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Wrap beatmap listing filter names too
While we're here fixing... Addresses https://github.com/ppy/osu/discussions/15452#discussioncomment-2734237.
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@ -6,10 +6,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.BeatmapListing
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namespace osu.Game.Overlays.BeatmapListing
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{
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{
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@ -45,9 +45,10 @@ namespace osu.Game.Overlays.BeatmapListing
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{
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{
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new[]
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new[]
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{
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{
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new OsuSpriteText
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new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(size: 13))
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{
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{
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Font = OsuFont.GetFont(size: 13),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Text = header
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Text = header
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},
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},
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filter = CreateFilter()
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filter = CreateFilter()
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