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Remove redundant code.

This commit is contained in:
rumoi 2021-12-15 12:36:45 +13:00
parent 74ea10179d
commit e662a9f0c4

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@ -66,10 +66,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)Previous[i]; OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)Previous[i];
OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)Previous[i + 1]; OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)Previous[i + 1];
double currHistoricalDecay = Math.Max(0, (history_time_max - (current.StartTime - currObj.StartTime))) / history_time_max; // scales note 0 to 1 from history to now double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now
if (currHistoricalDecay != 0)
{
currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count. currHistoricalDecay = Math.Min((double)(Previous.Count - i) / Previous.Count, currHistoricalDecay); // either we're limited by time or limited by object count.
double currDelta = currObj.StrainTime; double currDelta = currObj.StrainTime;
@ -127,7 +125,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
islandSize = 1; islandSize = 1;
} }
} }
}
return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though) return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though)
} }