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Update new usages of "soft" to use the new constant
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@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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if (slider is null) return;
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sample = new HitSampleInfo("hitwhistle", "soft", volume: 70);
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sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70);
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slider.Samples.Add(sample.With());
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});
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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StartTime = 100,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
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}
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};
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hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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@ -100,13 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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AddStep("seek past hit", () => manualClock.CurrentTime = 200);
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AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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}
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[Test]
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@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
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EndTime = 1100,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft")
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
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}
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};
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drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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@ -192,18 +192,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
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});
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
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AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
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AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft");
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft");
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checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
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checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
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}
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[Test]
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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Editing
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Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
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Samples = new List<HitSampleInfo>
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{
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft", volume: 60)
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new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT, volume: 60)
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}
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});
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});
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@ -67,14 +67,14 @@ namespace osu.Game.Tests.Visual.Editing
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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hitObjectHasSampleBank(1, "soft");
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
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AddStep("remove clap addition", () => InputManager.Key(Key.R));
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hitObjectHasSampleBank(0, "normal");
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hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
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hitObjectHasSampleBank(1, "soft");
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hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
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hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
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}
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@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
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public void TestUndo()
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{
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clickSamplePiece(1);
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samplePopoverHasSingleBank("soft");
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samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
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samplePopoverHasSingleVolume(60);
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setVolumeViaPopover(90);
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@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.Editing
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{
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for (int i = 0; i < h.Samples.Count; i++)
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{
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h.Samples[i] = h.Samples[i].With(newBank: "soft");
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h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
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}
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}
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});
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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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StartTime = t += spacing,
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Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, "soft") },
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Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT) },
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},
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});
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