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Handle beat divisor input on mouse down, rather than mouse up

It felt way too unresponsive.
This commit is contained in:
Dean Herbert 2022-05-24 16:51:21 +09:00
parent db593fe0f0
commit e6087f5f5b

View File

@ -453,6 +453,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override bool OnMouseDown(MouseDownEvent e)
{
marker.Active = true;
handleMouseInput(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}