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Fix playfield display
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parent
b778a8d207
commit
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@ -7,20 +7,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableStrongDrumRoll : DrawableStrongHitObject
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{
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private readonly DrawableDrumRoll drumRoll;
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public DrawableStrongDrumRoll(StrongHitObject strong, DrawableDrumRoll drumRoll)
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: base(strong)
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: base(strong, drumRoll)
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{
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this.drumRoll = drumRoll;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!drumRoll.Judged)
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if (!MainObject.Judged)
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return;
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ApplyResult(r => r.Type = drumRoll.IsHit ? HitResult.Great : HitResult.Miss);
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ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
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}
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public override bool OnPressed(TaikoAction action) => false;
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@ -7,20 +7,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public class DrawableStrongDrumRollTick : DrawableStrongHitObject
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{
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private readonly DrawableDrumRollTick tick;
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public DrawableStrongDrumRollTick(StrongHitObject strong, DrawableDrumRollTick tick)
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: base(strong)
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: base(strong, tick)
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{
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this.tick = tick;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!tick.Judged)
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if (!MainObject.Judged)
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return;
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ApplyResult(r => r.Type = tick.IsHit ? HitResult.Great : HitResult.Miss);
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ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
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}
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public override bool OnPressed(TaikoAction action) => false;
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@ -15,23 +15,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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/// </summary>
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private const double second_hit_window = 30;
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private readonly DrawableHit hit;
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public DrawableHit MainObject => (DrawableHit)base.MainObject;
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public DrawableStrongHit(StrongHitObject strong, DrawableHit hit)
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: base(strong)
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: base(strong, hit)
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{
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this.hit = hit;
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}
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (!hit.Result.HasResult)
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if (!MainObject.Result.HasResult)
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{
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base.CheckForJudgements(userTriggered, timeOffset);
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return;
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}
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if (!hit.Result.IsHit)
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if (!MainObject.Result.IsHit)
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{
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ApplyResult(r => r.Type = HitResult.Miss);
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return;
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@ -44,22 +43,22 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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return;
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}
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if (Math.Abs(hit.Result.TimeOffset - timeOffset) < second_hit_window)
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if (Math.Abs(MainObject.Result.TimeOffset - timeOffset) < second_hit_window)
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ApplyResult(r => r.Type = HitResult.Great);
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}
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public override bool OnPressed(TaikoAction action)
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{
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// Don't process actions until the main hitobject is hit
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if (!hit.IsHit)
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if (!MainObject.IsHit)
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return false;
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// Don't process actions if the pressed button was released
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if (hit.HitAction == null)
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if (MainObject.HitAction == null)
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return false;
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// Don't handle invalid hit action presses
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if (!hit.HitActions.Contains(action))
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if (!MainObject.HitActions.Contains(action))
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return false;
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return UpdateJudgement(true);
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@ -7,9 +7,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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{
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public abstract class DrawableStrongHitObject : DrawableTaikoHitObject
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{
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protected DrawableStrongHitObject(StrongHitObject strong)
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public readonly DrawableHitObject MainObject;
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protected DrawableStrongHitObject(StrongHitObject strong, DrawableHitObject mainObject)
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: base(strong)
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{
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MainObject = mainObject;
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AlwaysPresent = true;
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}
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@ -232,30 +232,32 @@ namespace osu.Game.Rulesets.Taiko.UI
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if (!judgedObject.DisplayJudgement)
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return;
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if (judgementContainer.FirstOrDefault(j => j.JudgedObject == judgedObject) == null)
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switch (result.Judgement)
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{
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judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
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{
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Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
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Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre,
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RelativePositionAxes = Axes.X,
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X = result.IsHit ? judgedObject.Position.X : 0,
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});
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}
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case TaikoStrongHitJudgement _:
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if (result.IsHit)
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == ((DrawableStrongHitObject)judgedObject).MainObject)?.VisualiseSecondHit();
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break;
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default:
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judgementContainer.Add(new DrawableTaikoJudgement(result, judgedObject)
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{
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Anchor = result.IsHit ? Anchor.TopLeft : Anchor.CentreLeft,
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Origin = result.IsHit ? Anchor.BottomCentre : Anchor.Centre,
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RelativePositionAxes = Axes.X,
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X = result.IsHit ? judgedObject.Position.X : 0,
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});
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if (!result.IsHit)
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return;
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if (!result.IsHit)
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break;
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bool isRim = judgedObject.HitObject is RimHit;
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bool isRim = judgedObject.HitObject is RimHit;
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if (result.Judgement is TaikoStrongHitJudgement)
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hitExplosionContainer.Children.FirstOrDefault(e => e.JudgedObject == judgedObject)?.VisualiseSecondHit();
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else
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{
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hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
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hitExplosionContainer.Add(new HitExplosion(judgedObject, isRim));
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if (judgedObject.HitObject.Kiai)
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kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
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if (judgedObject.HitObject.Kiai)
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kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
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break;
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}
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}
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}
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