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Add some more asserts
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@ -95,8 +95,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("send frames", () =>
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{
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// For user 55, send 100 frames in sets of 1.
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// For user 56, send 100 frames in sets of 10.
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// For user 55, send frames in sets of 1.
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// For user 56, send frames in sets of 10.
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for (int i = 0; i < 100; i++)
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{
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streamingClient.SendFrames(55, i, 1);
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@ -109,13 +109,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
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assertCombo(55, 1);
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assertCombo(56, 10);
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// Advance to a point where only user 55's frame changes.
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setTime(500);
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assertCombo(55, 5);
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assertCombo(56, 10);
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// Advance to a point where both user's frame changes.
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setTime(1100);
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assertCombo(55, 11);
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assertCombo(56, 20);
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// Advance user 56 only to a point where its frame changes.
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setTime(56, 2100);
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assertCombo(55, 11);
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assertCombo(56, 30);
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// Advance both users beyond their last frame
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setTime(101 * 100);
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assertCombo(55, 100);
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assertCombo(56, 100);
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}
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[Test]
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@ -131,6 +143,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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clock.CurrentTime = time;
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});
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private void setTime(int userId, double time)
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=> AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time);
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private void assertCombo(int userId, int expectedCombo)
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=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo);
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