diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 0532fe0223..abcd1ddbda 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -197,7 +197,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor if (Shared.VertexBuffer == null) Shared.VertexBuffer = new QuadVertexBuffer(max_sprites, BufferUsageHint.DynamicDraw); - Shader.GetUniform("g_FadeClock").Value = Time; + Shader.GetUniform("g_FadeClock").UpdateValue(ref Time); int updateStart = -1, updateEnd = 0; for (int i = 0; i < Parts.Length; ++i)