mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 14:13:18 +08:00
Remove need for ManiaSnapResult
This commit is contained in:
parent
2c16619ecd
commit
e7442ec3a2
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var time = column.TimeAtScreenSpacePosition(InputManager.CurrentState.Mouse.Position);
|
||||
var pos = column.ScreenSpacePositionAtTime(time);
|
||||
|
||||
return new ManiaSnapResult(pos, time, column);
|
||||
return new SnapResult(pos, time, column);
|
||||
}
|
||||
|
||||
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
|
||||
|
@ -78,9 +78,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
}
|
||||
else
|
||||
{
|
||||
if (result is ManiaSnapResult maniaResult)
|
||||
if (result.Playfield != null)
|
||||
{
|
||||
headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
|
||||
headPiece.Width = tailPiece.Width = result.Playfield.DrawWidth;
|
||||
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
base.UpdatePosition(result);
|
||||
|
||||
if (!PlacementActive)
|
||||
Column = (result as ManiaSnapResult)?.Column;
|
||||
Column = result.Playfield as Column;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -26,9 +26,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||
{
|
||||
base.UpdatePosition(result);
|
||||
|
||||
if (result is ManiaSnapResult maniaResult)
|
||||
if (result.Playfield != null)
|
||||
{
|
||||
piece.Width = maniaResult.Column.DrawWidth;
|
||||
piece.Width = result.Playfield.DrawWidth;
|
||||
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -53,23 +53,8 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
|
||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var column = Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
if (column == null)
|
||||
return new SnapResult(screenSpacePosition, null);
|
||||
|
||||
double targetTime = column.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// apply beat snapping
|
||||
targetTime = BeatSnapProvider.SnapTime(targetTime);
|
||||
|
||||
// convert back to screen space
|
||||
screenSpacePosition = column.ScreenSpacePositionAtTime(targetTime);
|
||||
|
||||
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
|
||||
}
|
||||
protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
|
||||
Playfield.GetColumnByPosition(screenSpacePosition);
|
||||
|
||||
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
|
@ -1,20 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
public class ManiaSnapResult : SnapResult
|
||||
{
|
||||
public readonly Column Column;
|
||||
|
||||
public ManiaSnapResult(Vector2 screenSpacePosition, double time, Column column)
|
||||
: base(screenSpacePosition, time)
|
||||
{
|
||||
Column = column;
|
||||
}
|
||||
}
|
||||
}
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
|
||||
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
|
||||
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
|
||||
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
|
||||
}
|
||||
|
||||
private void updateDistanceSnapGrid()
|
||||
|
@ -19,6 +19,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Components.RadioButtons;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
@ -224,7 +225,26 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, null);
|
||||
protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
|
||||
|
||||
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
|
||||
{
|
||||
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
|
||||
double? targetTime = null;
|
||||
|
||||
if (playfield is ScrollingPlayfield scrollingPlayfield)
|
||||
{
|
||||
targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||
|
||||
// apply beat snapping
|
||||
targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
|
||||
|
||||
// convert back to screen space
|
||||
screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
|
||||
}
|
||||
|
||||
return new SnapResult(screenSpacePosition, targetTime, playfield);
|
||||
}
|
||||
|
||||
public override float GetBeatSnapDistanceAt(double referenceTime)
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Edit
|
||||
@ -20,10 +21,13 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// </summary>
|
||||
public double? Time;
|
||||
|
||||
public SnapResult(Vector2 screenSpacePosition, double? time)
|
||||
public readonly Playfield Playfield;
|
||||
|
||||
public SnapResult(Vector2 screenSpacePosition, double? time, Playfield playfield = null)
|
||||
{
|
||||
ScreenSpacePosition = screenSpacePosition;
|
||||
Time = time;
|
||||
Playfield = playfield;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user