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Merge pull request #35802 from Xiragi/gameplay-cursor-size-change
Fix cursor trail detaching from cursor when adjusting cursor scale
This commit is contained in:
@@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Skinning;
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using osu.Game.Tests.Visual;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public partial class TestSceneGameplayCursorSizeChange : PlayerTestScene
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{
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private const float initial_cursor_size = 1f;
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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[Resolved]
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private SkinManager? skins { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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if (skins != null) skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo;
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}
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("Set gameplay cursor size: 1", () => LocalConfig.SetValue(OsuSetting.GameplayCursorSize, initial_cursor_size));
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AddStep("resume player", () => Player.GameplayClockContainer.Start());
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AddUntilStep("clock running", () => Player.GameplayClockContainer.IsRunning);
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}
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[Test]
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public void TestPausedChangeCursorSize()
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{
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddStep("move cursor to top left", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft));
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AddStep("move cursor to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre));
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AddStep("move cursor to top right", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopRight));
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AddStep("press escape", () => InputManager.Key(Key.Escape));
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AddSliderStep("cursor size", 0.1f, 2f, 1f, v => LocalConfig.SetValue(OsuSetting.GameplayCursorSize, v));
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}
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
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}
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}
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@@ -49,6 +49,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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/// </summary>
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protected bool AllowPartRotation { get; set; }
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private Vector2 cursorScale;
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public Vector2 CursorScale
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{
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get => cursorScale;
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set
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{
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cursorScale = value;
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Invalidate(Invalidation.DrawNode);
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}
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}
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/// <summary>
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/// The trail part texture origin.
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/// </summary>
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@@ -233,6 +245,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private float time;
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private float fadeExponent;
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private float angle;
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private Vector2 cursorScale;
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private readonly TrailPart[] parts = new TrailPart[max_sprites];
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private Vector2 originPosition;
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@@ -253,6 +266,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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time = Source.time;
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fadeExponent = Source.FadeExponent;
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angle = Source.AllowPartRotation ? float.DegreesToRadians(Source.PartRotation) : 0;
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cursorScale = Source.cursorScale;
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originPosition = Vector2.Zero;
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@@ -307,7 +321,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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vertexBatch.Add(new TexturedTrailVertex
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{
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Position = rotateAround(
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new Vector2(part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X, part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y),
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new Vector2(
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part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X * cursorScale.X,
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part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y * cursorScale.Y),
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part.Position, sin, cos),
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TexturePosition = textureRect.BottomLeft,
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TextureRect = new Vector4(0, 0, 1, 1),
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@@ -318,8 +334,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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vertexBatch.Add(new TexturedTrailVertex
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{
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Position = rotateAround(
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new Vector2(part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X,
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part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y), part.Position, sin, cos),
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new Vector2(
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part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X * cursorScale.X,
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part.Position.Y + texture.DisplayHeight * (1 - originPosition.Y) * part.Scale.Y * cursorScale.Y),
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part.Position, sin, cos),
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TexturePosition = textureRect.BottomRight,
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TextureRect = new Vector4(0, 0, 1, 1),
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Colour = DrawColourInfo.Colour.BottomRight.Linear,
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@@ -329,7 +347,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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vertexBatch.Add(new TexturedTrailVertex
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{
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Position = rotateAround(
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new Vector2(part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X, part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y),
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new Vector2(
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part.Position.X + texture.DisplayWidth * (1 - originPosition.X) * part.Scale.X * cursorScale.X,
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part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y * cursorScale.Y),
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part.Position, sin, cos),
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TexturePosition = textureRect.TopRight,
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TextureRect = new Vector4(0, 0, 1, 1),
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@@ -340,7 +360,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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vertexBatch.Add(new TexturedTrailVertex
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{
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Position = rotateAround(
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new Vector2(part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X, part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y),
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new Vector2(
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part.Position.X - texture.DisplayWidth * originPosition.X * part.Scale.X * cursorScale.X,
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part.Position.Y - texture.DisplayHeight * originPosition.Y * part.Scale.Y * cursorScale.Y),
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part.Position, sin, cos),
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TexturePosition = textureRect.TopLeft,
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TextureRect = new Vector4(0, 0, 1, 1),
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@@ -64,8 +64,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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var newScale = new Vector2(e.NewValue);
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rippleVisualiser.CursorScale = newScale;
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cursorTrail.Scale = newScale;
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updateTrailScale();
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}, true);
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cursorTrail.OnSkinChanged += updateTrailScale;
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}
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private void updateTrailScale()
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{
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if (cursorTrail.Drawable is CursorTrail trail) trail.CursorScale = new Vector2(ActiveCursor.CursorScale.Value);
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}
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private int downCount;
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