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Merge pull request #21504 from Feodor0090/skin-fonts

Allow to change font of text elements
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Dean Herbert 2023-01-26 16:44:14 +09:00 committed by GitHub
commit e6f17b9a5e
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4 changed files with 54 additions and 11 deletions

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@ -3,6 +3,7 @@
#nullable disable #nullable disable
using System.ComponentModel;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics namespace osu.Game.Graphics
@ -115,6 +116,8 @@ namespace osu.Game.Graphics
{ {
Venera, Venera,
Torus, Torus,
[Description("Torus (alternate)")]
TorusAlternate, TorusAlternate,
Inter, Inter,
} }

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@ -11,12 +11,11 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions; using osu.Framework.Extensions;
using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Extensions.LocalisationExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Extensions; using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Localisation; using osu.Game.Localisation;
using osu.Game.Resources.Localisation.Web; using osu.Game.Resources.Localisation.Web;
@ -24,10 +23,8 @@ using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Skinning.Components namespace osu.Game.Skinning.Components
{ {
[UsedImplicitly] [UsedImplicitly]
public partial class BeatmapAttributeText : Container, ISkinnableDrawable public partial class BeatmapAttributeText : FontAdjustableSkinComponent
{ {
public bool UsesFixedAnchor { get; set; }
[SettingSource("Attribute", "The attribute to be displayed.")] [SettingSource("Attribute", "The attribute to be displayed.")]
public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating); public Bindable<BeatmapAttribute> Attribute { get; } = new Bindable<BeatmapAttribute>(BeatmapAttribute.StarRating);
@ -67,7 +64,6 @@ namespace osu.Game.Skinning.Components
{ {
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft, Origin = Anchor.CentreLeft,
Font = OsuFont.Default.With(size: 40)
} }
}; };
} }
@ -122,6 +118,8 @@ namespace osu.Game.Skinning.Components
text.Text = LocalisableString.Format(numberedTemplate, args); text.Text = LocalisableString.Format(numberedTemplate, args);
} }
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
} }
public enum BeatmapAttribute public enum BeatmapAttribute

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@ -4,7 +4,7 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -12,17 +12,16 @@ using osu.Game.Graphics.Sprites;
namespace osu.Game.Skinning.Components namespace osu.Game.Skinning.Components
{ {
[UsedImplicitly] [UsedImplicitly]
public partial class TextElement : Container, ISkinnableDrawable public partial class TextElement : FontAdjustableSkinComponent
{ {
public bool UsesFixedAnchor { get; set; }
[SettingSource("Text", "The text to be displayed.")] [SettingSource("Text", "The text to be displayed.")]
public Bindable<string> Text { get; } = new Bindable<string>("Circles!"); public Bindable<string> Text { get; } = new Bindable<string>("Circles!");
private readonly OsuSpriteText text;
public TextElement() public TextElement()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
OsuSpriteText text;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
text = new OsuSpriteText text = new OsuSpriteText
@ -34,5 +33,7 @@ namespace osu.Game.Skinning.Components
}; };
text.Current.BindTo(Text); text.Current.BindTo(Text);
} }
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
} }
} }

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics;
namespace osu.Game.Skinning
{
/// <summary>
/// A skin component that contains text and allows the user to choose its font.
/// </summary>
public abstract partial class FontAdjustableSkinComponent : Container, ISkinnableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Font", "The font to use.")]
public Bindable<Typeface> Font { get; } = new Bindable<Typeface>(Typeface.Torus);
/// <summary>
/// Implement to apply the user font selection to one or more components.
/// </summary>
protected abstract void SetFont(FontUsage font);
protected override void LoadComplete()
{
base.LoadComplete();
Font.BindValueChanged(e =>
{
// We only have bold weight for venera, so let's force that.
FontWeight fontWeight = e.NewValue == Typeface.Venera ? FontWeight.Bold : FontWeight.Regular;
FontUsage f = OsuFont.GetFont(e.NewValue, weight: fontWeight);
SetFont(f);
}, true);
}
}
}