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https://github.com/ppy/osu.git
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Merge pull request #23438 from smoogipoo/remove-dynamic-compile-attribute
Remove usages of `[ExcludeFromDynamicCompile]`
This commit is contained in:
commit
e69152fd14
@ -1,12 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Testing;
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using Realms;
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namespace osu.Game.Beatmaps
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{
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[ExcludeFromDynamicCompile]
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[MapTo("BeatmapDifficulty")]
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public class BeatmapDifficulty : EmbeddedObject, IBeatmapDifficultyInfo
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{
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@ -12,7 +12,6 @@ using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Collections;
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using osu.Game.Database;
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@ -28,7 +27,6 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapImporter : RealmArchiveModelImporter<BeatmapSetInfo>
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
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@ -6,7 +6,6 @@ using System.Diagnostics;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Collections;
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using osu.Game.Database;
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@ -27,7 +26,6 @@ namespace osu.Game.Beatmaps
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/// <remarks>
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/// There are some legacy fields in this model which are not persisted to realm. These are isolated in a code region within the class and should eventually be migrated to `Beatmap`.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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[Serializable]
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[MapTo("Beatmap")]
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public class BeatmapInfo : RealmObject, IHasGuidPrimaryKey, IBeatmapInfo, IEquatable<BeatmapInfo>
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@ -15,7 +15,6 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.Extensions;
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@ -33,7 +32,6 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// Handles general operations related to global beatmap management.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapManager : ModelManager<BeatmapSetInfo>, IModelImporter<BeatmapSetInfo>, IWorkingBeatmapCache
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{
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public ITrackStore BeatmapTrackStore { get; }
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@ -4,7 +4,6 @@
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using System;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Models;
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using osu.Game.Users;
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using osu.Game.Utils;
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@ -23,7 +22,6 @@ namespace osu.Game.Beatmaps
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///
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/// Note that difficulty name is not stored in this metadata but in <see cref="BeatmapInfo"/>.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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[Serializable]
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[MapTo("BeatmapMetadata")]
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public class BeatmapMetadata : RealmObject, IBeatmapMetadataInfo, IDeepCloneable<BeatmapMetadata>
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Extensions;
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using osu.Game.Models;
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@ -17,7 +16,6 @@ namespace osu.Game.Beatmaps
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/// <summary>
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/// A realm model containing metadata for a beatmap set (containing multiple <see cref="BeatmapInfo"/>s).
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/// </summary>
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[ExcludeFromDynamicCompile]
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[MapTo("BeatmapSet")]
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public class BeatmapSetInfo : RealmObject, IHasGuidPrimaryKey, IHasRealmFiles, ISoftDelete, IEquatable<BeatmapSetInfo>, IBeatmapSetInfo
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{
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@ -13,7 +13,6 @@ using osu.Framework.Development;
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using osu.Framework.IO.Network;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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@ -30,7 +29,6 @@ namespace osu.Game.Beatmaps
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/// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to <see cref="cache_database_name"/>) will be downloaded if not already present locally.
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/// This will always be checked before doing a second online query to get required metadata.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class BeatmapUpdaterMetadataLookup : IDisposable
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{
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private readonly IAPIProvider api;
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@ -16,7 +16,6 @@ using osu.Framework.Audio.Track;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -25,7 +24,6 @@ using osu.Game.Storyboards;
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namespace osu.Game.Beatmaps
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{
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[ExcludeFromDynamicCompile]
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public abstract class WorkingBeatmap : IWorkingBeatmap
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{
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public readonly BeatmapInfo BeatmapInfo;
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@ -17,7 +17,6 @@ using osu.Framework.Lists;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Statistics;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO;
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@ -121,7 +120,6 @@ namespace osu.Game.Beatmaps
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#endregion
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[ExcludeFromDynamicCompile]
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private class BeatmapManagerWorkingBeatmap : WorkingBeatmap
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{
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[NotNull]
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@ -4,11 +4,9 @@
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#nullable disable
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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namespace osu.Game.Configuration
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{
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[ExcludeFromDynamicCompile]
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public class DevelopmentOsuConfigManager : OsuConfigManager
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{
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protected override string Filename => base.Filename.Replace(".ini", ".dev.ini");
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@ -12,7 +12,6 @@ using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.Drawables.Cards;
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using osu.Game.Input;
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using osu.Game.Input.Bindings;
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@ -26,7 +25,6 @@ using osu.Game.Skinning;
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namespace osu.Game.Configuration
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{
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[ExcludeFromDynamicCompile]
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public class OsuConfigManager : IniConfigManager<OsuSetting>, IGameplaySettings
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{
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public OsuConfigManager(Storage storage)
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@ -8,7 +8,6 @@ using osu.Framework.Extensions;
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using osu.Framework.IO.Stores;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Extensions;
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using osu.Game.IO;
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using osu.Game.Models;
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@ -19,7 +18,6 @@ namespace osu.Game.Database
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/// <summary>
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/// Handles the storing of files to the file system (and database) backing.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class RealmFileStore
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{
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private readonly RealmAccess realm;
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@ -1,13 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Testing;
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using osu.Game.IO;
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using Realms;
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namespace osu.Game.Models
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{
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[ExcludeFromDynamicCompile]
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[MapTo("File")]
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public class RealmFile : RealmObject, IFileInfo
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{
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@ -3,14 +3,12 @@
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.IO;
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using Realms;
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namespace osu.Game.Models
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{
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[ExcludeFromDynamicCompile]
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public class RealmNamedFileUsage : EmbeddedObject, INamedFile, INamedFileUsage
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{
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public RealmFile File { get; set; } = null!;
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@ -10,12 +10,10 @@ using osu.Game.Graphics.Sprites;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Graphics;
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namespace osu.Game.Overlays.Settings
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{
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[ExcludeFromDynamicCompile]
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public abstract partial class SettingsSubsection : FillFlowContainer, IFilterable
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{
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protected override Container<Drawable> Content => FlowContent;
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@ -10,7 +10,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Extensions;
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using osu.Game.Rulesets.UI;
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@ -21,7 +20,6 @@ namespace osu.Game.Rulesets.Mods
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/// <summary>
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/// The base class for gameplay modifiers.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public abstract class Mod : IMod, IEquatable<Mod>, IDeepCloneable<Mod>
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{
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[JsonIgnore]
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@ -12,7 +12,6 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.IO.Stores;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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@ -34,7 +33,6 @@ using osu.Game.Users;
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namespace osu.Game.Rulesets
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{
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[ExcludeFromDynamicCompile]
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public abstract class Ruleset
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{
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public RulesetInfo RulesetInfo { get; }
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@ -3,13 +3,11 @@
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Difficulty;
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using Realms;
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namespace osu.Game.Rulesets
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{
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[ExcludeFromDynamicCompile]
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[MapTo("Ruleset")]
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public class RulesetInfo : RealmObject, IEquatable<RulesetInfo>, IComparable<RulesetInfo>, IRulesetInfo
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{
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@ -7,7 +7,6 @@ using System.Linq;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Models;
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@ -25,7 +24,6 @@ namespace osu.Game.Scoring
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/// <summary>
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/// A realm model containing metadata for a single score.
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/// </summary>
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[ExcludeFromDynamicCompile]
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[MapTo("Score")]
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public class ScoreInfo : RealmObject, IHasGuidPrimaryKey, IHasRealmFiles, ISoftDelete, IEquatable<ScoreInfo>, IScoreInfo
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{
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@ -5,7 +5,6 @@ using System;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.Models;
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@ -13,7 +12,6 @@ using Realms;
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namespace osu.Game.Skinning
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{
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[ExcludeFromDynamicCompile]
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[MapTo("Skin")]
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[JsonObject(MemberSerialization.OptIn)]
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public class SkinInfo : RealmObject, IHasRealmFiles, IEquatable<SkinInfo>, IHasGuidPrimaryKey, ISoftDelete, IHasNamedFiles
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@ -18,7 +18,6 @@ using osu.Framework.Graphics.Rendering;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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@ -36,7 +35,6 @@ namespace osu.Game.Skinning
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/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
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/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
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/// </remarks>
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[ExcludeFromDynamicCompile]
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public class SkinManager : ModelManager<SkinInfo>, ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>
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{
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/// <summary>
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@ -36,7 +36,6 @@ using osu.Game.Tests.Rulesets;
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namespace osu.Game.Tests.Visual
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{
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[ExcludeFromDynamicCompile]
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public abstract partial class OsuTestScene : TestScene
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{
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[Cached]
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