From e6b669db8e62c5d25c1db41d4285b2ab8b3a2ced Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Aug 2022 14:14:44 +0900 Subject: [PATCH] Elaborate with example of `GameplayClockContainer` managing its own `Stop` state --- osu.Game/Screens/Play/GameplayClockContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index f3dcf1a64c..a00ae27781 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -88,6 +88,7 @@ namespace osu.Game.Screens.Play isPaused.Value = false; // the clock may be stopped via internal means (ie. not via `IsPaused`). + // see Reset() calling `GameplayClock.Stop()` as one example. if (!GameplayClock.IsRunning) { // Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time