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mirror of https://github.com/ppy/osu.git synced 2025-01-26 19:32:55 +08:00

Update new usages of "soft" to use the new constant

This commit is contained in:
Dean Herbert 2023-05-24 14:04:10 +09:00
parent 298989ffd2
commit e68ba6366c
4 changed files with 19 additions and 19 deletions

View File

@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
{ {
if (slider is null) return; if (slider is null) return;
sample = new HitSampleInfo("hitwhistle", "soft", volume: 70); sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70);
slider.Samples.Add(sample.With()); slider.Samples.Add(sample.With());
}); });

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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
StartTime = 100, StartTime = 100,
Samples = new List<HitSampleInfo> Samples = new List<HitSampleInfo>
{ {
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
} }
}; };
hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); hit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@ -100,13 +100,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
}); });
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>); AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
AddStep("seek past hit", () => manualClock.CurrentTime = 200); AddStep("seek past hit", () => manualClock.CurrentTime = 200);
AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>); AddAssert("most valid object is hit", () => triggerSource.GetMostValidObject(), Is.InstanceOf<Hit>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
} }
[Test] [Test]
@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
EndTime = 1100, EndTime = 1100,
Samples = new List<HitSampleInfo> Samples = new List<HitSampleInfo>
{ {
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft") new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT)
} }
}; };
drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); drumRoll.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@ -192,18 +192,18 @@ namespace osu.Game.Rulesets.Taiko.Tests
}); });
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>); AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600); AddStep("seek to middle of drum roll", () => manualClock.CurrentTime = 600);
AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>); AddAssert("most valid object is drum roll tick", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRollTick>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200); AddStep("seek past drum roll", () => manualClock.CurrentTime = 1200);
AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>); AddAssert("most valid object is drum roll", () => triggerSource.GetMostValidObject(), Is.InstanceOf<DrumRoll>);
checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, "soft"); checkSound(HitType.Centre, HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT);
checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, "soft"); checkSound(HitType.Rim, HitSampleInfo.HIT_CLAP, HitSampleInfo.BANK_SOFT);
} }
[Test] [Test]

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@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Editing
Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2, Position = (OsuPlayfield.BASE_SIZE + new Vector2(100, 0)) / 2,
Samples = new List<HitSampleInfo> Samples = new List<HitSampleInfo>
{ {
new HitSampleInfo(HitSampleInfo.HIT_NORMAL, "soft", volume: 60) new HitSampleInfo(HitSampleInfo.HIT_NORMAL, HitSampleInfo.BANK_SOFT, volume: 60)
} }
}); });
}); });
@ -67,14 +67,14 @@ namespace osu.Game.Tests.Visual.Editing
hitObjectHasSampleBank(0, "normal"); hitObjectHasSampleBank(0, "normal");
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
hitObjectHasSampleBank(1, "soft"); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP);
AddStep("remove clap addition", () => InputManager.Key(Key.R)); AddStep("remove clap addition", () => InputManager.Key(Key.R));
hitObjectHasSampleBank(0, "normal"); hitObjectHasSampleBank(0, "normal");
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
hitObjectHasSampleBank(1, "soft"); hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL); hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL);
} }
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
public void TestUndo() public void TestUndo()
{ {
clickSamplePiece(1); clickSamplePiece(1);
samplePopoverHasSingleBank("soft"); samplePopoverHasSingleBank(HitSampleInfo.BANK_SOFT);
samplePopoverHasSingleVolume(60); samplePopoverHasSingleVolume(60);
setVolumeViaPopover(90); setVolumeViaPopover(90);
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual.Editing
{ {
for (int i = 0; i < h.Samples.Count; i++) for (int i = 0; i < h.Samples.Count; i++)
{ {
h.Samples[i] = h.Samples[i].With(newBank: "soft"); h.Samples[i] = h.Samples[i].With(newBank: HitSampleInfo.BANK_SOFT);
} }
} }
}); });

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@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
StartTime = t += spacing, StartTime = t += spacing,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }), Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, "soft") }, Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, HitSampleInfo.BANK_SOFT) },
}, },
}); });