diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 12c8386ae7..95c5c58d51 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -105,6 +105,16 @@ namespace osu.Game.Rulesets.Mania.Scoring /// private const double hp_increase_miss = -0.125; + /// + /// The MISS HP multiplier. This is multiplied to the miss hp increase. + /// + private double hpMissMultiplier = 1; + + /// + /// The HIT HP multiplier. This is multiplied to hit hp increases. + /// + private double hpMultiplier = 1; + /// /// The cumulative combo portion of the score. /// @@ -141,16 +151,6 @@ namespace osu.Game.Rulesets.Mania.Scoring /// private int totalHits; - /// - /// The MISS HP multiplier. - /// - private double hpMissMultiplier = 1; - - /// - /// The HIT HP multiplier. - /// - private double hpMultiplier = 1; - public ManiaScoreProcessor() { }