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Force tournament client to run in windowed mode
We generally haven't tested in other modes, and it doesn't really make sense as you wouldn't be able to use it in a meaningful way otherwise. - [ ] Test on windows.
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@ -31,6 +31,7 @@ namespace osu.Game.Tournament
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public static readonly Color4 TEXT_COLOUR = Color4Extensions.FromHex("#fff");
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private Drawable heightWarning;
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private Bindable<Size> windowSize;
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private Bindable<WindowMode> windowMode;
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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@ -43,6 +44,12 @@ namespace osu.Game.Tournament
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heightWarning.Alpha = size.NewValue.Width < minWidth ? 1 : 0;
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}), true);
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windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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windowMode.BindValueChanged(mode => ScheduleAfterChildren(() =>
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{
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windowMode.Value = WindowMode.Windowed;
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}), true);
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AddRange(new[]
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{
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new Container
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