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Add localisation support for all new strings
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5dc3805005
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@ -19,6 +19,16 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString Clear => new TranslatableString(getKey(@"clear"), @"Clear");
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/// <summary>
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/// "Back"
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/// </summary>
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public static LocalisableString Back => new TranslatableString(getKey(@"back"), @"Back");
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/// <summary>
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/// "Finish"
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/// </summary>
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public static LocalisableString Finish => new TranslatableString(getKey(@"finish"), @"Finish");
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/// <summary>
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/// "Enabled"
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/// </summary>
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58
osu.Game/Localisation/FirstRunSetupOverlayStrings.cs
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58
osu.Game/Localisation/FirstRunSetupOverlayStrings.cs
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@ -0,0 +1,58 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class FirstRunSetupOverlayStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.FirstRunSetupOverlay";
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/// <summary>
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/// "Get started"
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/// </summary>
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public static LocalisableString GetStarted => new TranslatableString(getKey(@"get_started"), @"Get started");
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/// <summary>
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/// "Click to resume first-run setup at any point"
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/// </summary>
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public static LocalisableString ClickToResumeFirstRunSetupAtAnyPoint => new TranslatableString(getKey(@"click_to_resume_first_run_setup_at_any_point"), @"Click to resume first-run setup at any point");
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/// <summary>
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/// "First-run setup"
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/// </summary>
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public static LocalisableString FirstRunSetup => new TranslatableString(getKey(@"first_run_setup"), @"First-run setup");
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/// <summary>
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/// "Setup osu! to suit you"
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/// </summary>
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public static LocalisableString SetupOsuToSuitYou => new TranslatableString(getKey(@"setup_osu_to_suit_you"), @"Setup osu! to suit you");
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/// <summary>
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/// "Welcome"
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/// </summary>
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public static LocalisableString Welcome => new TranslatableString(getKey(@"welcome"), @"Welcome");
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/// <summary>
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/// "Welcome to the first-run setup guide!
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///
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/// osu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!"
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/// </summary>
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public static LocalisableString WelcomeDescription => new TranslatableString(getKey(@"welcome_description"), @"Welcome to the first-run setup guide!
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osu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!");
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/// <summary>
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/// "The size of the osu! user interface size can be adjusted to your liking."
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/// </summary>
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public static LocalisableString UIScaleDescription => new TranslatableString(getKey(@"ui_scale_description"), @"The size of the osu! user interface size can be adjusted to your liking.");
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/// <summary>
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/// "Next ({0})"
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/// </summary>
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public static LocalisableString Next(LocalisableString nextStepDescription) => new TranslatableString(getKey(@"next"), @"Next ({0})", nextStepDescription);
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -59,6 +59,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString ChangeFolderLocation => new TranslatableString(getKey(@"change_folder_location"), @"Change folder location...");
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/// <summary>
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/// "Run setup wizard"
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/// </summary>
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public static LocalisableString RunSetupWizard => new TranslatableString(getKey(@"run_setup_wizard"), @"Run setup wizard");
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private static string getKey(string key) => $"{prefix}:{key}";
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}
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}
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@ -53,7 +53,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 24))
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{
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Text = "The osu! user interface size can be adjusted to your liking.",
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Text = FirstRunSetupOverlayStrings.UIScaleDescription,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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@ -22,8 +23,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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Text =
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"Welcome to the first-run setup guide!\n\nosu! is a very configurable game, and diving straight into the settings can sometimes be overwhelming. This guide will help you get the important choices out of the way to ensure a great first experience!",
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Text = FirstRunSetupOverlayStrings.WelcomeDescription,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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@ -18,6 +18,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Localisation;
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using osu.Game.Overlays.FirstRunSetup;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Screens;
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@ -58,8 +59,8 @@ namespace osu.Game.Overlays
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private readonly FirstRunStep[] steps =
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{
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new FirstRunStep(typeof(ScreenWelcome), "Welcome"),
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new FirstRunStep(typeof(ScreenUIScale), "UI Scale"),
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new FirstRunStep(typeof(ScreenWelcome), FirstRunSetupOverlayStrings.Welcome),
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new FirstRunStep(typeof(ScreenUIScale), GraphicsSettingsStrings.UIScaling),
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};
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private Container stackContainer = null!;
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@ -129,7 +130,7 @@ namespace osu.Game.Overlays
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{
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new OsuSpriteText
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{
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Text = "First run setup",
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Text = FirstRunSetupOverlayStrings.FirstRunSetup,
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Font = OsuFont.Default.With(size: 32),
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Colour = colourProvider.Content2,
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Anchor = Anchor.TopCentre,
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@ -137,7 +138,7 @@ namespace osu.Game.Overlays
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},
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new OsuTextFlowContainer
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{
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Text = "Setup osu! to suit you",
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Text = FirstRunSetupOverlayStrings.SetupOsuToSuitYou,
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Colour = colourProvider.Content1,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -184,7 +185,7 @@ namespace osu.Game.Overlays
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BackButton = new DangerousTriangleButton
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{
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Width = 200,
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Text = "Back",
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Text = CommonStrings.Back,
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Action = showLastStep,
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Enabled = { Value = false },
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},
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@ -193,7 +194,7 @@ namespace osu.Game.Overlays
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{
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RelativeSizeAxes = Axes.X,
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Width = 1,
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Text = "Get started",
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Text = FirstRunSetupOverlayStrings.GetStarted,
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Action = showNextStep
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}
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},
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@ -263,8 +264,8 @@ namespace osu.Game.Overlays
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Debug.Assert(currentStepIndex != null);
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NextButton.Text = currentStepIndex + 1 < steps.Length
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? $"Next ({steps[currentStepIndex.Value + 1].Description})"
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: "Finish";
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? FirstRunSetupOverlayStrings.Next(steps[currentStepIndex.Value + 1].Description)
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: CommonStrings.Finish;
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}
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protected override void PopIn()
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@ -286,7 +287,7 @@ namespace osu.Game.Overlays
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{
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notificationOverlay.Post(new SimpleNotification
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{
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Text = "Click here to resume initial setup at any point",
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Text = FirstRunSetupOverlayStrings.ClickToResumeFirstRunSetupAtAnyPoint,
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Icon = FontAwesome.Solid.Horse,
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Activated = () =>
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{
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@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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new SettingsButton
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{
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Text = "Run setup wizard",
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Text = GeneralSettingsStrings.RunSetupWizard,
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Action = () => firstRunSetupOverlay?.Show(),
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},
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new LanguageSettings(),
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