mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 07:32:55 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into break_overlay_take_three
This commit is contained in:
commit
e7632b6e6f
@ -24,7 +24,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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public void TestImportWhenClosed()
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public void TestImportWhenClosed()
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{
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new HeadlessGameHost())
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using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenClosed"))
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{
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{
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var osu = loadOsu(host);
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var osu = loadOsu(host);
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|
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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|
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ensureLoaded(osu);
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ensureLoaded(osu);
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|
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Assert.IsFalse(File.Exists(temp));
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waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
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}
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}
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}
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}
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|
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@ -61,15 +61,14 @@ namespace osu.Game.Tests.Beatmaps.IO
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|
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ensureLoaded(osu);
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ensureLoaded(osu);
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|
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Assert.IsFalse(File.Exists(temp));
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waitForOrAssert(() => !File.Exists(temp), "Temporary still exists after IPC import", 5000);
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}
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}
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}
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}
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|
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[Test]
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[Test]
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public void TestImportWhenFileOpen()
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public void TestImportWhenFileOpen()
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{
|
{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new HeadlessGameHost("TestImportWhenFileOpen"))
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using (HeadlessGameHost host = new HeadlessGameHost())
|
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{
|
{
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var osu = loadOsu(host);
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var osu = loadOsu(host);
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|
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@ -101,8 +100,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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var osu = new OsuGameBase();
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var osu = new OsuGameBase();
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Task.Run(() => host.Run(osu));
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Task.Run(() => host.Run(osu));
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|
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while (!osu.IsLoaded)
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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Thread.Sleep(1);
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|
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return osu;
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return osu;
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}
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}
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@ -113,30 +111,17 @@ namespace osu.Game.Tests.Beatmaps.IO
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var store = osu.Dependencies.Get<BeatmapManager>();
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var store = osu.Dependencies.Get<BeatmapManager>();
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|
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Action waitAction = () =>
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waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
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{
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@"BeatmapSet did not import to the database in allocated time.", timeout);
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while (!(resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any())
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Thread.Sleep(50);
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};
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"BeatmapSet did not import to the database in allocated time.");
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//ensure we were stored to beatmap database backing...
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//ensure we were stored to beatmap database backing...
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|
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Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
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Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
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|
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IEnumerable<BeatmapInfo> resultBeatmaps = null;
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IEnumerable<BeatmapInfo> resultBeatmaps = null;
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|
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//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
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waitAction = () =>
|
waitForOrAssert(() => (resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() == 12,
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{
|
@"Beatmaps did not import to the database in allocated time", timeout);
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while ((resultBeatmaps = store.QueryBeatmaps(s => s.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0)).Count() != 12)
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Thread.Sleep(50);
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};
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|
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Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout),
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@"Beatmaps did not import to the database in allocated time");
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|
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var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First();
|
var set = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526).First();
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|
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@ -160,5 +145,11 @@ namespace osu.Game.Tests.Beatmaps.IO
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beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
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beatmap = store.GetWorkingBeatmap(set.Beatmaps.First(b => b.RulesetID == 3))?.Beatmap;
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Assert.IsTrue(beatmap?.HitObjects.Count > 0);
|
Assert.IsTrue(beatmap?.HitObjects.Count > 0);
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}
|
}
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|
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|
private void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
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|
{
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|
Action waitAction = () => { while (!result()) Thread.Sleep(20); };
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|
Assert.IsTrue(waitAction.BeginInvoke(null, null).AsyncWaitHandle.WaitOne(timeout), failureMessage);
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|
}
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}
|
}
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}
|
}
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|
@ -101,18 +101,16 @@ namespace osu.Game.Online.API
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}
|
}
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break;
|
break;
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case APIState.Offline:
|
case APIState.Offline:
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|
case APIState.Connecting:
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//work to restore a connection...
|
//work to restore a connection...
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if (!HasLogin)
|
if (!HasLogin)
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{
|
{
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//OsuGame.Scheduler.Add(() => { OsuGame.ShowLogin(); });
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|
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State = APIState.Offline;
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State = APIState.Offline;
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Thread.Sleep(500);
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Thread.Sleep(50);
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continue;
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continue;
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}
|
}
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|
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if (State < APIState.Connecting)
|
State = APIState.Connecting;
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State = APIState.Connecting;
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|
|
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if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
|
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
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{
|
{
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@ -125,7 +123,8 @@ namespace osu.Game.Online.API
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|
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|
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var userReq = new GetUserRequest();
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var userReq = new GetUserRequest();
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userReq.Success += u => {
|
userReq.Success += u =>
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|
{
|
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LocalUser.Value = u;
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LocalUser.Value = u;
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//we're connected!
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//we're connected!
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State = APIState.Online;
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State = APIState.Online;
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@ -133,16 +132,14 @@ namespace osu.Game.Online.API
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};
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};
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|
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if (!handleRequest(userReq))
|
if (!handleRequest(userReq))
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{
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State = APIState.Failing;
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||||||
continue;
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continue;
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||||||
}
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||||||
break;
|
break;
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||||||
}
|
}
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||||||
|
|
||||||
//hard bail if we can't get a valid access token.
|
//hard bail if we can't get a valid access token.
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if (authentication.RequestAccessToken() == null)
|
if (authentication.RequestAccessToken() == null)
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||||||
{
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{
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||||||
|
Logout(false);
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State = APIState.Offline;
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State = APIState.Offline;
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continue;
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continue;
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||||||
}
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}
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||||||
@ -162,20 +159,12 @@ namespace osu.Game.Online.API
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|||||||
}
|
}
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||||||
}
|
}
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||||||
|
|
||||||
private void clearCredentials()
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|
||||||
{
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|
||||||
Username = null;
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|
||||||
Password = null;
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|
||||||
}
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|
||||||
|
|
||||||
public void Login(string username, string password)
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public void Login(string username, string password)
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||||||
{
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{
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||||||
Debug.Assert(State == APIState.Offline);
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Debug.Assert(State == APIState.Offline);
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||||||
|
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||||||
Username = username;
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Username = username;
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Password = password;
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Password = password;
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||||||
|
|
||||||
State = APIState.Connecting;
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|
||||||
}
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}
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
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@ -204,7 +193,7 @@ namespace osu.Game.Online.API
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switch (statusCode)
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switch (statusCode)
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{
|
{
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case HttpStatusCode.Unauthorized:
|
case HttpStatusCode.Unauthorized:
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||||||
State = APIState.Offline;
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Logout(false);
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return true;
|
return true;
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case HttpStatusCode.RequestTimeout:
|
case HttpStatusCode.RequestTimeout:
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||||||
failureCount++;
|
failureCount++;
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@ -215,6 +204,7 @@ namespace osu.Game.Online.API
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return false;
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return false;
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|
|
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State = APIState.Failing;
|
State = APIState.Failing;
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|
flushQueue();
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||||||
return true;
|
return true;
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||||||
}
|
}
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|
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@ -235,33 +225,21 @@ namespace osu.Game.Online.API
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public APIState State
|
public APIState State
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{
|
{
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get { return state; }
|
get { return state; }
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||||||
set
|
private set
|
||||||
{
|
{
|
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APIState oldState = state;
|
APIState oldState = state;
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||||||
APIState newState = value;
|
APIState newState = value;
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||||||
|
|
||||||
state = value;
|
state = value;
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||||||
|
|
||||||
switch (state)
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|
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{
|
|
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case APIState.Failing:
|
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||||||
case APIState.Offline:
|
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flushQueue();
|
|
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break;
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|
||||||
}
|
|
||||||
|
|
||||||
if (oldState != newState)
|
if (oldState != newState)
|
||||||
{
|
{
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//OsuGame.Scheduler.Add(delegate
|
log.Add($@"We just went {newState}!");
|
||||||
|
Scheduler.Add(delegate
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{
|
{
|
||||||
//NotificationOverlay.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
|
components.ForEach(c => c.APIStateChanged(this, newState));
|
||||||
log.Add($@"We just went {newState}!");
|
OnStateChange?.Invoke(oldState, newState);
|
||||||
Scheduler.Add(delegate
|
});
|
||||||
{
|
|
||||||
components.ForEach(c => c.APIStateChanged(this, newState));
|
|
||||||
OnStateChange?.Invoke(oldState, newState);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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@ -292,11 +270,12 @@ namespace osu.Game.Online.API
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Logout()
|
public void Logout(bool clearUsername = true)
|
||||||
{
|
{
|
||||||
clearCredentials();
|
flushQueue();
|
||||||
|
if (clearUsername) Username = null;
|
||||||
|
Password = null;
|
||||||
authentication.Clear();
|
authentication.Clear();
|
||||||
State = APIState.Offline;
|
|
||||||
LocalUser.Value = createGuestUser();
|
LocalUser.Value = createGuestUser();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -80,7 +80,7 @@ namespace osu.Game.Online.API.Requests
|
|||||||
}
|
}
|
||||||
|
|
||||||
[JsonProperty(@"statistics")]
|
[JsonProperty(@"statistics")]
|
||||||
private Dictionary<string, dynamic> jsonStats
|
private Dictionary<string, object> jsonStats
|
||||||
{
|
{
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
|
@ -23,6 +23,9 @@ namespace osu.Game.Overlays
|
|||||||
private readonly Header header;
|
private readonly Header header;
|
||||||
private readonly Info info;
|
private readonly Info info;
|
||||||
|
|
||||||
|
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||||
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
public BeatmapSetOverlay()
|
public BeatmapSetOverlay()
|
||||||
{
|
{
|
||||||
FirstWaveColour = OsuColour.Gray(0.4f);
|
FirstWaveColour = OsuColour.Gray(0.4f);
|
||||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Direct
|
|||||||
|
|
||||||
public Header()
|
public Header()
|
||||||
{
|
{
|
||||||
Tabs.Current.Value = DirectTab.Search;
|
Tabs.Current.Value = DirectTab.NewestMaps;
|
||||||
Tabs.Current.TriggerChange();
|
Tabs.Current.TriggerChange();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -251,7 +251,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
|
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
|
||||||
|
|
||||||
getSetsRequest = new GetBeatmapSetsRequest(currentQuery,
|
getSetsRequest = new GetBeatmapSetsRequest(currentQuery.Value ?? string.Empty,
|
||||||
((FilterControl)Filter).Ruleset.Value,
|
((FilterControl)Filter).Ruleset.Value,
|
||||||
Filter.DisplayStyleControl.Dropdown.Current.Value,
|
Filter.DisplayStyleControl.Dropdown.Current.Value,
|
||||||
Filter.Tabs.Current.Value); //todo: sort direction (?)
|
Filter.Tabs.Current.Value); //todo: sort direction (?)
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Overlays.Settings.Sections.General;
|
using osu.Game.Overlays.Settings.Sections.General;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -28,35 +29,43 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.Black,
|
|
||||||
Alpha = 0.6f,
|
|
||||||
},
|
|
||||||
new OsuContextMenuContainer
|
new OsuContextMenuContainer
|
||||||
{
|
{
|
||||||
Width = 360,
|
Width = 360,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Masking = true,
|
|
||||||
AutoSizeDuration = transition_time,
|
|
||||||
AutoSizeEasing = Easing.OutQuint,
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
settingsSection = new LoginSettings
|
|
||||||
{
|
|
||||||
Padding = new MarginPadding(10),
|
|
||||||
RequestHide = Hide,
|
|
||||||
},
|
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.BottomLeft,
|
Colour = Color4.Black,
|
||||||
Origin = Anchor.BottomLeft,
|
Alpha = 0.6f,
|
||||||
Height = 3,
|
|
||||||
Colour = colours.Yellow,
|
|
||||||
Alpha = 1,
|
|
||||||
},
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Masking = true,
|
||||||
|
AutoSizeDuration = transition_time,
|
||||||
|
AutoSizeEasing = Easing.OutQuint,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
settingsSection = new LoginSettings
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding(10),
|
||||||
|
RequestHide = Hide,
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Height = 3,
|
||||||
|
Colour = colours.Yellow,
|
||||||
|
Alpha = 1,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -34,6 +34,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public const float CONTENT_X_MARGIN = 50;
|
public const float CONTENT_X_MARGIN = 50;
|
||||||
|
|
||||||
|
// receive input outside our bounds so we can trigger a close event on ourselves.
|
||||||
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
protected override bool OnClick(InputState state)
|
protected override bool OnClick(InputState state)
|
||||||
|
@ -38,6 +38,6 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
|
|
||||||
public DateTimeOffset Date;
|
public DateTimeOffset Date;
|
||||||
|
|
||||||
public Dictionary<string, dynamic> Statistics = new Dictionary<string, dynamic>();
|
public Dictionary<string, object> Statistics = new Dictionary<string, object>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
{
|
{
|
||||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
|
base.LoadBeatmap(beatmap);
|
||||||
foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
|
foreach (int bookmark in beatmap.BeatmapInfo.Bookmarks)
|
||||||
Add(new BookmarkVisualisation(bookmark));
|
Add(new BookmarkVisualisation(bookmark));
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
{
|
{
|
||||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
|
base.LoadBeatmap(beatmap);
|
||||||
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
|
foreach (var breakPeriod in beatmap.Beatmap.Breaks)
|
||||||
Add(new BreakVisualisation(breakPeriod));
|
Add(new BreakVisualisation(breakPeriod));
|
||||||
}
|
}
|
||||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
{
|
{
|
||||||
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
|
base.LoadBeatmap(beatmap);
|
||||||
|
|
||||||
ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
|
ControlPointInfo cpi = beatmap.Beatmap.ControlPointInfo;
|
||||||
|
|
||||||
cpi.TimingPoints.ForEach(addTimingPoint);
|
cpi.TimingPoints.ForEach(addTimingPoint);
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||||
@ -23,12 +24,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
Add(marker = new MarkerVisualisation());
|
Add(marker = new MarkerVisualisation());
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
marker.Colour = colours.Red;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnDragStart(InputState state) => true;
|
protected override bool OnDragStart(InputState state) => true;
|
||||||
protected override bool OnDragEnd(InputState state) => true;
|
protected override bool OnDragEnd(InputState state) => true;
|
||||||
protected override bool OnDrag(InputState state)
|
protected override bool OnDrag(InputState state)
|
||||||
@ -61,10 +56,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
marker.X = (float)(Beatmap.Value?.Track.CurrentTime ?? 0);
|
marker.X = (float)(Beatmap.Value?.Track.CurrentTime ?? 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadBeatmap(WorkingBeatmap beatmap)
|
||||||
|
{
|
||||||
|
// block base call so we don't clear our marker (can be reused on beatmap change).
|
||||||
|
}
|
||||||
|
|
||||||
private class MarkerVisualisation : CompositeDrawable
|
private class MarkerVisualisation : CompositeDrawable
|
||||||
{
|
{
|
||||||
public MarkerVisualisation()
|
public MarkerVisualisation()
|
||||||
|
@ -25,16 +25,29 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
|||||||
|
|
||||||
Beatmap.ValueChanged += b =>
|
Beatmap.ValueChanged += b =>
|
||||||
{
|
{
|
||||||
timeline.Clear();
|
updateRelativeChildSize();
|
||||||
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, b.Track.Length), 1);
|
|
||||||
LoadBeatmap(b);
|
LoadBeatmap(b);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateRelativeChildSize()
|
||||||
|
{
|
||||||
|
// the track may not be loaded completely (only has a length once it is).
|
||||||
|
if (!Beatmap.Value.Track.IsLoaded)
|
||||||
|
{
|
||||||
|
timeline.RelativeChildSize = Vector2.One;
|
||||||
|
Schedule(updateRelativeChildSize);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
||||||
|
}
|
||||||
|
|
||||||
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
|
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
|
||||||
|
|
||||||
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
|
protected virtual void LoadBeatmap(WorkingBeatmap beatmap)
|
||||||
{
|
{
|
||||||
|
timeline.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -186,9 +186,9 @@ namespace osu.Game.Screens.Ranking
|
|||||||
|
|
||||||
private class DrawableScoreStatistic : Container
|
private class DrawableScoreStatistic : Container
|
||||||
{
|
{
|
||||||
private readonly KeyValuePair<string, dynamic> statistic;
|
private readonly KeyValuePair<string, object> statistic;
|
||||||
|
|
||||||
public DrawableScoreStatistic(KeyValuePair<string, dynamic> statistic)
|
public DrawableScoreStatistic(KeyValuePair<string, object> statistic)
|
||||||
{
|
{
|
||||||
this.statistic = statistic;
|
this.statistic = statistic;
|
||||||
|
|
||||||
|
@ -124,7 +124,6 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\DotNetZip.1.10.1\lib\net20\DotNetZip.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Microsoft.CSharp" />
|
|
||||||
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
|
||||||
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
|
Loading…
Reference in New Issue
Block a user