.Game.Online.API
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public APIState State
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{
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get { return state; }
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set
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private set
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{
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APIState oldState = state;
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APIState newState = value;
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state = value;
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switch (state)
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{
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case APIState.Failing:
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case APIState.Offline:
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flushQueue();
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break;
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}
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if (oldState != newState)
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{
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//OsuGame.Scheduler.Add(delegate
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log.Add($@"We just went {newState}!");
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Scheduler.Add(delegate
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{
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//NotificationOverlay.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
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log.Add($@"We just went {newState}!");
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Scheduler.Add(delegate
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{
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components.ForEach(c => c.APIStateChanged(this, newState));
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OnStateChange?.Invoke(oldState, newState);
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});
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}
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components.ForEach(c => c.APIStateChanged(this, newState));
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OnStateChange?.Invoke(oldState, newState);
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});
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}
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}
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}
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@ -292,11 +270,12 @@ namespace osu.Game.Online.API
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}
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}
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public void Logout()
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public void Logout(bool clearUsername = true)
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{
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clearCredentials();
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flushQueue();
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if (clearUsername) Username = null;
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Password = null;
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authentication.Clear();
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State = APIState.Offline;
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LocalUser.Value = createGuestUser();
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}
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@ -80,7 +80,7 @@ namespace osu.Game.Online.API.Requests
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}
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[JsonProperty(@"statistics")]
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private Dictionary<string, dynamic> jsonStats
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private Dictionary<string, object> jsonStats
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{
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set
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{
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@ -23,6 +23,9 @@ namespace osu.Game.Overlays
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private readonly Header header;
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private readonly Info info;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public BeatmapSetOverlay()
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{
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FirstWaveColour = OsuColour.Gray(0.4f);
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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Direct
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public Header()
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{
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Tabs.Current.Value = DirectTab.Search;
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Tabs.Current.Value = DirectTab.NewestMaps;
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Tabs.Current.TriggerChange();
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}
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}
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@ -251,7 +251,7 @@ namespace osu.Game.Overlays
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if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
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getSetsRequest = new GetBeatmapSetsRequest(currentQuery,
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getSetsRequest = new GetBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
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((FilterControl)Filter).Ruleset.Value,
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Filter.DisplayStyleControl.Dropdown.Current.Value,
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Filter.Tabs.Current.Value); //todo: sort direction (?)
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings.Sections.General;
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using OpenTK.Graphics;
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@ -28,35 +29,43 @@ namespace osu.Game.Overlays
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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new OsuContextMenuContainer
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{
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Width = 360,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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AutoSizeDuration = transition_time,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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settingsSection = new LoginSettings
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{
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Padding = new MarginPadding(10),
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RequestHide = Hide,
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = 3,
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Colour = colours.Yellow,
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Alpha = 1,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.6f,
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Masking = true,
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AutoSizeDuration = transition_time,
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AutoSizeEasing = Easing.OutQuint,
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Children = new Drawable[]
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{
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settingsSection = new LoginSettings
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{
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Padding = new MarginPadding(10),
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RequestHide = Hide,
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},
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new Box
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{
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = 3,
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Colour = colours.Yellow,
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Alpha = 1,
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},
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}
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}
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}
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}
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};
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@ -34,6 +34,7 @@ namespace osu.Game.Overlays
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public const float CONTENT_X_MARGIN = 50;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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protected override bool OnClick(InputState state)
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@ -38,6 +38,6 @@ namespace osu.Game.Rulesets.Scoring
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public DateTimeOffset Date;
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public Dictionary<string, dynamic> Statistics = new Dictionary<string, dynamic>();
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public Dictionary<string, object> Statistics = new Dictionary<string, object>();
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}
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}
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@ -15,6 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
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Add(new BookmarkVisualisation(bookmark));
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}
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@ -16,6 +16,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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foreach (var breakPeriod in beatmap.Beatmap.Breaks)
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Add(new BreakVisualisation(breakPeriod));
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}
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@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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{
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
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cpi.TimingPoints.ForEach(addTimingPoint);
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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@ -23,12 +24,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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Add(marker = new MarkerVisualisation());
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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marker.Colour = colours.Red;
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}
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protected override bool OnDragStart(InputState state) => true;
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protected override bool OnDragEnd(InputState state) => true;
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protected override bool OnDrag(InputState state)
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@ -61,10 +56,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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protected override void Update()
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{
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base.Update();
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marker.X = (float)(Beatmap.Value?.Track.CurrentTime ?? 0);
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}
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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// block base call so we don't clear our marker (can be reused on beatmap change).
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}
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private class MarkerVisualisation : CompositeDrawable
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{
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public MarkerVisualisation()
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|
@ -25,16 +25,29 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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Beatmap.ValueChanged += b =>
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{
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timeline.Clear();
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1);
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updateRelativeChildSize();
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LoadBeatmap(b);
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};
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}
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private void updateRelativeChildSize()
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{
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// the track may not be loaded completely (only has a length once it is).
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if (!Beatmap.Value.Track.IsLoaded)
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{
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timeline.RelativeChildSize = Vector2.One;
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Schedule(updateRelativeChildSize);
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return;
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}
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timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
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}
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protected void Add(Drawable visualisation) => timeline.Add(visualisation);
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protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
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{
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timeline.Clear();
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}
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}
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}
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|
@ -186,9 +186,9 @@ namespace osu.Game.Screens.Ranking
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private class DrawableScoreStatistic : Container
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{
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private readonly KeyValuePair<string, dynamic> statistic;
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private readonly KeyValuePair<string, object> statistic;
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|
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public DrawableScoreStatistic(KeyValuePair<string, dynamic> statistic)
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public DrawableScoreStatistic(KeyValuePair<string, object> statistic)
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{
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this.statistic = statistic;
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|
@ -124,7 +124,6 @@
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<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
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<Private>True</Private>
|
||||
|
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