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fix colour hit error meter not pushing misses when wrong colour note is hit in taiko

This commit is contained in:
Firmatorenio 2021-05-24 13:29:12 +06:00
parent babe24ff5d
commit e5f586f2a6

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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -24,7 +25,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
InternalChild = judgementsFlow = new JudgementFlow(); InternalChild = judgementsFlow = new JudgementFlow();
} }
protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset))); //Taiko-specific: hitting a wrong colour note should result in a miss being pushed.
protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(judgement.Type == HitResult.Miss ? GetColourForHitResult(HitResult.Miss) : GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
private class JudgementFlow : FillFlowContainer<HitErrorCircle> private class JudgementFlow : FillFlowContainer<HitErrorCircle>
{ {