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Handle beat divisor input on mouse down, rather than mouse up
It felt way too unresponsive.
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@ -453,6 +453,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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marker.Active = true;
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marker.Active = true;
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handleMouseInput(e.ScreenSpaceMousePosition);
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return base.OnMouseDown(e);
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return base.OnMouseDown(e);
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}
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}
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