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fix colour hit error meter not pushing misses when wrong colour note is hit in taiko
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -24,7 +25,8 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters
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InternalChild = judgementsFlow = new JudgementFlow();
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InternalChild = judgementsFlow = new JudgementFlow();
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}
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}
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protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
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//Taiko-specific: hitting a wrong colour note should result in a miss being pushed.
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protected override void OnNewJudgement(JudgementResult judgement) => judgementsFlow.Push(judgement.Type == HitResult.Miss ? GetColourForHitResult(HitResult.Miss) : GetColourForHitResult(HitWindows.ResultFor(judgement.TimeOffset)));
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private class JudgementFlow : FillFlowContainer<HitErrorCircle>
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private class JudgementFlow : FillFlowContainer<HitErrorCircle>
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{
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{
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