diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
index 12c8386ae7..95c5c58d51 100644
--- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
+++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
@@ -105,6 +105,16 @@ namespace osu.Game.Rulesets.Mania.Scoring
///
private const double hp_increase_miss = -0.125;
+ ///
+ /// The MISS HP multiplier. This is multiplied to the miss hp increase.
+ ///
+ private double hpMissMultiplier = 1;
+
+ ///
+ /// The HIT HP multiplier. This is multiplied to hit hp increases.
+ ///
+ private double hpMultiplier = 1;
+
///
/// The cumulative combo portion of the score.
///
@@ -141,16 +151,6 @@ namespace osu.Game.Rulesets.Mania.Scoring
///
private int totalHits;
- ///
- /// The MISS HP multiplier.
- ///
- private double hpMissMultiplier = 1;
-
- ///
- /// The HIT HP multiplier.
- ///
- private double hpMultiplier = 1;
-
public ManiaScoreProcessor()
{
}