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Merge branch 'master' into ruleset-shaders
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commit
e72f28f739
@ -10,12 +10,14 @@ using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.OpenGL.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Testing;
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using osu.Game.Audio;
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using osu.Game.Audio;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Skins
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namespace osu.Game.Tests.Skins
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{
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{
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[HeadlessTest]
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public class TestSceneSkinProvidingContainer : OsuTestScene
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public class TestSceneSkinProvidingContainer : OsuTestScene
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{
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{
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/// <summary>
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/// <summary>
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@ -11,11 +11,9 @@ using osu.Game.Online.Solo;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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