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Tweak visuals further

This commit is contained in:
Bartłomiej Dach 2024-03-15 11:38:51 +01:00
parent 51568ba06a
commit e6883b8418
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@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(padding),
Spacing = new Vector2(padding),
Spacing = new Vector2(20),
},
settingsScroll = new OsuScrollContainer
{
@ -269,9 +269,12 @@ namespace osu.Game.Screens.Play
content.ScaleTo(0.7f);
contentIn();
const double metadata_delay = 750;
MetadataInfo.Delay(750).FadeIn(500, Easing.OutQuint);
contentIn();
MetadataInfo.Delay(metadata_delay).FadeIn(500, Easing.OutQuint);
disclaimers.Delay(metadata_delay).FadeInFromZero(500, Easing.Out)
.MoveToX(0, 500, Easing.OutQuint);
// after an initial delay, start the debounced load check.
// this will continue to execute even after resuming back on restart.
@ -449,8 +452,6 @@ namespace osu.Game.Screens.Play
content.FadeInFromZero(500, Easing.OutQuint);
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
disclaimers.FadeInFromZero(500, Easing.Out)
.MoveToX(0, 500, Easing.OutQuint);
settingsScroll.FadeInFromZero(500, Easing.Out)
.MoveToX(0, 500, Easing.OutQuint);