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Merge pull request #13264 from peppy/legacy-skin-default-fallback
Allow fallback to legacy defaults from legacy skins
This commit is contained in:
commit
e5e3509c87
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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private void sourceChanged()
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{
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isLegacySkin = new Lazy<bool>(() => Source.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null);
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hasKeyTexture = new Lazy<bool>(() => Source.GetAnimation(
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isLegacySkin = new Lazy<bool>(() => FindProvider(s => s.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version) != null) != null);
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hasKeyTexture = new Lazy<bool>(() => FindProvider(s => s.GetAnimation(
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this.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.KeyImage, 0)?.Value
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?? "mania-key1", true, true) != null);
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?? "mania-key1", true, true) != null) != null);
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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@ -0,0 +1,10 @@
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osu file format v14
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[General]
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Mode: 0
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[TimingPoints]
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0,300,4,1,2,100,1,0
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[HitObjects]
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444,320,1000,5,0,0:0:0:0:
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@ -39,18 +39,28 @@ namespace osu.Game.Rulesets.Osu.Tests
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[Test]
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public void TestLegacySmoothCursorTrail()
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{
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createTest(() => new LegacySkinContainer(false)
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createTest(() =>
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{
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Child = new LegacyCursorTrail()
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var skinContainer = new LegacySkinContainer(false);
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var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
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skinContainer.Child = legacyCursorTrail;
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return skinContainer;
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});
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}
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[Test]
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public void TestLegacyDisjointCursorTrail()
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{
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createTest(() => new LegacySkinContainer(true)
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createTest(() =>
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{
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Child = new LegacyCursorTrail()
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var skinContainer = new LegacySkinContainer(true);
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var legacyCursorTrail = new LegacyCursorTrail(skinContainer);
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skinContainer.Child = legacyCursorTrail;
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return skinContainer;
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});
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}
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@ -102,6 +112,8 @@ namespace osu.Game.Rulesets.Osu.Tests
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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public event Action SourceChanged
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{
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add { }
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@ -113,6 +113,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public Drawable GetDrawableComponent(ISkinComponent component) => null;
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null;
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public ISample GetSample(ISampleInfo sampleInfo) => null;
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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49
osu.Game.Rulesets.Osu.Tests/TestSceneOsuHitObjectSamples.cs
Normal file
49
osu.Game.Rulesets.Osu.Tests/TestSceneOsuHitObjectSamples.cs
Normal file
@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Reflection;
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using NUnit.Framework;
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using osu.Framework.IO.Stores;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneOsuHitObjectSamples : HitObjectSampleTest
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{
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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protected override IResourceStore<byte[]> RulesetResources => new DllResourceStore(Assembly.GetAssembly(typeof(TestSceneOsuHitObjectSamples)));
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[TestCase("normal-hitnormal")]
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[TestCase("hitnormal")]
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public void TestDefaultCustomSampleFromBeatmap(string expectedSample)
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{
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SetupSkins(expectedSample, expectedSample);
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CreateTestWithBeatmap("osu-hitobject-beatmap-custom-sample-bank.osu");
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AssertBeatmapLookup(expectedSample);
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}
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[TestCase("normal-hitnormal")]
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[TestCase("hitnormal")]
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public void TestDefaultCustomSampleFromUserSkinFallback(string expectedSample)
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{
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SetupSkins(string.Empty, expectedSample);
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CreateTestWithBeatmap("osu-hitobject-beatmap-custom-sample-bank.osu");
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AssertUserLookup(expectedSample);
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}
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[TestCase("normal-hitnormal2")]
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public void TestUserSkinLookupIgnoresSampleBank(string unwantedSample)
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{
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SetupSkins(string.Empty, unwantedSample);
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CreateTestWithBeatmap("osu-hitobject-beatmap-custom-sample-bank.osu");
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AssertNoLookup(unwantedSample);
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}
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}
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}
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@ -166,6 +166,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration => default;
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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public event Action SourceChanged;
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@ -11,10 +11,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyCursor : OsuCursorSprite
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{
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private readonly ISkin skin;
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private bool spin;
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public LegacyCursor()
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public LegacyCursor(ISkin skin)
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{
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this.skin = skin;
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Size = new Vector2(50);
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Anchor = Anchor.Centre;
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@ -22,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load()
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{
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bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
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spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
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@ -14,14 +14,20 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public class LegacyCursorTrail : CursorTrail
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{
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private readonly ISkin skin;
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private const double disjoint_trail_time_separation = 1000 / 60.0;
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private bool disjointTrail;
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private double lastTrailTime;
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private IBindable<float> cursorSize;
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public LegacyCursorTrail(ISkin skin)
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{
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this.skin = skin;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin, OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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Texture = skin.GetTexture("cursortrail");
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disjointTrail = skin.GetTexture("cursormiddle") == null;
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@ -14,18 +14,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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private readonly Drawable animationContent;
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private readonly ISkin skin;
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private Sprite layerNd;
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private Sprite layerSpec;
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public LegacySliderBall(Drawable animationContent)
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public LegacySliderBall(Drawable animationContent, ISkin skin)
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{
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this.animationContent = animationContent;
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this.skin = skin;
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load()
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{
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var ballColour = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
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@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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private void sourceChanged()
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{
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hasHitCircle = new Lazy<bool>(() => Source.GetTexture("hitcircle") != null);
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hasHitCircle = new Lazy<bool>(() => FindProvider(s => s.GetTexture("hitcircle") != null) != null);
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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@ -49,13 +49,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return followCircle;
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case OsuSkinComponents.SliderBall:
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var sliderBallContent = this.GetAnimation("sliderb", true, true, animationSeparator: "");
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// specular and nd layers must come from the same source as the ball texure.
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var ballProvider = Source.FindProvider(s => s.GetTexture("sliderb") != null || s.GetTexture("sliderb0") != null);
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var sliderBallContent = ballProvider.GetAnimation("sliderb", true, true, animationSeparator: "");
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// todo: slider ball has a custom frame delay based on velocity
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// Math.Max((150 / Velocity) * GameBase.SIXTY_FRAME_TIME, GameBase.SIXTY_FRAME_TIME);
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if (sliderBallContent != null)
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return new LegacySliderBall(sliderBallContent);
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return new LegacySliderBall(sliderBallContent, ballProvider);
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return null;
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@ -84,14 +87,18 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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return null;
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case OsuSkinComponents.Cursor:
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if (Source.GetTexture("cursor") != null)
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return new LegacyCursor();
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var cursorProvider = Source.FindProvider(s => s.GetTexture("cursor") != null);
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if (cursorProvider != null)
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return new LegacyCursor(cursorProvider);
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return null;
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case OsuSkinComponents.CursorTrail:
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if (Source.GetTexture("cursortrail") != null)
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return new LegacyCursorTrail();
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var trailProvider = Source.FindProvider(s => s.GetTexture("cursortrail") != null);
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if (trailProvider != null)
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return new LegacyCursorTrail(trailProvider);
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return null;
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@ -152,32 +152,35 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
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}
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public override ISample GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));
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public override ISample GetSample(ISampleInfo sampleInfo)
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{
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if (sampleInfo is HitSampleInfo hitSampleInfo)
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return Source.GetSample(new LegacyTaikoSampleInfo(hitSampleInfo));
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return base.GetSample(sampleInfo);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => Source.GetConfig<TLookup, TValue>(lookup);
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private class LegacyTaikoSampleInfo : ISampleInfo
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private class LegacyTaikoSampleInfo : HitSampleInfo
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{
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private readonly ISampleInfo source;
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public LegacyTaikoSampleInfo(HitSampleInfo sampleInfo)
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: base(sampleInfo.Name, sampleInfo.Bank, sampleInfo.Suffix, sampleInfo.Volume)
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public LegacyTaikoSampleInfo(ISampleInfo source)
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{
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this.source = source;
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}
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public IEnumerable<string> LookupNames
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public override IEnumerable<string> LookupNames
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{
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get
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{
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foreach (var name in source.LookupNames)
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foreach (var name in base.LookupNames)
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yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-");
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foreach (var name in source.LookupNames)
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foreach (var name in base.LookupNames)
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yield return name;
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}
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}
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public int Volume => source.Volume;
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}
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}
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}
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@ -85,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource source)
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{
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ISkin skin = source.FindProvider(s => getAnimationFrame(s, state, 0) != null);
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if (skin == null) return;
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for (int frameIndex = 0; true; frameIndex++)
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{
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var texture = getAnimationFrame(skin, state, frameIndex);
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@ -112,8 +116,12 @@ namespace osu.Game.Rulesets.Taiko.UI
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource skin)
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private void load(ISkinSource source)
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{
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ISkin skin = source.FindProvider(s => getAnimationFrame(s, TaikoMascotAnimationState.Clear, 0) != null);
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if (skin == null) return;
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foreach (var frameIndex in clear_animation_sequence)
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{
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var texture = getAnimationFrame(skin, TaikoMascotAnimationState.Clear, frameIndex);
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@ -123,6 +123,8 @@ namespace osu.Game.Tests.Gameplay
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public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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|
@ -61,6 +61,7 @@ namespace osu.Game.Tests.NonVisual.Skinning
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public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotSupportedException();
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public ISample GetSample(ISampleInfo sampleInfo) => throw new NotSupportedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotSupportedException();
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
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}
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private class TestAnimationTimeReference : IAnimationTimeReference
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|
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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@ -222,6 +223,8 @@ namespace osu.Game.Tests.Skins
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public ISample GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => skin.GetConfig<TLookup, TValue>(lookup);
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => skin.FindProvider(lookupFunction);
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}
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}
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}
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|
@ -301,6 +301,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => throw new NotImplementedException();
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}
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private class SecondarySource : ISkin
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@ -312,6 +314,8 @@ namespace osu.Game.Tests.Visual.Gameplay
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public ISample GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
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|
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => throw new NotImplementedException();
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}
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[Cached(typeof(ISkinSource))]
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@ -325,6 +329,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
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|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => throw new NotImplementedException();
|
||||
|
||||
public event Action SourceChanged
|
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{
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add { }
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|
@ -147,6 +147,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => source?.GetTexture(componentName, wrapModeS, wrapModeT);
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public ISample GetSample(ISampleInfo sampleInfo) => source?.GetSample(sampleInfo);
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => source?.GetConfig<TLookup, TValue>(lookup);
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public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => source?.FindProvider(lookupFunction);
|
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|
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public void TriggerSourceChanged()
|
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{
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|
@ -2,6 +2,7 @@
|
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// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
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@ -11,5 +12,13 @@ namespace osu.Game.Skinning
|
||||
public interface ISkinSource : ISkin
|
||||
{
|
||||
event Action SourceChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Find the first (if any) skin that can fulfill the lookup.
|
||||
/// This should be used for cases where subsequent lookups (for related components) need to occur on the same skin.
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||||
/// </summary>
|
||||
/// <returns>The skin to be used for subsequent lookups, or <c>null</c> if none is available.</returns>
|
||||
[CanBeNull]
|
||||
ISkin FindProvider(Func<ISkin, bool> lookupFunction);
|
||||
}
|
||||
}
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||||
|
@ -20,9 +20,6 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
private const double epic_cutoff = 0.5;
|
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|
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[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
private LegacyHealthPiece fill;
|
||||
private LegacyHealthPiece marker;
|
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|
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@ -31,10 +28,13 @@ namespace osu.Game.Skinning
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||||
private bool isNewStyle;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(ISkinSource source)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
var skin = source.FindProvider(s => getTexture(s, "bg") != null);
|
||||
|
||||
// the marker lookup to decide which display style must be performed on the source of the bg, which is the most common element.
|
||||
isNewStyle = getTexture(skin, "marker") != null;
|
||||
|
||||
// background implementation is the same for both versions.
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override void Flash(JudgementResult result) => marker.Flash(result);
|
||||
|
||||
private static Texture getTexture(ISkinSource skin, string name) => skin.GetTexture($"scorebar-{name}");
|
||||
private static Texture getTexture(ISkin skin, string name) => skin?.GetTexture($"scorebar-{name}");
|
||||
|
||||
private static Color4 getFillColour(double hp)
|
||||
{
|
||||
@ -95,7 +95,7 @@ namespace osu.Game.Skinning
|
||||
private readonly Texture dangerTexture;
|
||||
private readonly Texture superDangerTexture;
|
||||
|
||||
public LegacyOldStyleMarker(ISkinSource skin)
|
||||
public LegacyOldStyleMarker(ISkin skin)
|
||||
{
|
||||
normalTexture = getTexture(skin, "ki");
|
||||
dangerTexture = getTexture(skin, "kidanger");
|
||||
@ -126,9 +126,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
public class LegacyNewStyleMarker : LegacyMarker
|
||||
{
|
||||
private readonly ISkinSource skin;
|
||||
private readonly ISkin skin;
|
||||
|
||||
public LegacyNewStyleMarker(ISkinSource skin)
|
||||
public LegacyNewStyleMarker(ISkin skin)
|
||||
{
|
||||
this.skin = skin;
|
||||
}
|
||||
@ -150,7 +150,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
internal class LegacyOldStyleFill : LegacyHealthPiece
|
||||
{
|
||||
public LegacyOldStyleFill(ISkinSource skin)
|
||||
public LegacyOldStyleFill(ISkin skin)
|
||||
{
|
||||
// required for sizing correctly..
|
||||
var firstFrame = getTexture(skin, "colour-0");
|
||||
@ -173,7 +173,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
internal class LegacyNewStyleFill : LegacyHealthPiece
|
||||
{
|
||||
public LegacyNewStyleFill(ISkinSource skin)
|
||||
public LegacyNewStyleFill(ISkin skin)
|
||||
{
|
||||
InternalChild = new Sprite
|
||||
{
|
||||
|
@ -60,10 +60,17 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
}
|
||||
|
||||
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string filename)
|
||||
/// <summary>
|
||||
/// Construct a new legacy skin instance.
|
||||
/// </summary>
|
||||
/// <param name="skin">The model for this skin.</param>
|
||||
/// <param name="storage">A storage for looking up files within this skin using user-facing filenames.</param>
|
||||
/// <param name="resources">Access to raw game resources.</param>
|
||||
/// <param name="configurationFilename">The user-facing filename of the configuration file to be parsed. Can accept an .osu or skin.ini file.</param>
|
||||
protected LegacySkin(SkinInfo skin, [CanBeNull] IResourceStore<byte[]> storage, [CanBeNull] IStorageResourceProvider resources, string configurationFilename)
|
||||
: base(skin, resources)
|
||||
{
|
||||
using (var stream = storage?.GetStream(filename))
|
||||
using (var stream = storage?.GetStream(configurationFilename))
|
||||
{
|
||||
if (stream != null)
|
||||
{
|
||||
@ -127,7 +134,7 @@ namespace osu.Game.Skinning
|
||||
|
||||
case LegacyManiaSkinConfigurationLookup maniaLookup:
|
||||
if (!AllowManiaSkin)
|
||||
return null;
|
||||
break;
|
||||
|
||||
var result = lookupForMania<TValue>(maniaLookup);
|
||||
if (result != null)
|
||||
@ -390,6 +397,7 @@ namespace osu.Game.Skinning
|
||||
return null;
|
||||
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
// TODO: this should be inside the judgement pieces.
|
||||
Func<Drawable> createDrawable = () => getJudgementAnimation(resultComponent.Component);
|
||||
|
||||
// kind of wasteful that we throw this away, but should do for now.
|
||||
@ -485,8 +493,10 @@ namespace osu.Game.Skinning
|
||||
var sample = Samples?.Get(lookup);
|
||||
|
||||
if (sample != null)
|
||||
{
|
||||
return sample;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
@ -518,8 +528,7 @@ namespace osu.Game.Skinning
|
||||
yield return componentName;
|
||||
|
||||
// Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle").
|
||||
string lastPiece = componentName.Split('/').Last();
|
||||
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
|
||||
yield return componentName.Split('/').Last();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -27,6 +27,18 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
Texture texture;
|
||||
|
||||
// find the first source which provides either the animated or non-animated version.
|
||||
ISkin skin = (source as ISkinSource)?.FindProvider(s =>
|
||||
{
|
||||
if (animatable && s.GetTexture(getFrameName(0)) != null)
|
||||
return true;
|
||||
|
||||
return s.GetTexture(componentName, wrapModeS, wrapModeT) != null;
|
||||
}) ?? source;
|
||||
|
||||
if (skin == null)
|
||||
return null;
|
||||
|
||||
if (animatable)
|
||||
{
|
||||
var textures = getTextures().ToArray();
|
||||
@ -35,7 +47,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
var animation = new SkinnableTextureAnimation(startAtCurrentTime)
|
||||
{
|
||||
DefaultFrameLength = frameLength ?? getFrameLength(source, applyConfigFrameRate, textures),
|
||||
DefaultFrameLength = frameLength ?? getFrameLength(skin, applyConfigFrameRate, textures),
|
||||
Loop = looping,
|
||||
};
|
||||
|
||||
@ -47,7 +59,7 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
// if an animation was not allowed or not found, fall back to a sprite retrieval.
|
||||
if ((texture = source.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
if ((texture = skin.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
return new Sprite { Texture = texture };
|
||||
|
||||
return null;
|
||||
@ -56,12 +68,14 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
for (int i = 0; true; i++)
|
||||
{
|
||||
if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}", wrapModeS, wrapModeT)) == null)
|
||||
if ((texture = skin.GetTexture(getFrameName(i), wrapModeS, wrapModeT)) == null)
|
||||
break;
|
||||
|
||||
yield return texture;
|
||||
}
|
||||
}
|
||||
|
||||
string getFrameName(int frameIndex) => $"{componentName}{animationSeparator}{frameIndex}";
|
||||
}
|
||||
|
||||
public static bool HasFont(this ISkin source, LegacyFont font)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -15,7 +16,7 @@ namespace osu.Game.Skinning
|
||||
/// <summary>
|
||||
/// Transformer used to handle support of legacy features for individual rulesets.
|
||||
/// </summary>
|
||||
public abstract class LegacySkinTransformer : ISkin
|
||||
public abstract class LegacySkinTransformer : ISkinSource
|
||||
{
|
||||
/// <summary>
|
||||
/// Source of the <see cref="ISkin"/> which is being transformed.
|
||||
@ -47,5 +48,13 @@ namespace osu.Game.Skinning
|
||||
}
|
||||
|
||||
public abstract IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup);
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => Source.FindProvider(lookupFunction);
|
||||
|
||||
public event Action SourceChanged
|
||||
{
|
||||
add { throw new NotSupportedException(); }
|
||||
remove { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,6 +48,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override string ImportFromStablePath => "Skins";
|
||||
|
||||
private readonly Skin defaultLegacySkin;
|
||||
|
||||
public SkinManager(Storage storage, DatabaseContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio)
|
||||
: base(storage, contextFactory, new SkinStore(contextFactory, storage), host)
|
||||
{
|
||||
@ -55,6 +57,8 @@ namespace osu.Game.Skinning
|
||||
this.host = host;
|
||||
this.resources = resources;
|
||||
|
||||
defaultLegacySkin = new DefaultLegacySkin(this);
|
||||
|
||||
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = GetSkin(skin.NewValue);
|
||||
CurrentSkin.ValueChanged += skin =>
|
||||
{
|
||||
@ -204,13 +208,41 @@ namespace osu.Game.Skinning
|
||||
|
||||
public event Action SourceChanged;
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component);
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component));
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT));
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo);
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo));
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => CurrentSkin.Value.GetConfig<TLookup, TValue>(lookup);
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => lookupWithFallback(s => s.GetConfig<TLookup, TValue>(lookup));
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
||||
{
|
||||
if (lookupFunction(CurrentSkin.Value))
|
||||
return CurrentSkin.Value;
|
||||
|
||||
if (CurrentSkin.Value is LegacySkin && lookupFunction(defaultLegacySkin))
|
||||
return defaultLegacySkin;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private T lookupWithFallback<T>(Func<ISkin, T> func)
|
||||
where T : class
|
||||
{
|
||||
var selectedSkin = func(CurrentSkin.Value);
|
||||
|
||||
if (selectedSkin != null)
|
||||
return selectedSkin;
|
||||
|
||||
// TODO: we also want to return a DefaultLegacySkin here if the current *beatmap* is providing any skinned elements.
|
||||
// When attempting to address this, we may want to move the full DefaultLegacySkin fallback logic to within Player itself (to better allow
|
||||
// for beatmap skin visibility).
|
||||
if (CurrentSkin.Value is LegacySkin)
|
||||
return func(defaultLegacySkin);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
#region IResourceStorageProvider
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
@ -20,8 +21,10 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public event Action SourceChanged;
|
||||
|
||||
[CanBeNull]
|
||||
private readonly ISkin skin;
|
||||
|
||||
[CanBeNull]
|
||||
private ISkinSource fallbackSource;
|
||||
|
||||
protected virtual bool AllowDrawableLookup(ISkinComponent component) => true;
|
||||
@ -41,6 +44,22 @@ namespace osu.Game.Skinning
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
||||
{
|
||||
if (skin is ISkinSource source)
|
||||
{
|
||||
if (source.FindProvider(lookupFunction) is ISkin found)
|
||||
return found;
|
||||
}
|
||||
else if (skin != null)
|
||||
{
|
||||
if (lookupFunction(skin))
|
||||
return skin;
|
||||
}
|
||||
|
||||
return fallbackSource?.FindProvider(lookupFunction);
|
||||
}
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
@ -85,7 +104,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
if (canUseSkinLookup)
|
||||
{
|
||||
var bindable = skin.GetConfig<TLookup, TValue>(lookup);
|
||||
var bindable = skin?.GetConfig<TLookup, TValue>(lookup);
|
||||
if (bindable != null)
|
||||
return bindable;
|
||||
}
|
||||
|
@ -158,6 +158,8 @@ namespace osu.Game.Tests.Beatmaps
|
||||
add { }
|
||||
remove { }
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction) => null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user