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@ -8,23 +8,41 @@ using osu.Framework.Audio.Sample;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using System;
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using System;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using OpenTK.Graphics;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class RetryOverlay : Container
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public class HotkeyRetryOverlay : Container
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{
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{
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public Action Action;
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public Action Action;
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public Action OnKeyPressed;
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public Action OnKeyReleased;
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private SampleChannel retrySample;
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private SampleChannel retrySample;
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private bool keyIsHeld;
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private ScheduledDelegate task;
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private Box overlay;
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private const int activate_delay = 500;
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private const int fadeout_delay = 200;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio)
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{
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{
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retrySample = audio.Sample.Get(@"Menu/menuback");
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retrySample = audio.Sample.Get(@"Menu/menuback");
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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AlwaysPresent = true;
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Children = new Drawable[]
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{
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overlay = new Box
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{
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Alpha = 0,
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AlwaysPresent = true,
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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@ -33,17 +51,14 @@ namespace osu.Game.Screens.Play
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if (args.Key == Key.Tilde)
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if (args.Key == Key.Tilde)
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{
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{
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keyIsHeld = true;
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overlay.FadeIn(activate_delay);
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OnKeyPressed();
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Delay(500).Schedule(() =>
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task = Scheduler.AddDelayed(() =>
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{
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{
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if (keyIsHeld)
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retrySample.Play();
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{
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Action();
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retrySample.Play();
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}, activate_delay);
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Action();
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}
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});
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return true;
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return true;
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}
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}
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@ -54,8 +69,8 @@ namespace osu.Game.Screens.Play
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{
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{
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if (args.Key == Key.Tilde)
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if (args.Key == Key.Tilde)
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{
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{
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keyIsHeld = false;
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task?.Cancel();
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OnKeyReleased();
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overlay.FadeOut(fadeout_delay);
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return true;
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return true;
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}
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}
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@ -159,11 +159,9 @@ namespace osu.Game.Screens.Play
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OnRetry = Restart,
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OnRetry = Restart,
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OnQuit = Exit,
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OnQuit = Exit,
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},
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},
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new RetryOverlay
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new HotkeyRetryOverlay
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{
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{
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Action = Restart,
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Action = Restart,
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OnKeyPressed = () => Content.FadeColour(Color4.Black, 500),
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OnKeyReleased = () => Content.FadeColour(Color4.White, 200),
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}
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}
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};
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};
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}
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}
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@ -180,7 +180,7 @@
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<Compile Include="Screens\Backgrounds\BackgroundScreenEmpty.cs" />
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<Compile Include="Screens\Backgrounds\BackgroundScreenEmpty.cs" />
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<Compile Include="Screens\Charts\ChartInfo.cs" />
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<Compile Include="Screens\Charts\ChartInfo.cs" />
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<Compile Include="Screens\Edit\Editor.cs" />
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<Compile Include="Screens\Edit\Editor.cs" />
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<Compile Include="Screens\Play\RetryOverlay.cs" />
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<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
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<Compile Include="Screens\ScreenWhiteBox.cs" />
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<Compile Include="Screens\ScreenWhiteBox.cs" />
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<Compile Include="Screens\Loader.cs" />
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<Compile Include="Screens\Loader.cs" />
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<Compile Include="Screens\Menu\Button.cs" />
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<Compile Include="Screens\Menu\Button.cs" />
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