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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:07:23 +08:00

Use pattern matching.

This commit is contained in:
Huo Yaoyuan 2019-11-12 18:16:51 +08:00
parent 7d7b9e36b2
commit e5e8e70704
13 changed files with 348 additions and 348 deletions

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@ -145,8 +145,8 @@ dotnet_style_prefer_compound_assignment = true:warning
#Style - null/type checks
dotnet_style_coalesce_expression = true:warning
dotnet_style_null_propagation = true:warning
csharp_style_pattern_matching_over_is_with_cast_check = true:silent
csharp_style_pattern_matching_over_as_with_null_check = true:silent
csharp_style_pattern_matching_over_is_with_cast_check = true:warning
csharp_style_pattern_matching_over_as_with_null_check = true:warning
csharp_style_throw_expression = true:silent
csharp_style_conditional_delegate_call = true:suggestion

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@ -8,6 +8,7 @@ using System;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@ -22,48 +23,44 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
var legacyOffset = obj as IHasLegacyLastTickOffset;
if (curveData != null)
switch (obj)
{
yield return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
};
}
else if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
};
}
else
{
yield return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
};
case IHasCurve curveData:
return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
}.Yield();
case IHasEndTime endTime:
return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
default:
return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
}.Yield();
}
}

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@ -156,37 +156,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, IBeatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
switch (original)
{
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
case IHasDistance _:
{
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
conversion = generator;
var positionData = original as IHasPosition;
for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
{
recordNote(time, positionData?.Position ?? Vector2.Zero);
computeDensity(time);
}
break;
}
}
else if (endTimeData != null)
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
}
else if (positionData != null)
{
computeDensity(original.StartTime);
case IHasEndTime endTimeData:
{
conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(endTimeData.EndTime, new Vector2(256, 192));
computeDensity(endTimeData.EndTime);
break;
}
recordNote(original.StartTime, positionData.Position);
case IHasPosition positionData:
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
break;
}
}
if (conversion == null)
@ -219,14 +226,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private Pattern generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
if (endTimeData != null)
if (HitObject is IHasEndTime endTimeData)
{
pattern.Add(new HoldNote
{
@ -237,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
});
}
else if (positionData != null)
else if (HitObject is IHasXPosition)
{
pattern.Add(new Note
{
@ -257,15 +263,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (HitObject is IHasCurve curveData)
{
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
if (curveData == null)
return HitObject.Samples;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
}
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
return HitObject.Samples;
}
}
}

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@ -474,15 +474,15 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <returns></returns>
private IList<HitSampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (HitObject is IHasCurve curveData)
{
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
if (curveData == null)
return HitObject.Samples;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
}
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.NodeSamples[index];
return HitObject.Samples;
}
/// <summary>

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@ -379,26 +379,25 @@ namespace osu.Game.Rulesets.Osu.Tests
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
var osuObject = judgedObject as DrawableOsuHitObject;
if (osuObject == null)
return;
OsuSpriteText text;
Add(text = new OsuSpriteText
if (judgedObject is DrawableOsuHitObject osuObject)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = result.IsHit ? "Hit!" : "Miss!",
Colour = result.IsHit ? Color4.Green : Color4.Red,
Font = OsuFont.GetFont(size: 30),
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
OsuSpriteText text;
Add(text = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = result.IsHit ? "Hit!" : "Miss!",
Colour = result.IsHit ? Color4.Green : Color4.Red,
Font = OsuFont.GetFont(size: 30),
Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
});
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
text.Delay(150)
.Then().FadeOut(200)
.Then().Expire();
judgementOffsetDirection *= -1;
judgementOffsetDirection *= -1;
}
}
}
}

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@ -9,6 +9,7 @@ using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
using System;
using osu.Game.Rulesets.Osu.UI;
using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
@ -23,52 +24,48 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
protected override IEnumerable<OsuHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap)
{
var curveData = original as IHasCurve;
var endTimeData = original as IHasEndTime;
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
var legacyOffset = original as IHasLegacyLastTickOffset;
if (curveData != null)
switch (original)
{
yield return new Slider
{
StartTime = original.StartTime,
Samples = original.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
};
}
else if (endTimeData != null)
{
yield return new Spinner
{
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
};
}
else
{
yield return new HitCircle
{
StartTime = original.StartTime,
Samples = original.Samples,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
};
case IHasCurve curveData:
return new Slider
{
StartTime = original.StartTime,
Samples = original.Samples,
Path = curveData.Path,
NodeSamples = curveData.NodeSamples,
RepeatCount = curveData.RepeatCount,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
LegacyLastTickOffset = (original as IHasLegacyLastTickOffset)?.LegacyLastTickOffset,
// prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
// this results in more (or less) ticks being generated in <v8 maps for the same time duration.
TickDistanceMultiplier = beatmap.BeatmapInfo.BeatmapVersion < 8 ? 1f / beatmap.ControlPointInfo.DifficultyPointAt(original.StartTime).SpeedMultiplier : 1
}.Yield();
case IHasEndTime endTimeData:
return new Spinner
{
StartTime = original.StartTime,
Samples = original.Samples,
EndTime = endTimeData.EndTime,
Position = positionData?.Position ?? OsuPlayfield.BASE_SIZE / 2,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
default:
return new HitCircle
{
StartTime = original.StartTime,
Samples = original.Samples,
Position = positionData?.Position ?? Vector2.Zero,
NewCombo = comboData?.NewCombo ?? false,
ComboOffset = comboData?.ComboOffset ?? 0,
}.Yield();
}
}

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@ -22,18 +22,17 @@ namespace osu.Game.Rulesets.Osu.Mods
osuObject.Position = new Vector2(osuObject.Position.X, OsuPlayfield.BASE_SIZE.Y - osuObject.Y);
var slider = hitObject as Slider;
if (slider == null)
return;
if (hitObject is Slider slider)
{
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
var newControlPoints = new Vector2[slider.Path.ControlPoints.Length];
for (int i = 0; i < slider.Path.ControlPoints.Length; i++)
newControlPoints[i] = new Vector2(slider.Path.ControlPoints[i].X, -slider.Path.ControlPoints[i].Y);
slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
slider.Path = new SliderPath(slider.Path.Type, newControlPoints, slider.Path.ExpectedDistance);
}
}
}
}

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@ -73,127 +73,133 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
protected override IEnumerable<TaikoHitObject> ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
var distanceData = obj as IHasDistance;
var repeatsData = obj as IHasRepeats;
var endTimeData = obj as IHasEndTime;
var curveData = obj as IHasCurve;
// Old osu! used hit sounding to determine various hit type information
IList<HitSampleInfo> samples = obj.Samples;
bool strong = samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (distanceData != null)
switch (obj)
{
// Number of spans of the object - one for the initial length and for each repeat
int spans = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
double speedAdjustment = difficultyPoint.SpeedMultiplier;
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
// only uses it for tick rate if beatmap version < 8
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength *= speedAdjustment;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
case IHasDistance distanceData:
{
List<IList<HitSampleInfo>> allSamples = curveData != null ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
// Number of spans of the object - one for the initial length and for each repeat
int spans = (obj as IHasRepeats)?.SpanCount() ?? 1;
int i = 0;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime);
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
double speedAdjustment = difficultyPoint.SpeedMultiplier;
double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment;
// The true distance, accounting for any repeats. This ends up being the drum roll distance later
double distance = distanceData.Distance * spans * legacy_velocity_multiplier;
// The velocity of the taiko hit object - calculated as the velocity of a drum roll
double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the taiko hit object
double taikoDuration = distance / taikoVelocity;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
// osu-stable always uses the speed-adjusted beatlength to determine the velocities, but
// only uses it for tick rate if beatmap version < 8
if (beatmap.BeatmapInfo.BeatmapVersion >= 8)
speedAdjustedBeatLength *= speedAdjustment;
// If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat
double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans);
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
{
IList<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
List<IList<HitSampleInfo>> allSamples = obj is IHasCurve curveData ? curveData.NodeSamples : new List<IList<HitSampleInfo>>(new[] { samples });
if (isRim)
{
yield return new RimHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
int i = 0;
i = (i + 1) % allSamples.Count;
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
{
IList<HitSampleInfo> currentSamples = allSamples[i];
bool isRim = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
strong = currentSamples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
if (isRim)
{
yield return new RimHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = j,
Samples = currentSamples,
IsStrong = strong
};
}
i = (i + 1) % allSamples.Count;
}
}
}
else
{
yield return new DrumRoll
else
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
};
}
}
else if (endTimeData != null)
{
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new DrumRoll
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong,
Duration = taikoDuration,
TickRate = beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate == 3 ? 3 : 4
};
}
yield return new Swell
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};
}
else
{
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{
yield return new RimHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
break;
}
else
case IHasEndTime endTimeData:
{
yield return new CentreHit
double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
yield return new Swell
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
Duration = endTimeData.Duration,
RequiredHits = (int)Math.Max(1, endTimeData.Duration / 1000 * hitMultiplier)
};
break;
}
default:
{
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
if (isRim)
{
yield return new RimHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
}
else
{
yield return new CentreHit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
IsStrong = strong
};
}
break;
}
}
}

View File

@ -43,76 +43,83 @@ namespace osu.Game.Rulesets.Taiko.Replays
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
Swell swell = h as Swell;
DrumRoll drumRoll = h as DrumRoll;
Hit hit = h as Hit;
if (swell != null)
switch (h)
{
int d = 0;
int count = 0;
int req = swell.RequiredHits;
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
for (double j = h.StartTime; j < endTime; j += hitRate)
case Swell swell:
{
TaikoAction action;
int d = 0;
int count = 0;
int req = swell.RequiredHits;
double hitRate = Math.Min(swell_hit_speed, swell.Duration / req);
switch (d)
for (double j = h.StartTime; j < endTime; j += hitRate)
{
default:
case 0:
action = TaikoAction.LeftCentre;
break;
TaikoAction action;
case 1:
action = TaikoAction.LeftRim;
break;
switch (d)
{
default:
case 0:
action = TaikoAction.LeftCentre;
break;
case 2:
action = TaikoAction.RightCentre;
break;
case 1:
action = TaikoAction.LeftRim;
break;
case 3:
action = TaikoAction.RightRim;
case 2:
action = TaikoAction.RightCentre;
break;
case 3:
action = TaikoAction.RightRim;
break;
}
Frames.Add(new TaikoReplayFrame(j, action));
d = (d + 1) % 4;
if (++count == req)
break;
}
Frames.Add(new TaikoReplayFrame(j, action));
d = (d + 1) % 4;
if (++count == req)
break;
}
}
else if (drumRoll != null)
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
hitButton = !hitButton;
}
}
else if (hit != null)
{
TaikoAction[] actions;
if (hit is CentreHit)
{
actions = h.IsStrong
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
}
else
{
actions = h.IsStrong
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
break;
}
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
case DrumRoll drumRoll:
{
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
{
Frames.Add(new TaikoReplayFrame(tick.StartTime, hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre));
hitButton = !hitButton;
}
break;
}
case Hit hit:
{
TaikoAction[] actions;
if (hit is CentreHit)
{
actions = h.IsStrong
? new[] { TaikoAction.LeftCentre, TaikoAction.RightCentre }
: new[] { hitButton ? TaikoAction.LeftCentre : TaikoAction.RightCentre };
}
else
{
actions = h.IsStrong
? new[] { TaikoAction.LeftRim, TaikoAction.RightRim }
: new[] { hitButton ? TaikoAction.LeftRim : TaikoAction.RightRim };
}
Frames.Add(new TaikoReplayFrame(h.StartTime, actions));
break;
}
default:
throw new InvalidOperationException("Unknown hit object type.");
}
else
throw new InvalidOperationException("Unknown hit object type.");
var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button

View File

@ -125,22 +125,20 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
foreach (var c in Children)
{
var stc = c as ScrollingTeam;
if (stc == null)
continue;
if (closest == null)
if (c is ScrollingTeam stc)
{
closest = stc;
continue;
if (closest == null)
{
closest = stc;
continue;
}
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
if (o < lastOffset)
closest = stc;
}
float o = Math.Abs(c.Position.X + c.DrawWidth / 2f - DrawWidth / 2f);
float lastOffset = Math.Abs(closest.Position.X + closest.DrawWidth / 2f - DrawWidth / 2f);
if (o < lastOffset)
closest = stc;
}
Trace.Assert(closest != null, "closest != null");
@ -203,15 +201,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Team == team)
if (c is ScrollingTeam st)
{
st.FadeOut(200);
st.Expire();
if (st.Team == team)
{
st.FadeOut(200);
st.Expire();
}
}
}
}
@ -295,14 +291,13 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
foreach (var c in Children)
{
ScrollingTeam st = c as ScrollingTeam;
if (st == null)
continue;
if (st.Selected)
if (c is ScrollingTeam st)
{
st.Selected = false;
RemoveTeam(st.Team);
if (st.Selected)
{
st.Selected = false;
RemoveTeam(st.Team);
}
}
}
}

View File

@ -297,10 +297,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
set
{
var h = Header as UserDropdownHeader;
if (h == null) return;
h.StatusColour = value;
if (Header is UserDropdownHeader h)
h.StatusColour = value;
}
}

View File

@ -148,13 +148,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Generate the timing points, making non-timing changes use the previous timing change and vice-versa
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
var difficultyPoint = c as DifficultyControlPoint;
if (timingPoint != null)
if (c is TimingControlPoint timingPoint)
lastTimingPoint = timingPoint;
if (difficultyPoint != null)
else if (c is DifficultyControlPoint difficultyPoint)
lastDifficultyPoint = difficultyPoint;
return new MultiplierControlPoint(c.Time)

View File

@ -17,10 +17,10 @@ namespace osu.Game.Screens.Backgrounds
public override bool Equals(BackgroundScreen other)
{
var backgroundScreenCustom = other as BackgroundScreenCustom;
if (backgroundScreenCustom == null) return false;
if (other is BackgroundScreenCustom backgroundScreenCustom)
return base.Equals(other) && textureName == backgroundScreenCustom.textureName;
return base.Equals(other) && textureName == backgroundScreenCustom.textureName;
return false;
}
}
}