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Merge branch 'master' into fix-replay-import-statistics
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commit
e73845172c
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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@ -26,8 +27,11 @@ namespace osu.Game.Rulesets.Osu.Objects
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
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public double Duration => EndTime - StartTime;
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public double Duration => EndTime - StartTime;
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private Cached<Vector2> endPositionCache;
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public override Vector2 EndPosition => endPositionCache.IsValid ? endPositionCache.Value : endPositionCache.Value = Position + this.CurvePositionAt(1);
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
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public override Vector2 EndPosition => Position + this.CurvePositionAt(1);
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public override int ComboIndex
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public override int ComboIndex
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{
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{
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@ -56,7 +60,11 @@ namespace osu.Game.Rulesets.Osu.Objects
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public SliderPath Path
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public SliderPath Path
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{
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{
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get => PathBindable.Value;
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get => PathBindable.Value;
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set => PathBindable.Value = value;
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set
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{
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PathBindable.Value = value;
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endPositionCache.Invalidate();
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}
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}
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}
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public double Distance => Path.Distance;
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public double Distance => Path.Distance;
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@ -73,6 +81,8 @@ namespace osu.Game.Rulesets.Osu.Objects
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if (TailCircle != null)
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if (TailCircle != null)
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TailCircle.Position = EndPosition;
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TailCircle.Position = EndPosition;
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endPositionCache.Invalidate();
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}
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}
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}
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}
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@ -92,7 +102,17 @@ namespace osu.Game.Rulesets.Osu.Objects
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public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
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public List<List<SampleInfo>> NodeSamples { get; set; } = new List<List<SampleInfo>>();
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public int RepeatCount { get; set; }
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private int repeatCount;
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public int RepeatCount
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{
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get => repeatCount;
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set
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{
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repeatCount = value;
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endPositionCache.Invalidate();
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}
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}
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/// <summary>
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/// <summary>
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/// The length of one span of this <see cref="Slider"/>.
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/// The length of one span of this <see cref="Slider"/>.
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@ -169,7 +189,11 @@ namespace osu.Game.Rulesets.Osu.Objects
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private void createTicks()
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private void createTicks()
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{
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{
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var length = Path.Distance;
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// A very lenient maximum length of a slider for ticks to be generated.
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// This exists for edge cases such as /b/1573664 where the beatmap has been edited by the user, and should never be reached in normal usage.
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const double max_length = 100000;
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var length = Math.Min(max_length, Path.Distance);
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var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
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var tickDistance = MathHelper.Clamp(TickDistance, 0, length);
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if (tickDistance == 0) return;
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if (tickDistance == 0) return;
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@ -5,7 +5,6 @@ using System.ComponentModel;
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using System.Linq;
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using System.Linq;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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@ -23,7 +22,7 @@ namespace osu.Game.Tests.Visual
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// Reset the mods
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// Reset the mods
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
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Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Where(m => !(m is ModAutoplay));
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return new ReplayPlayer(new Score { Replay = dummyRulesetContainer.Replay });
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return new ReplayPlayer(dummyRulesetContainer.ReplayScore);
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}
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}
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}
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}
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}
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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public override bool HasImplementation => GetType().GenericTypeArguments.Length == 0;
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public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplay(CreateReplayScore(rulesetContainer.Beatmap)?.Replay);
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public virtual void ApplyToRulesetContainer(RulesetContainer<T> rulesetContainer) => rulesetContainer.SetReplayScore(CreateReplayScore(rulesetContainer.Beatmap));
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}
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}
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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public abstract class ModAutoplay : Mod, IApplicableFailOverride
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@ -22,6 +22,7 @@ using osu.Game.Overlays;
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using osu.Game.Replays;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI
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{
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{
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@ -130,7 +131,7 @@ namespace osu.Game.Rulesets.UI
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protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
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protected virtual ReplayInputHandler CreateReplayInputHandler(Replay replay) => null;
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public Replay Replay { get; private set; }
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public Score ReplayScore { get; private set; }
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/// <summary>
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/// <summary>
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/// Whether the game is paused. Used to block user input.
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/// Whether the game is paused. Used to block user input.
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@ -140,14 +141,14 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// <summary>
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/// Sets a replay to be used, overriding local input.
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/// Sets a replay to be used, overriding local input.
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/// </summary>
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/// </summary>
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/// <param name="replay">The replay, null for local input.</param>
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/// <param name="replayScore">The replay, null for local input.</param>
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public virtual void SetReplay(Replay replay)
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public virtual void SetReplayScore(Score replayScore)
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{
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{
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if (ReplayInputManager == null)
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if (ReplayInputManager == null)
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throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
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throw new InvalidOperationException($"A {nameof(KeyBindingInputManager)} which supports replay loading is not available");
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Replay = replay;
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ReplayScore = replayScore;
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ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
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ReplayInputManager.ReplayInputHandler = replayScore != null ? CreateReplayInputHandler(replayScore.Replay) : null;
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HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
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HasReplayLoaded.Value = ReplayInputManager.ReplayInputHandler != null;
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}
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}
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@ -302,9 +303,9 @@ namespace osu.Game.Rulesets.UI
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mod.ReadFromConfig(config);
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mod.ReadFromConfig(config);
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}
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}
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public override void SetReplay(Replay replay)
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public override void SetReplayScore(Score replayScore)
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{
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{
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base.SetReplay(replay);
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base.SetReplayScore(replayScore);
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if (ReplayInputManager?.ReplayInputHandler != null)
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if (ReplayInputManager?.ReplayInputHandler != null)
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ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
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ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
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@ -31,7 +31,7 @@ namespace osu.Game.Scoring
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[Column(TypeName="DECIMAL(1,4)")]
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[Column(TypeName="DECIMAL(1,4)")]
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public double Accuracy { get; set; }
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public double Accuracy { get; set; }
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[JsonIgnore]
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[JsonProperty(@"pp")]
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public double? PP { get; set; }
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public double? PP { get; set; }
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[JsonProperty("max_combo")]
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[JsonProperty("max_combo")]
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@ -285,7 +285,7 @@ namespace osu.Game.Screens.Play
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if (!IsCurrentScreen) return;
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if (!IsCurrentScreen) return;
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var score = CreateScore();
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var score = CreateScore();
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if (RulesetContainer.Replay == null)
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if (RulesetContainer.ReplayScore == null)
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scoreManager.Import(score, true);
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scoreManager.Import(score, true);
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Push(CreateResults(score));
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Push(CreateResults(score));
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@ -297,7 +297,7 @@ namespace osu.Game.Screens.Play
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protected virtual ScoreInfo CreateScore()
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protected virtual ScoreInfo CreateScore()
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{
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{
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var score = new ScoreInfo
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var score = RulesetContainer.ReplayScore?.ScoreInfo ?? new ScoreInfo
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{
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{
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Beatmap = Beatmap.Value.BeatmapInfo,
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Beatmap = Beatmap.Value.BeatmapInfo,
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Ruleset = ruleset,
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Ruleset = ruleset,
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@ -17,7 +17,7 @@ namespace osu.Game.Screens.Play
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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RulesetContainer.SetReplay(score.Replay);
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RulesetContainer.SetReplayScore(score);
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}
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}
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protected override ScoreInfo CreateScore() => score.ScoreInfo;
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protected override ScoreInfo CreateScore() => score.ScoreInfo;
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