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Remove mention of clock being nullable in IBeatSyncProvider
Co-authored-by: Susko3 <Susko3@protonmail.com>
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@ -22,7 +22,7 @@ namespace osu.Game.Beatmaps
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ControlPointInfo? ControlPoints { get; }
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/// <summary>
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/// Access a clock currently responsible for providing beat sync. If <c>null</c>, no current provider is available.
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/// Access a clock currently responsible for providing beat sync.
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/// </summary>
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IClock Clock { get; }
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}
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