mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 20:22:55 +08:00
Merge branch 'master' into osu-markdown
This commit is contained in:
commit
e7355da201
@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.EmptyFreeform.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
{
|
||||
public class EmptyFreeformAutoGenerator : AutoGenerator
|
||||
public class EmptyFreeformAutoGenerator : AutoGenerator<EmptyFreeformReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<EmptyFreeformHitObject> Beatmap => (Beatmap<EmptyFreeformHitObject>)base.Beatmap;
|
||||
|
||||
public EmptyFreeformAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new EmptyFreeformReplayFrame());
|
||||
|
||||
@ -35,8 +29,6 @@ namespace osu.Game.Rulesets.EmptyFreeform.Replays
|
||||
// todo: add required inputs and extra frames.
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
public class PippidonAutoGenerator : AutoGenerator
|
||||
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
|
||||
|
||||
public PippidonAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new PippidonReplayFrame());
|
||||
|
||||
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
Position = hitObject.Position,
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,28 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.EmptyScrolling.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.EmptyScrolling.Replays
|
||||
{
|
||||
public class EmptyScrollingAutoGenerator : AutoGenerator
|
||||
public class EmptyScrollingAutoGenerator : AutoGenerator<EmptyScrollingReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<EmptyScrollingHitObject> Beatmap => (Beatmap<EmptyScrollingHitObject>)base.Beatmap;
|
||||
|
||||
public EmptyScrollingAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
Frames.Add(new EmptyScrollingReplayFrame());
|
||||
|
||||
@ -34,8 +28,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Replays
|
||||
// todo: add required inputs and extra frames.
|
||||
});
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,29 +2,23 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Pippidon.Objects;
|
||||
using osu.Game.Rulesets.Pippidon.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
{
|
||||
public class PippidonAutoGenerator : AutoGenerator
|
||||
public class PippidonAutoGenerator : AutoGenerator<PippidonReplayFrame>
|
||||
{
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public new Beatmap<PippidonHitObject> Beatmap => (Beatmap<PippidonHitObject>)base.Beatmap;
|
||||
|
||||
public PippidonAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
int currentLane = 0;
|
||||
|
||||
@ -55,8 +49,6 @@ namespace osu.Game.Rulesets.Pippidon.Replays
|
||||
|
||||
currentLane = hitObject.Lane;
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private void addFrame(double time, PippidonAction direction)
|
||||
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.506.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.507.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -5,7 +5,6 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
@ -13,26 +12,19 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
internal class CatchAutoGenerator : AutoGenerator
|
||||
internal class CatchAutoGenerator : AutoGenerator<CatchReplayFrame>
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||
|
||||
public CatchAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
protected Replay Replay;
|
||||
|
||||
private CatchReplayFrame currentFrame;
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return Replay;
|
||||
return;
|
||||
|
||||
// todo: add support for HT DT
|
||||
const double dash_speed = Catcher.BASE_SPEED;
|
||||
@ -119,15 +111,11 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||
{
|
||||
var last = currentFrame;
|
||||
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
||||
Replay.Frames.Add(currentFrame);
|
||||
Frames.Add(new CatchReplayFrame(time, position, dashing, LastFrame));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||
using osu.Game.Rulesets.Mania.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
@ -11,7 +10,7 @@ using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Replays
|
||||
{
|
||||
internal class ManiaAutoGenerator : AutoGenerator
|
||||
internal class ManiaAutoGenerator : AutoGenerator<ManiaReplayFrame>
|
||||
{
|
||||
public const double RELEASE_DELAY = 20;
|
||||
|
||||
@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
public ManiaAutoGenerator(ManiaBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
|
||||
columnActions = new ManiaAction[Beatmap.TotalColumns];
|
||||
|
||||
var normalAction = ManiaAction.Key1;
|
||||
@ -43,12 +40,10 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
}
|
||||
}
|
||||
|
||||
protected Replay Replay;
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return Replay;
|
||||
return;
|
||||
|
||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||
|
||||
@ -70,10 +65,8 @@ namespace osu.Game.Rulesets.Mania.Replays
|
||||
}
|
||||
}
|
||||
|
||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||
Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
|
||||
private IEnumerable<IActionPoint> generateActionPoints()
|
||||
|
@ -26,6 +26,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
|
||||
{
|
||||
AccentColour = Color4.Transparent
|
||||
};
|
||||
|
||||
// SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur.
|
||||
// Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling.
|
||||
AlwaysPresent = true;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -2,10 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
@ -13,7 +11,7 @@ using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
public class TaikoAutoGenerator : AutoGenerator
|
||||
public class TaikoAutoGenerator : AutoGenerator<TaikoReplayFrame>
|
||||
{
|
||||
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
||||
|
||||
@ -22,16 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
public TaikoAutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
Replay = new Replay();
|
||||
}
|
||||
|
||||
protected Replay Replay;
|
||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
||||
|
||||
public override Replay Generate()
|
||||
protected override void GenerateFrames()
|
||||
{
|
||||
if (Beatmap.HitObjects.Count == 0)
|
||||
return Replay;
|
||||
return;
|
||||
|
||||
bool hitButton = true;
|
||||
|
||||
@ -128,8 +122,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
||||
|
||||
hitButton = !hitButton;
|
||||
}
|
||||
|
||||
return Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,9 +4,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -17,31 +19,21 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() =>
|
||||
{
|
||||
var comboCounter = new SkinnableComboCounter();
|
||||
comboCounter.Current.Value = 1;
|
||||
return comboCounter;
|
||||
}));
|
||||
AddStep("Create combo counters", () => SetContents(() => new SkinnableComboCounter()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestComboCounterIncrementing()
|
||||
{
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var counter in comboCounters)
|
||||
counter.Current.Value++;
|
||||
}, 10);
|
||||
AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var counter in comboCounters)
|
||||
counter.Current.Value = 0;
|
||||
});
|
||||
AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,8 @@
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -20,24 +21,28 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Resolved]
|
||||
private OsuConfigManager config { get; set; }
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
private void create(HealthProcessor healthProcessor)
|
||||
{
|
||||
AddStep("create layer", () =>
|
||||
{
|
||||
Child = layer = new FailingLayer();
|
||||
layer.BindHealthProcessor(new DrainingHealthProcessor(1));
|
||||
Child = new HealthProcessorContainer(healthProcessor)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = layer = new FailingLayer()
|
||||
};
|
||||
|
||||
layer.ShowHealth.BindTo(showHealth);
|
||||
});
|
||||
|
||||
AddStep("show health", () => showHealth.Value = true);
|
||||
AddStep("enable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
|
||||
AddUntilStep("layer is visible", () => layer.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLayerFading()
|
||||
{
|
||||
create(new DrainingHealthProcessor(0));
|
||||
|
||||
AddSliderStep("current health", 0.0, 1.0, 1.0, val =>
|
||||
{
|
||||
if (layer != null)
|
||||
@ -53,6 +58,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestLayerDisabledViaConfig()
|
||||
{
|
||||
create(new DrainingHealthProcessor(0));
|
||||
AddUntilStep("layer is visible", () => layer.IsPresent);
|
||||
AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false));
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddUntilStep("layer is not visible", () => !layer.IsPresent);
|
||||
@ -61,7 +68,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestLayerVisibilityWithAccumulatingProcessor()
|
||||
{
|
||||
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new AccumulatingHealthProcessor(1)));
|
||||
create(new AccumulatingHealthProcessor(1));
|
||||
AddUntilStep("layer is not visible", () => !layer.IsPresent);
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddUntilStep("layer is not visible", () => !layer.IsPresent);
|
||||
}
|
||||
@ -69,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestLayerVisibilityWithDrainingProcessor()
|
||||
{
|
||||
AddStep("bind accumulating processor", () => layer.BindHealthProcessor(new DrainingHealthProcessor(1)));
|
||||
create(new DrainingHealthProcessor(0));
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
AddWaitStep("wait for potential fade", 10);
|
||||
AddAssert("layer is still visible", () => layer.IsPresent);
|
||||
@ -78,6 +86,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[Test]
|
||||
public void TestLayerVisibilityWithDifferentOptions()
|
||||
{
|
||||
create(new DrainingHealthProcessor(0));
|
||||
|
||||
AddStep("set health to 0.10", () => layer.Current.Value = 0.1);
|
||||
|
||||
AddStep("don't show health", () => showHealth.Value = false);
|
||||
@ -96,5 +106,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("enable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, true));
|
||||
AddUntilStep("layer fade is visible", () => layer.IsPresent);
|
||||
}
|
||||
|
||||
private class HealthProcessorContainer : Container
|
||||
{
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private readonly HealthProcessor healthProcessor;
|
||||
|
||||
public HealthProcessorContainer(HealthProcessor healthProcessor)
|
||||
{
|
||||
this.healthProcessor = healthProcessor;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -19,6 +20,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
// best way to check without exposing.
|
||||
private Drawable hideTarget => hudOverlay.KeyCounter;
|
||||
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
|
||||
@ -31,9 +38,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () => { hudOverlay.ComboCounter.Current.Value++; }, 10);
|
||||
AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
|
||||
|
||||
AddStep("reset combo", () => { hudOverlay.ComboCounter.Current.Value = 0; });
|
||||
AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -139,12 +146,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddStep("create overlay", () =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
scoreProcessor.Combo.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
|
@ -2,15 +2,16 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Catch.Scoring;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.Scoring;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
@ -20,14 +21,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneHitErrorMeter : OsuTestScene
|
||||
{
|
||||
private BarHitErrorMeter barMeter;
|
||||
private BarHitErrorMeter barMeter2;
|
||||
private BarHitErrorMeter barMeter3;
|
||||
private ColourHitErrorMeter colourMeter;
|
||||
private ColourHitErrorMeter colourMeter2;
|
||||
private ColourHitErrorMeter colourMeter3;
|
||||
private HitWindows hitWindows;
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
public TestSceneHitErrorMeter()
|
||||
{
|
||||
recreateDisplay(new OsuHitWindows(), 5);
|
||||
@ -105,40 +103,40 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
}
|
||||
});
|
||||
|
||||
Add(barMeter = new BarHitErrorMeter(hitWindows, true)
|
||||
Add(new BarHitErrorMeter(hitWindows, true)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
});
|
||||
|
||||
Add(barMeter2 = new BarHitErrorMeter(hitWindows, false)
|
||||
Add(new BarHitErrorMeter(hitWindows, false)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
});
|
||||
|
||||
Add(barMeter3 = new BarHitErrorMeter(hitWindows, true)
|
||||
Add(new BarHitErrorMeter(hitWindows, true)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Rotation = 270,
|
||||
});
|
||||
|
||||
Add(colourMeter = new ColourHitErrorMeter(hitWindows)
|
||||
Add(new ColourHitErrorMeter(hitWindows)
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Margin = new MarginPadding { Right = 50 }
|
||||
});
|
||||
|
||||
Add(colourMeter2 = new ColourHitErrorMeter(hitWindows)
|
||||
Add(new ColourHitErrorMeter(hitWindows)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Margin = new MarginPadding { Left = 50 }
|
||||
});
|
||||
|
||||
Add(colourMeter3 = new ColourHitErrorMeter(hitWindows)
|
||||
Add(new ColourHitErrorMeter(hitWindows)
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.CentreLeft,
|
||||
@ -149,18 +147,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
private void newJudgement(double offset = 0)
|
||||
{
|
||||
var judgement = new JudgementResult(new HitObject(), new Judgement())
|
||||
scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
|
||||
{
|
||||
TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
|
||||
Type = HitResult.Perfect,
|
||||
};
|
||||
|
||||
barMeter.OnNewJudgement(judgement);
|
||||
barMeter2.OnNewJudgement(judgement);
|
||||
barMeter3.OnNewJudgement(judgement);
|
||||
colourMeter.OnNewJudgement(judgement);
|
||||
colourMeter2.OnNewJudgement(judgement);
|
||||
colourMeter3.OnNewJudgement(judgement);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
@ -17,6 +18,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinEditorMultipleSkins : SkinnableTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
@ -28,11 +35,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
var working = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
var beatmap = working.GetPlayableBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
var drawableRuleset = ruleset.CreateDrawableRulesetWith(beatmap);
|
||||
|
||||
var hudOverlay = new HUDOverlay(scoreProcessor, null, drawableRuleset, Array.Empty<Mod>())
|
||||
var hudOverlay = new HUDOverlay(drawableRuleset, Array.Empty<Mod>())
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -40,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
scoreProcessor.Combo.Value = 1;
|
||||
|
||||
return new Container
|
||||
{
|
||||
|
@ -1,49 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneSkinnableAccuracyCounter : SkinnableTestScene
|
||||
{
|
||||
private IEnumerable<SkinnableAccuracyCounter> accuracyCounters => CreatedDrawables.OfType<SkinnableAccuracyCounter>();
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() =>
|
||||
{
|
||||
var accuracyCounter = new SkinnableAccuracyCounter();
|
||||
|
||||
accuracyCounter.Current.Value = 1;
|
||||
|
||||
return accuracyCounter;
|
||||
}));
|
||||
AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1);
|
||||
AddStep("Create accuracy counters", () => SetContents(() => new SkinnableAccuracyCounter()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangingAccuracy()
|
||||
{
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
foreach (var s in accuracyCounters)
|
||||
s.Current.Value = 1;
|
||||
});
|
||||
AddStep(@"Reset all", () => scoreProcessor.Accuracy.Value = 1);
|
||||
|
||||
AddStep(@"Hit! :D", delegate
|
||||
{
|
||||
foreach (var s in accuracyCounters)
|
||||
s.Current.Value -= 0.023f;
|
||||
});
|
||||
AddStep(@"Miss :(", () => scoreProcessor.Accuracy.Value -= 0.023);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Input;
|
||||
|
||||
@ -23,6 +24,12 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
private HUDOverlay hudOverlay;
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
|
||||
|
||||
// best way to check without exposing.
|
||||
@ -37,17 +44,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
createNew();
|
||||
|
||||
AddRepeatStep("increase combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value++;
|
||||
}, 10);
|
||||
AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
|
||||
|
||||
AddStep("reset combo", () =>
|
||||
{
|
||||
foreach (var hud in hudOverlays)
|
||||
hud.ComboCounter.Current.Value = 0;
|
||||
});
|
||||
AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -80,13 +79,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
SetContents(() =>
|
||||
{
|
||||
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
|
||||
hudOverlay = new HUDOverlay(null, Array.Empty<Mod>());
|
||||
|
||||
// Add any key just to display the key counter visually.
|
||||
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
|
||||
|
||||
hudOverlay.ComboCounter.Current.Value = 1;
|
||||
|
||||
action?.Invoke(hudOverlay);
|
||||
|
||||
return hudOverlay;
|
||||
|
@ -4,11 +4,14 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -19,6 +22,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached(typeof(HealthProcessor))]
|
||||
private HealthProcessor healthProcessor = new DrainingHealthProcessor(0);
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
@ -28,8 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
foreach (var s in healthDisplays)
|
||||
s.Current.Value = 1;
|
||||
healthProcessor.Health.Value = 1;
|
||||
});
|
||||
}
|
||||
|
||||
@ -38,23 +43,21 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
AddRepeatStep(@"decrease hp", delegate
|
||||
{
|
||||
foreach (var healthDisplay in healthDisplays)
|
||||
healthDisplay.Current.Value -= 0.08f;
|
||||
healthProcessor.Health.Value -= 0.08f;
|
||||
}, 10);
|
||||
|
||||
AddRepeatStep(@"increase hp without flash", delegate
|
||||
{
|
||||
foreach (var healthDisplay in healthDisplays)
|
||||
healthDisplay.Current.Value += 0.1f;
|
||||
healthProcessor.Health.Value += 0.1f;
|
||||
}, 3);
|
||||
|
||||
AddRepeatStep(@"increase hp with flash", delegate
|
||||
{
|
||||
foreach (var healthDisplay in healthDisplays)
|
||||
healthProcessor.Health.Value += 0.1f;
|
||||
healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
|
||||
{
|
||||
healthDisplay.Current.Value += 0.1f;
|
||||
healthDisplay.Flash(new JudgementResult(null, new OsuJudgement()));
|
||||
}
|
||||
Type = HitResult.Perfect
|
||||
});
|
||||
}, 3);
|
||||
}
|
||||
}
|
||||
|
@ -4,10 +4,12 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
@ -18,37 +20,27 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
|
||||
|
||||
[Cached]
|
||||
private ScoreProcessor scoreProcessor = new ScoreProcessor();
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Create combo counters", () => SetContents(() =>
|
||||
{
|
||||
var comboCounter = new SkinnableScoreCounter();
|
||||
comboCounter.Current.Value = 1;
|
||||
return comboCounter;
|
||||
}));
|
||||
AddStep("Create score counters", () => SetContents(() => new SkinnableScoreCounter()));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestScoreCounterIncrementing()
|
||||
{
|
||||
AddStep(@"Reset all", delegate
|
||||
{
|
||||
foreach (var s in scoreCounters)
|
||||
s.Current.Value = 0;
|
||||
});
|
||||
AddStep(@"Reset all", () => scoreProcessor.TotalScore.Value = 0);
|
||||
|
||||
AddStep(@"Hit! :D", delegate
|
||||
{
|
||||
foreach (var s in scoreCounters)
|
||||
s.Current.Value += 300;
|
||||
});
|
||||
AddStep(@"Hit! :D", () => scoreProcessor.TotalScore.Value += 300);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVeryLargeScore()
|
||||
{
|
||||
AddStep("set large score", () => scoreCounters.ForEach(counter => counter.Current.Value = 1_000_000_000));
|
||||
AddStep("set large score", () => scoreCounters.ForEach(counter => scoreProcessor.TotalScore.Value = 1_000_000_000));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -133,6 +133,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.GameplayClock.CurrentTime >= currentStoryboardDuration);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPerformExitNoOutro()
|
||||
{
|
||||
CreateTest(null);
|
||||
AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
|
||||
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
|
||||
AddStep("exit via pause", () => Player.ExitViaPause());
|
||||
AddAssert("player exited", () => Stack.CurrentScreen == null);
|
||||
}
|
||||
|
||||
protected override bool AllowFail => true;
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
|
@ -2,7 +2,10 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -14,21 +17,34 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
private NewsOverlay news;
|
||||
private NewsOverlay overlay;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() => Child = news = new NewsOverlay());
|
||||
public void SetUp() => Schedule(() => Child = overlay = new NewsOverlay());
|
||||
|
||||
[Test]
|
||||
public void TestRequest()
|
||||
{
|
||||
setUpNewsResponse(responseExample);
|
||||
AddStep("Show", () => news.Show());
|
||||
AddStep("Show article", () => news.ShowArticle("article"));
|
||||
AddStep("Show", () => overlay.Show());
|
||||
AddStep("Show article", () => overlay.ShowArticle("article"));
|
||||
}
|
||||
|
||||
private void setUpNewsResponse(GetNewsResponse r)
|
||||
=> AddStep("set up response", () =>
|
||||
[Test]
|
||||
public void TestCursorRequest()
|
||||
{
|
||||
setUpNewsResponse(responseWithCursor, "Set up cursor response");
|
||||
AddStep("Show", () => overlay.Show());
|
||||
AddUntilStep("Show More button is visible", () => showMoreButton?.Alpha == 1);
|
||||
setUpNewsResponse(responseWithNoCursor, "Set up no cursor response");
|
||||
AddStep("Click Show More", () => showMoreButton?.Click());
|
||||
AddUntilStep("Show More button is hidden", () => showMoreButton?.Alpha == 0);
|
||||
}
|
||||
|
||||
private ShowMoreButton showMoreButton => overlay.ChildrenOfType<ShowMoreButton>().FirstOrDefault();
|
||||
|
||||
private void setUpNewsResponse(GetNewsResponse r, string testName = "Set up response")
|
||||
=> AddStep(testName, () =>
|
||||
{
|
||||
dummyAPI.HandleRequest = request =>
|
||||
{
|
||||
@ -40,7 +56,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
};
|
||||
});
|
||||
|
||||
private GetNewsResponse responseExample => new GetNewsResponse
|
||||
private static GetNewsResponse responseExample => new GetNewsResponse
|
||||
{
|
||||
NewsPosts = new[]
|
||||
{
|
||||
@ -62,5 +78,37 @@ namespace osu.Game.Tests.Visual.Online
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
private static GetNewsResponse responseWithCursor => new GetNewsResponse
|
||||
{
|
||||
NewsPosts = new[]
|
||||
{
|
||||
new APINewsPost
|
||||
{
|
||||
Title = "This post has an image which starts with \"/\" and has many authors!",
|
||||
Preview = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.",
|
||||
Author = "someone, someone1, someone2, someone3, someone4",
|
||||
FirstImage = "/help/wiki/shared/news/banners/monthly-beatmapping-contest.png",
|
||||
PublishedAt = DateTimeOffset.Now
|
||||
}
|
||||
},
|
||||
Cursor = new Cursor()
|
||||
};
|
||||
|
||||
private static GetNewsResponse responseWithNoCursor => new GetNewsResponse
|
||||
{
|
||||
NewsPosts = new[]
|
||||
{
|
||||
new APINewsPost
|
||||
{
|
||||
Title = "This post has a full-url image! (HTML entity: &)",
|
||||
Preview = "boom (HTML entity: &)",
|
||||
Author = "user (HTML entity: &)",
|
||||
FirstImage = "https://assets.ppy.sh/artists/88/header.jpg",
|
||||
PublishedAt = DateTimeOffset.Now
|
||||
}
|
||||
},
|
||||
Cursor = null
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("check version", () => infoWedge.Info.VersionLabel.Current.Value == $"{ruleset.ShortName}Version");
|
||||
AddAssert("check title", () => infoWedge.Info.TitleLabel.Current.Value == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
|
||||
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Current.Value == $"{ruleset.ShortName}Artist");
|
||||
AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Current.Value == $"{ruleset.ShortName}Author"));
|
||||
AddAssert("check author", () => infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any(s => s.Current.Value == $"{ruleset.ShortName}Author"));
|
||||
}
|
||||
|
||||
private void testInfoLabels(int expectedCount)
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Current.Value));
|
||||
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Title);
|
||||
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Current.Value == Beatmap.Default.BeatmapInfo.Metadata.Artist);
|
||||
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
|
||||
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.ChildrenOfType<OsuSpriteText>().Any());
|
||||
AddAssert("check no info labels", () => !infoWedge.Info.ChildrenOfType<BeatmapInfoWedge.WedgeInfoText.InfoLabel>().Any());
|
||||
}
|
||||
|
||||
|
@ -304,6 +304,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep(@"Sort by BPM", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.BPM));
|
||||
AddStep(@"Sort by Length", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Length));
|
||||
AddStep(@"Sort by Difficulty", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Difficulty));
|
||||
AddStep(@"Sort by Source", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Source));
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
@ -4,11 +4,10 @@
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class ScoreCounter : RollingCounter<double>, IScoreCounter
|
||||
public abstract class ScoreCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
@ -23,6 +23,8 @@ namespace osu.Game.Online.API.Requests
|
||||
return req;
|
||||
}
|
||||
|
||||
protected override string FileExtension => ".osz";
|
||||
|
||||
protected override string Target => $@"beatmapsets/{Model.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
@ -50,7 +52,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
fields.Children = new Drawable[]
|
||||
{
|
||||
new Field("mapped by", BeatmapSet.Metadata.Author.Username, OsuFont.GetFont(weight: FontWeight.Regular, italics: true)),
|
||||
new Field("mapped by", BeatmapSet.Metadata.Author, OsuFont.GetFont(weight: FontWeight.Regular, italics: true)),
|
||||
new Field("submitted", online.Submitted, OsuFont.GetFont(weight: FontWeight.Bold))
|
||||
{
|
||||
Margin = new MarginPadding { Top = 5 },
|
||||
@ -146,6 +148,25 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public Field(string first, User second, FontUsage secondFont)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Horizontal;
|
||||
|
||||
Children = new[]
|
||||
{
|
||||
new LinkFlowContainer(s =>
|
||||
{
|
||||
s.Font = OsuFont.GetFont(size: 11);
|
||||
}).With(d =>
|
||||
{
|
||||
d.AutoSizeAxes = Axes.Both;
|
||||
d.AddText($"{first} ");
|
||||
d.AddUserLink(second, s => s.Font = secondFont.With(size: 11));
|
||||
}),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Overlays.News.Displays
|
||||
{
|
||||
content.Add(loaded);
|
||||
showMore.IsLoading = false;
|
||||
showMore.Show();
|
||||
showMore.Alpha = lastCursor == null ? 0 : 1;
|
||||
}, (cancellationToken = new CancellationTokenSource()).Token);
|
||||
}
|
||||
|
||||
|
@ -204,7 +204,7 @@ namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
displayVolume = value;
|
||||
|
||||
if (displayVolume > 0.99f)
|
||||
if (displayVolume >= 0.995f)
|
||||
{
|
||||
text.Text = "MAX";
|
||||
maxGlow.EffectColour = meterColour.Opacity(2f);
|
||||
|
@ -1,40 +1,36 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Replays;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public abstract class AutoGenerator : IAutoGenerator
|
||||
public abstract class AutoGenerator
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates the auto replay and returns it.
|
||||
/// Every subclass of OsuAutoGeneratorBase should implement this!
|
||||
/// The default duration of a key press in milliseconds.
|
||||
/// </summary>
|
||||
public abstract Replay Generate();
|
||||
|
||||
#region Parameters
|
||||
public const double KEY_UP_DELAY = 50;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap we're making.
|
||||
/// The beatmap the autoplay is generated for.
|
||||
/// </summary>
|
||||
protected IBeatmap Beatmap;
|
||||
|
||||
#endregion
|
||||
protected IBeatmap Beatmap { get; }
|
||||
|
||||
protected AutoGenerator(IBeatmap beatmap)
|
||||
{
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
#region Constants
|
||||
|
||||
// Shared amongst all modes
|
||||
public const double KEY_UP_DELAY = 50;
|
||||
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// Generate the replay of the autoplay.
|
||||
/// </summary>
|
||||
public abstract Replay Generate();
|
||||
|
||||
protected virtual HitObject GetNextObject(int currentIndex)
|
||||
{
|
||||
@ -44,4 +40,37 @@ namespace osu.Game.Rulesets.Replays
|
||||
return Beatmap.HitObjects[currentIndex + 1];
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class AutoGenerator<TFrame> : AutoGenerator
|
||||
where TFrame : ReplayFrame
|
||||
{
|
||||
/// <summary>
|
||||
/// The replay frames of the autoplay.
|
||||
/// </summary>
|
||||
protected readonly List<TFrame> Frames = new List<TFrame>();
|
||||
|
||||
[CanBeNull]
|
||||
protected TFrame LastFrame => Frames.Count == 0 ? null : Frames[^1];
|
||||
|
||||
protected AutoGenerator(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
public sealed override Replay Generate()
|
||||
{
|
||||
Frames.Clear();
|
||||
GenerateFrames();
|
||||
|
||||
return new Replay
|
||||
{
|
||||
Frames = Frames.OrderBy(frame => frame.Time).Cast<ReplayFrame>().ToList()
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate the replay frames of the autoplay and populate <see cref="Frames"/>.
|
||||
/// </summary>
|
||||
protected abstract void GenerateFrames();
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Replays
|
||||
{
|
||||
public interface IAutoGenerator
|
||||
{
|
||||
Replay Generate();
|
||||
}
|
||||
}
|
@ -17,7 +17,6 @@ using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
@ -144,8 +143,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
|
||||
clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
|
||||
|
||||
UpdateClockSource();
|
||||
clock.ChangeSource(loadableBeatmap.Track);
|
||||
|
||||
dependencies.CacheAs(clock);
|
||||
AddInternal(clock);
|
||||
@ -308,11 +306,7 @@ namespace osu.Game.Screens.Edit
|
||||
/// <summary>
|
||||
/// If the beatmap's track has changed, this method must be called to keep the editor in a valid state.
|
||||
/// </summary>
|
||||
public void UpdateClockSource()
|
||||
{
|
||||
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
|
||||
clock.ChangeSource(sourceClock);
|
||||
}
|
||||
public void UpdateClockSource() => clock.ChangeSource(Beatmap.Value.Track);
|
||||
|
||||
protected void Save()
|
||||
{
|
||||
@ -583,7 +577,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private void resetTrack(bool seekToStart = false)
|
||||
{
|
||||
Beatmap.Value.Track?.Stop();
|
||||
Beatmap.Value.Track.Stop();
|
||||
|
||||
if (seekToStart)
|
||||
{
|
||||
|
@ -4,12 +4,11 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultAccuracyCounter : PercentageCounter, IAccuracyCounter, ISkinnableComponent
|
||||
public class DefaultAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
|
||||
{
|
||||
private readonly Vector2 offset = new Vector2(-20, 5);
|
||||
|
||||
|
@ -7,11 +7,12 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultComboCounter : RollingCounter<int>, IComboCounter, ISkinnableComponent
|
||||
public class DefaultComboCounter : RollingCounter<int>, ISkinnableComponent
|
||||
{
|
||||
private readonly Vector2 offset = new Vector2(20, 5);
|
||||
|
||||
@ -24,7 +25,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
private void load(OsuColour colours, ScoreProcessor scoreProcessor)
|
||||
{
|
||||
Colour = colours.BlueLighter;
|
||||
Current.BindTo(scoreProcessor.Combo);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
|
@ -107,7 +107,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
GlowColour = colours.BlueDarker;
|
||||
}
|
||||
|
||||
public override void Flash(JudgementResult result) => Scheduler.AddOnce(flash);
|
||||
protected override void Flash(JudgementResult result) => Scheduler.AddOnce(flash);
|
||||
|
||||
private void flash()
|
||||
{
|
||||
|
@ -4,11 +4,10 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultScoreCounter : ScoreCounter, ISkinnableComponent
|
||||
public class DefaultScoreCounter : GameplayScoreCounter, ISkinnableComponent
|
||||
{
|
||||
public DefaultScoreCounter()
|
||||
: base(6)
|
||||
|
@ -39,7 +39,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
private readonly Container boxes;
|
||||
|
||||
private Bindable<bool> fadePlayfieldWhenHealthLow;
|
||||
private HealthProcessor healthProcessor;
|
||||
|
||||
public FailingLayer()
|
||||
{
|
||||
@ -88,18 +87,10 @@ namespace osu.Game.Screens.Play.HUD
|
||||
updateState();
|
||||
}
|
||||
|
||||
public override void BindHealthProcessor(HealthProcessor processor)
|
||||
{
|
||||
base.BindHealthProcessor(processor);
|
||||
|
||||
healthProcessor = processor;
|
||||
updateState();
|
||||
}
|
||||
|
||||
private void updateState()
|
||||
{
|
||||
// Don't display ever if the ruleset is not using a draining health display.
|
||||
var showLayer = healthProcessor is DrainingHealthProcessor && fadePlayfieldWhenHealthLow.Value && ShowHealth.Value;
|
||||
var showLayer = HealthProcessor is DrainingHealthProcessor && fadePlayfieldWhenHealthLow.Value && ShowHealth.Value;
|
||||
this.FadeTo(showLayer ? 1 : 0, fade_time, Easing.OutQuint);
|
||||
}
|
||||
|
||||
|
18
osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs
Normal file
18
osu.Game/Screens/Play/HUD/GameplayAccuracyCounter.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract class GameplayAccuracyCounter : PercentageCounter
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
Current.BindTo(scoreProcessor.Accuracy);
|
||||
}
|
||||
}
|
||||
}
|
46
osu.Game/Screens/Play/HUD/GameplayScoreCounter.cs
Normal file
46
osu.Game/Screens/Play/HUD/GameplayScoreCounter.cs
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public abstract class GameplayScoreCounter : ScoreCounter
|
||||
{
|
||||
private Bindable<ScoringMode> scoreDisplayMode;
|
||||
|
||||
protected GameplayScoreCounter(int leading = 0, bool useCommaSeparator = false)
|
||||
: base(leading, useCommaSeparator)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config, ScoreProcessor scoreProcessor)
|
||||
{
|
||||
scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
|
||||
scoreDisplayMode.BindValueChanged(scoreMode =>
|
||||
{
|
||||
switch (scoreMode.NewValue)
|
||||
{
|
||||
case ScoringMode.Standardised:
|
||||
RequiredDisplayDigits.Value = 6;
|
||||
break;
|
||||
|
||||
case ScoringMode.Classic:
|
||||
RequiredDisplayDigits.Value = 8;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(scoreMode));
|
||||
}
|
||||
}, true);
|
||||
|
||||
Current.BindTo(scoreProcessor.TotalScore);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
@ -11,26 +12,43 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// A container for components displaying the current player health.
|
||||
/// Gets bound automatically to the <see cref="HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
|
||||
/// Gets bound automatically to the <see cref="Rulesets.Scoring.HealthProcessor"/> when inserted to <see cref="DrawableRuleset.Overlays"/> hierarchy.
|
||||
/// </summary>
|
||||
public abstract class HealthDisplay : Container, IHealthDisplay
|
||||
public abstract class HealthDisplay : Container
|
||||
{
|
||||
[Resolved]
|
||||
protected HealthProcessor HealthProcessor { get; private set; }
|
||||
|
||||
public Bindable<double> Current { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
public virtual void Flash(JudgementResult result)
|
||||
protected virtual void Flash(JudgementResult result)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the tracked fields of <see cref="HealthProcessor"/> to this health display.
|
||||
/// </summary>
|
||||
public virtual void BindHealthProcessor(HealthProcessor processor)
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Current.BindTo(processor.Health);
|
||||
Current.BindTo(HealthProcessor.Health);
|
||||
|
||||
HealthProcessor.NewJudgement += onNewJudgement;
|
||||
}
|
||||
|
||||
private void onNewJudgement(JudgementResult judgement)
|
||||
{
|
||||
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
|
||||
Flash(judgement);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (HealthProcessor != null)
|
||||
HealthProcessor.NewJudgement -= onNewJudgement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
|
||||
@ -22,17 +21,11 @@ namespace osu.Game.Screens.Play.HUD
|
||||
|
||||
private readonly HitWindows hitWindows;
|
||||
|
||||
private readonly ScoreProcessor processor;
|
||||
|
||||
public HitErrorDisplay(ScoreProcessor processor, HitWindows hitWindows)
|
||||
public HitErrorDisplay(HitWindows hitWindows)
|
||||
{
|
||||
this.processor = processor;
|
||||
this.hitWindows = hitWindows;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
if (processor != null)
|
||||
processor.NewJudgement += onNewJudgement;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -47,15 +40,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
type.BindValueChanged(typeChanged, true);
|
||||
}
|
||||
|
||||
private void onNewJudgement(JudgementResult result)
|
||||
{
|
||||
if (result.HitObject.HitWindows.WindowFor(HitResult.Miss) == 0)
|
||||
return;
|
||||
|
||||
foreach (var c in Children)
|
||||
c.OnNewJudgement(result);
|
||||
}
|
||||
|
||||
private void typeChanged(ValueChangedEvent<ScoreMeterType> type)
|
||||
{
|
||||
Children.ForEach(c => c.FadeOut(fade_duration, Easing.OutQuint));
|
||||
@ -139,13 +123,5 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Add(display);
|
||||
display.FadeInFromZero(fade_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (processor != null)
|
||||
processor.NewJudgement -= onNewJudgement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -214,7 +214,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
|
||||
private const int max_concurrent_judgements = 50;
|
||||
|
||||
public override void OnNewJudgement(JudgementResult judgement)
|
||||
protected override void OnNewJudgement(JudgementResult judgement)
|
||||
{
|
||||
if (!judgement.IsHit)
|
||||
return;
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
InternalChild = judgementsFlow = new JudgementFlow();
|
||||
}
|
||||
|
||||
public override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
|
||||
protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
|
||||
|
||||
private class JudgementFlow : FillFlowContainer<HitErrorCircle>
|
||||
{
|
||||
|
@ -14,6 +14,9 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
{
|
||||
protected readonly HitWindows HitWindows;
|
||||
|
||||
[Resolved]
|
||||
private ScoreProcessor processor { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; }
|
||||
|
||||
@ -22,7 +25,22 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
HitWindows = hitWindows;
|
||||
}
|
||||
|
||||
public abstract void OnNewJudgement(JudgementResult judgement);
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
processor.NewJudgement += onNewJudgement;
|
||||
}
|
||||
|
||||
private void onNewJudgement(JudgementResult result)
|
||||
{
|
||||
if (result.HitObject.HitWindows?.WindowFor(HitResult.Miss) == 0)
|
||||
return;
|
||||
|
||||
OnNewJudgement(result);
|
||||
}
|
||||
|
||||
protected abstract void OnNewJudgement(JudgementResult judgement);
|
||||
|
||||
protected Color4 GetColourForHitResult(HitResult result)
|
||||
{
|
||||
@ -47,5 +65,13 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
|
||||
return colours.BlueLight;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (processor != null)
|
||||
processor.NewJudgement -= onNewJudgement;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,19 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a accuracy counter.
|
||||
/// </summary>
|
||||
public interface IAccuracyCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current accuracy to be displayed.
|
||||
/// </summary>
|
||||
Bindable<double> Current { get; }
|
||||
}
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a combo counter.
|
||||
/// </summary>
|
||||
public interface IComboCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current combo to be displayed.
|
||||
/// </summary>
|
||||
Bindable<int> Current { get; }
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a health display.
|
||||
/// </summary>
|
||||
public interface IHealthDisplay : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current health to be displayed.
|
||||
/// </summary>
|
||||
Bindable<double> Current { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Flash the display for a specified result type.
|
||||
/// </summary>
|
||||
/// <param name="result">The result type.</param>
|
||||
void Flash(JudgementResult result);
|
||||
}
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a score counter.
|
||||
/// </summary>
|
||||
public interface IScoreCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current score to be displayed.
|
||||
/// </summary>
|
||||
Bindable<double> Current { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The number of digits required to display most sane scores.
|
||||
/// This may be exceeded in very rare cases, but is useful to pad or space the display to avoid it jumping around.
|
||||
/// </summary>
|
||||
Bindable<int> RequiredDisplayDigits { get; }
|
||||
}
|
||||
}
|
@ -6,6 +6,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
@ -14,7 +15,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, IComboCounter, ISkinnableComponent
|
||||
public class LegacyComboCounter : CompositeDrawable, ISkinnableComponent
|
||||
{
|
||||
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
|
||||
|
||||
@ -79,7 +80,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(ScoreProcessor scoreProcessor)
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
@ -95,7 +96,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
},
|
||||
};
|
||||
|
||||
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
|
||||
Current.BindTo(scoreProcessor.Combo);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -109,7 +110,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
popOutCount.Origin = Origin;
|
||||
popOutCount.Anchor = Anchor;
|
||||
|
||||
updateCount(false);
|
||||
Current.BindValueChanged(combo => updateCount(combo.NewValue == 0), true);
|
||||
}
|
||||
|
||||
private void updateCount(bool rolling)
|
||||
|
@ -1,29 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableAccuracyCounter : SkinnableDrawable, IAccuracyCounter
|
||||
public class SkinnableAccuracyCounter : SkinnableDrawable
|
||||
{
|
||||
public Bindable<double> Current { get; } = new Bindable<double>();
|
||||
|
||||
public SkinnableAccuracyCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.AccuracyCounter), _ => new DefaultAccuracyCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IAccuracyCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IAccuracyCounter;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableComboCounter : SkinnableDrawable, IComboCounter
|
||||
public class SkinnableComboCounter : SkinnableDrawable
|
||||
{
|
||||
public Bindable<int> Current { get; } = new Bindable<int>();
|
||||
|
||||
public SkinnableComboCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IComboCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IComboCounter;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,50 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableHealthDisplay : SkinnableDrawable, IHealthDisplay
|
||||
public class SkinnableHealthDisplay : SkinnableDrawable
|
||||
{
|
||||
public Bindable<double> Current { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
public void Flash(JudgementResult result) => skinnedCounter?.Flash(result);
|
||||
|
||||
private HealthProcessor processor;
|
||||
|
||||
public void BindHealthProcessor(HealthProcessor processor)
|
||||
{
|
||||
if (this.processor != null)
|
||||
throw new InvalidOperationException("Can't bind to a processor more than once");
|
||||
|
||||
this.processor = processor;
|
||||
|
||||
Current.BindTo(processor.Health);
|
||||
}
|
||||
|
||||
public SkinnableHealthDisplay()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.HealthDisplay), _ => new DefaultHealthDisplay())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IHealthDisplay skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IHealthDisplay;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,61 +1,16 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableScoreCounter : SkinnableDrawable, IScoreCounter
|
||||
public class SkinnableScoreCounter : SkinnableDrawable
|
||||
{
|
||||
public Bindable<double> Current { get; } = new Bindable<double>();
|
||||
|
||||
private Bindable<ScoringMode> scoreDisplayMode;
|
||||
|
||||
public Bindable<int> RequiredDisplayDigits { get; } = new Bindable<int>();
|
||||
|
||||
public SkinnableScoreCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.ScoreCounter), _ => new DefaultScoreCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
{
|
||||
scoreDisplayMode = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode);
|
||||
scoreDisplayMode.BindValueChanged(scoreMode =>
|
||||
{
|
||||
switch (scoreMode.NewValue)
|
||||
{
|
||||
case ScoringMode.Standardised:
|
||||
RequiredDisplayDigits.Value = 6;
|
||||
break;
|
||||
|
||||
case ScoringMode.Classic:
|
||||
RequiredDisplayDigits.Value = 8;
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(scoreMode));
|
||||
}
|
||||
}, true);
|
||||
}
|
||||
|
||||
private IScoreCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IScoreCounter;
|
||||
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
skinnedCounter?.RequiredDisplayDigits.BindTo(RequiredDisplayDigits);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,7 +14,6 @@ using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
@ -34,21 +33,16 @@ namespace osu.Game.Screens.Play
|
||||
public float TopScoringElementsHeight { get; private set; }
|
||||
|
||||
public readonly KeyCounterDisplay KeyCounter;
|
||||
public readonly SkinnableComboCounter ComboCounter;
|
||||
public readonly SkinnableScoreCounter ScoreCounter;
|
||||
public readonly SkinnableAccuracyCounter AccuracyCounter;
|
||||
public readonly SkinnableHealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
public readonly ModDisplay ModDisplay;
|
||||
public readonly HitErrorDisplay HitErrorDisplay;
|
||||
public readonly HoldForMenuButton HoldToQuit;
|
||||
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||
public readonly FailingLayer FailingLayer;
|
||||
|
||||
public Bindable<bool> ShowHealthbar = new Bindable<bool>(true);
|
||||
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
private readonly HealthProcessor healthProcessor;
|
||||
private readonly DrawableRuleset drawableRuleset;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
@ -76,10 +70,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private IEnumerable<Drawable> hideTargets => new Drawable[] { visibilityContainer, KeyCounter, topRightElements };
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, HealthProcessor healthProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
public HUDOverlay(DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
this.healthProcessor = healthProcessor;
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
this.mods = mods;
|
||||
|
||||
@ -87,7 +79,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FailingLayer = CreateFailingLayer(),
|
||||
CreateFailingLayer(),
|
||||
visibilityContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -106,8 +98,8 @@ namespace osu.Game.Screens.Play
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
AccuracyCounter = CreateAccuracyCounter(),
|
||||
ScoreCounter = CreateScoreCounter(),
|
||||
ComboCounter = CreateComboCounter(),
|
||||
HitErrorDisplay = CreateHitErrorDisplayOverlay(),
|
||||
CreateComboCounter(),
|
||||
CreateHitErrorDisplayOverlay(),
|
||||
}
|
||||
},
|
||||
},
|
||||
@ -159,12 +151,6 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
if (scoreProcessor != null)
|
||||
BindScoreProcessor(scoreProcessor);
|
||||
|
||||
if (healthProcessor != null)
|
||||
BindHealthProcessor(healthProcessor);
|
||||
|
||||
if (drawableRuleset != null)
|
||||
{
|
||||
BindDrawableRuleset(drawableRuleset);
|
||||
@ -276,13 +262,13 @@ namespace osu.Game.Screens.Play
|
||||
Progress.BindDrawableRuleset(drawableRuleset);
|
||||
}
|
||||
|
||||
protected virtual SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter();
|
||||
protected SkinnableAccuracyCounter CreateAccuracyCounter() => new SkinnableAccuracyCounter();
|
||||
|
||||
protected virtual SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
|
||||
protected SkinnableScoreCounter CreateScoreCounter() => new SkinnableScoreCounter();
|
||||
|
||||
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
||||
protected SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
||||
|
||||
protected virtual SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
|
||||
protected SkinnableHealthDisplay CreateHealthDisplay() => new SkinnableHealthDisplay();
|
||||
|
||||
protected virtual FailingLayer CreateFailingLayer() => new FailingLayer
|
||||
{
|
||||
@ -315,32 +301,10 @@ namespace osu.Game.Screens.Play
|
||||
AutoSizeAxes = Axes.Both,
|
||||
};
|
||||
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(scoreProcessor, drawableRuleset?.FirstAvailableHitWindows);
|
||||
protected virtual HitErrorDisplay CreateHitErrorDisplayOverlay() => new HitErrorDisplay(drawableRuleset?.FirstAvailableHitWindows);
|
||||
|
||||
protected virtual PlayerSettingsOverlay CreatePlayerSettingsOverlay() => new PlayerSettingsOverlay();
|
||||
|
||||
protected virtual void BindScoreProcessor(ScoreProcessor processor)
|
||||
{
|
||||
ScoreCounter?.Current.BindTo(processor.TotalScore);
|
||||
AccuracyCounter?.Current.BindTo(processor.Accuracy);
|
||||
ComboCounter?.Current.BindTo(processor.Combo);
|
||||
|
||||
if (HealthDisplay is IHealthDisplay shd)
|
||||
{
|
||||
processor.NewJudgement += judgement =>
|
||||
{
|
||||
if (judgement.IsHit && judgement.Type != HitResult.IgnoreHit)
|
||||
shd.Flash(judgement);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void BindHealthProcessor(HealthProcessor processor)
|
||||
{
|
||||
HealthDisplay?.BindHealthProcessor(processor);
|
||||
FailingLayer?.BindHealthProcessor(processor);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
|
@ -203,9 +203,13 @@ namespace osu.Game.Screens.Play
|
||||
ScoreProcessor.ApplyBeatmap(playableBeatmap);
|
||||
ScoreProcessor.Mods.BindTo(Mods);
|
||||
|
||||
dependencies.CacheAs(ScoreProcessor);
|
||||
|
||||
HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime);
|
||||
HealthProcessor.ApplyBeatmap(playableBeatmap);
|
||||
|
||||
dependencies.CacheAs(HealthProcessor);
|
||||
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
@ -341,7 +345,7 @@ namespace osu.Game.Screens.Play
|
||||
// display the cursor above some HUD elements.
|
||||
DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
|
||||
DrawableRuleset.ResumeOverlay?.CreateProxy() ?? new Container(),
|
||||
HUDOverlay = new HUDOverlay(ScoreProcessor, HealthProcessor, DrawableRuleset, Mods.Value)
|
||||
HUDOverlay = new HUDOverlay(DrawableRuleset, Mods.Value)
|
||||
{
|
||||
HoldToQuit =
|
||||
{
|
||||
@ -541,8 +545,10 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
// if the score is ready for display but results screen has not been pushed yet (e.g. storyboard is still playing beyond gameplay), then transition to results screen instead of exiting.
|
||||
if (prepareScoreForDisplayTask != null)
|
||||
if (prepareScoreForDisplayTask != null && completionProgressDelegate == null)
|
||||
{
|
||||
updateCompletionState(true);
|
||||
}
|
||||
}
|
||||
|
||||
this.Exit();
|
||||
|
@ -28,6 +28,7 @@ using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Screens.Ranking.Expanded;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -286,7 +287,7 @@ namespace osu.Game.Screens.Select
|
||||
Margin = new MarginPadding { Top = 10 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = getMapper(metadata)
|
||||
Child = getMapper(metadata),
|
||||
},
|
||||
infoLabelContainer = new FillFlowContainer
|
||||
{
|
||||
@ -406,24 +407,20 @@ namespace osu.Game.Screens.Select
|
||||
});
|
||||
}
|
||||
|
||||
private OsuSpriteText[] getMapper(BeatmapMetadata metadata)
|
||||
private Drawable getMapper(BeatmapMetadata metadata)
|
||||
{
|
||||
if (string.IsNullOrEmpty(metadata.Author?.Username))
|
||||
return Array.Empty<OsuSpriteText>();
|
||||
if (metadata.Author == null)
|
||||
return Empty();
|
||||
|
||||
return new[]
|
||||
return new LinkFlowContainer(s =>
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "mapped by ",
|
||||
Font = OsuFont.GetFont(size: 15),
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = metadata.Author.Username,
|
||||
Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15),
|
||||
}
|
||||
};
|
||||
s.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 15);
|
||||
}).With(d =>
|
||||
{
|
||||
d.AutoSizeAxes = Axes.Both;
|
||||
d.AddText("mapped by ");
|
||||
d.AddUserLink(metadata.Author);
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -71,6 +71,9 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
case SortMode.Author:
|
||||
return string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
case SortMode.Source:
|
||||
return string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.OrdinalIgnoreCase);
|
||||
|
||||
case SortMode.DateAdded:
|
||||
return otherSet.BeatmapSet.DateAdded.CompareTo(BeatmapSet.DateAdded);
|
||||
|
||||
|
@ -28,7 +28,10 @@ namespace osu.Game.Screens.Select.Filter
|
||||
[Description("Rank Achieved")]
|
||||
RankAchieved,
|
||||
|
||||
[Description("Source")]
|
||||
Source,
|
||||
|
||||
[Description("Title")]
|
||||
Title
|
||||
Title,
|
||||
}
|
||||
}
|
||||
|
@ -4,14 +4,13 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyAccuracyCounter : PercentageCounter, IAccuracyCounter, ISkinnableComponent
|
||||
public class LegacyAccuracyCounter : GameplayAccuracyCounter, ISkinnableComponent
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
|
||||
|
@ -16,7 +16,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyHealthDisplay : CompositeDrawable, IHealthDisplay, ISkinnableComponent
|
||||
public class LegacyHealthDisplay : HealthDisplay
|
||||
{
|
||||
private const double epic_cutoff = 0.5;
|
||||
|
||||
@ -28,12 +28,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
private bool isNewStyle;
|
||||
|
||||
public Bindable<double> Current { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
public LegacyHealthDisplay(Skin skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
@ -83,7 +77,7 @@ namespace osu.Game.Skinning
|
||||
marker.Position = fill.Position + new Vector2(fill.DrawWidth, isNewStyle ? fill.DrawHeight / 2 : 0);
|
||||
}
|
||||
|
||||
public void Flash(JudgementResult result) => marker.Flash(result);
|
||||
protected override void Flash(JudgementResult result) => marker.Flash(result);
|
||||
|
||||
private static Texture getTexture(Skin skin, string name) => skin.GetTexture($"scorebar-{name}");
|
||||
|
||||
@ -254,7 +248,7 @@ namespace osu.Game.Skinning
|
||||
Main.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out);
|
||||
}
|
||||
|
||||
public class LegacyHealthPiece : CompositeDrawable, IHealthDisplay
|
||||
public class LegacyHealthPiece : CompositeDrawable
|
||||
{
|
||||
public Bindable<double> Current { get; } = new Bindable<double>();
|
||||
|
||||
|
@ -1,24 +1,20 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyScoreCounter : ScoreCounter, ISkinnableComponent
|
||||
public class LegacyScoreCounter : GameplayScoreCounter, ISkinnableComponent
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override Easing RollingEasing => Easing.Out;
|
||||
|
||||
public new Bindable<double> Current { get; } = new Bindable<double>();
|
||||
|
||||
public LegacyScoreCounter(ISkin skin)
|
||||
: base(6)
|
||||
{
|
||||
@ -27,9 +23,6 @@ namespace osu.Game.Skinning
|
||||
|
||||
this.skin = skin;
|
||||
|
||||
// base class uses int for display, but externally we bind to ScoreProcessor as a double for now.
|
||||
Current.BindValueChanged(v => base.Current.Value = (int)v.NewValue);
|
||||
|
||||
Scale = new Vector2(0.96f);
|
||||
Margin = new MarginPadding(10);
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -46,7 +45,7 @@ namespace osu.Game.Tests.Visual
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
{
|
||||
Clock.ControlPointInfo = e.NewValue.Beatmap.ControlPointInfo;
|
||||
Clock.ChangeSource((IAdjustableClock)e.NewValue.Track ?? new StopwatchClock());
|
||||
Clock.ChangeSource(e.NewValue.Track);
|
||||
Clock.ProcessFrame();
|
||||
}
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.506.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.507.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
|
||||
<PackageReference Include="Sentry" Version="3.3.4" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.2" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.506.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.507.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.422.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.506.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.507.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user