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Fix screen dimming permanently when chat opened with no channel… (#5156)
Fix screen dimming permanently when chat opened with no channel joined Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
commit
e5d3f06265
@ -3,19 +3,23 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.ComponentModel;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.Selection;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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namespace osu.Game.Tests.Visual.Online
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{
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{
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[Description("Testing chat api and overlay")]
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public class TestSceneChatOverlay : ManualInputManagerTestScene
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public class TestSceneChatOverlay : OsuTestScene
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{
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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{
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@ -28,17 +32,126 @@ namespace osu.Game.Tests.Visual.Online
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typeof(TabCloseButton)
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typeof(TabCloseButton)
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};
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};
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[Cached]
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private TestChatOverlay chatOverlay;
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private readonly ChannelManager channelManager = new ChannelManager();
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private ChannelManager channelManager;
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[BackgroundDependencyLoader]
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private readonly Channel channel1 = new Channel(new User()) { Name = "test1" };
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private void load()
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private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
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[SetUp]
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public void Setup()
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{
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{
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Children = new Drawable[]
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Schedule(() =>
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{
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{
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channelManager,
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ChannelManagerContainer container;
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new ChatOverlay { State = { Value = Visibility.Visible } }
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};
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Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
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{
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RelativeSizeAxes = Axes.Both,
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};
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chatOverlay = container.ChatOverlay;
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channelManager = container.ChannelManager;
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});
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}
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[Test]
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public void TestHideOverlay()
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{
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AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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AddStep("Close chat overlay", () => chatOverlay.Hide());
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AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
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AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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}
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[Test]
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public void TestSelectingChannelClosesSelector()
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{
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
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AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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}
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[Test]
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public void TestCloseChannelWhileSelectorClosed()
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{
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
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AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
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AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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}
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private void clickDrawable(Drawable d)
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{
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InputManager.MoveMouseTo(d);
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InputManager.Click(MouseButton.Left);
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}
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private class ChannelManagerContainer : Container
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{
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public TestChatOverlay ChatOverlay { get; private set; }
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[Cached]
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public ChannelManager ChannelManager { get; } = new ChannelManager();
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private readonly List<Channel> channels;
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public ChannelManagerContainer(List<Channel> channels)
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{
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this.channels = channels;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
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Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
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ChatOverlay.Show();
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}
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}
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private class TestChatOverlay : ChatOverlay
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{
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public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
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public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
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protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
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public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
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}
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private class TestTabControl : ChannelTabControl
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{
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protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
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public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
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}
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private class TestChannelTabItem : PrivateChannelTabItem
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{
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public TestChannelTabItem(Channel channel)
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: base(channel)
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{
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}
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public new ClickableContainer CloseButton => base.CloseButton;
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}
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}
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}
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}
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}
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}
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@ -32,6 +32,8 @@ namespace osu.Game.Overlays.Chat.Selection
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private readonly SearchTextBox search;
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private readonly SearchTextBox search;
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private readonly SearchContainer<ChannelSection> sectionsFlow;
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private readonly SearchContainer<ChannelSection> sectionsFlow;
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protected override bool DimMainContent => false;
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public Action<Channel> OnRequestJoin;
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public Action<Channel> OnRequestJoin;
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public Action<Channel> OnRequestLeave;
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public Action<Channel> OnRequestLeave;
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@ -49,6 +49,8 @@ namespace osu.Game.Overlays.Chat.Tabs
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// performTabSort might've made selectorTab's position wonky, fix it
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// performTabSort might've made selectorTab's position wonky, fix it
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TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
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TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
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((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
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base.AddTabItem(item, addToDropdown);
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base.AddTabItem(item, addToDropdown);
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}
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}
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@ -57,10 +59,10 @@ namespace osu.Game.Overlays.Chat.Tabs
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switch (value.Type)
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switch (value.Type)
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{
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{
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default:
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default:
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return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
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return new ChannelTabItem(value);
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case ChannelType.PM:
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case ChannelType.PM:
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return new PrivateChannelTabItem(value) { OnRequestClose = tabCloseRequested };
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return new PrivateChannelTabItem(value);
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}
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}
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}
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}
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@ -45,7 +45,9 @@ namespace osu.Game.Overlays
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public const float TAB_AREA_HEIGHT = 50;
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public const float TAB_AREA_HEIGHT = 50;
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private ChannelTabControl channelTabControl;
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protected ChannelTabControl ChannelTabControl;
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protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
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private Container chatContainer;
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private Container chatContainer;
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private TabsArea tabsArea;
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private TabsArea tabsArea;
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@ -55,9 +57,10 @@ namespace osu.Game.Overlays
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public Bindable<double> ChatHeight { get; set; }
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public Bindable<double> ChatHeight { get; set; }
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private Container channelSelectionContainer;
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private Container channelSelectionContainer;
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private ChannelSelectionOverlay channelSelectionOverlay;
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protected ChannelSelectionOverlay ChannelSelectionOverlay;
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
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|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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public ChatOverlay()
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public ChatOverlay()
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{
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{
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@ -81,7 +84,7 @@ namespace osu.Game.Overlays
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Masking = true,
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Masking = true,
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Children = new[]
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Children = new[]
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{
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{
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channelSelectionOverlay = new ChannelSelectionOverlay
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ChannelSelectionOverlay = new ChannelSelectionOverlay
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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},
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},
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@ -154,31 +157,25 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Colour = Color4.Black,
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},
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},
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channelTabControl = new ChannelTabControl
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ChannelTabControl = CreateChannelTabControl().With(d =>
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{
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{
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Anchor = Anchor.BottomLeft,
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d.Anchor = Anchor.BottomLeft;
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Origin = Anchor.BottomLeft,
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d.Origin = Anchor.BottomLeft;
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RelativeSizeAxes = Axes.Both,
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d.RelativeSizeAxes = Axes.Both;
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OnRequestLeave = channelManager.LeaveChannel
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d.OnRequestLeave = channelManager.LeaveChannel;
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},
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}),
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}
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}
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},
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},
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},
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},
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},
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},
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};
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};
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channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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channelSelectionOverlay.State.ValueChanged += state =>
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ChannelSelectionOverlay.State.ValueChanged += state =>
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{
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{
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if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0)
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// Propagate the visibility state to ChannelSelectorActive
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{
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ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
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channelSelectionOverlay.Show();
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Hide();
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return;
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}
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channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
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if (state.NewValue == Visibility.Visible)
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if (state.NewValue == Visibility.Visible)
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{
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{
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@ -190,8 +187,8 @@ namespace osu.Game.Overlays
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textbox.HoldFocus = true;
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textbox.HoldFocus = true;
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};
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};
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channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
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ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
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ChatHeight.ValueChanged += height =>
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ChatHeight.ValueChanged += height =>
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@ -217,11 +214,11 @@ namespace osu.Game.Overlays
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channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
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channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
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channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
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channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
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foreach (Channel channel in channelManager.JoinedChannels)
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foreach (Channel channel in channelManager.JoinedChannels)
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channelTabControl.AddChannel(channel);
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ChannelTabControl.AddChannel(channel);
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channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
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channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
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channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
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channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
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channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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currentChannel = channelManager.CurrentChannel.GetBoundCopy();
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currentChannel = channelManager.CurrentChannel.GetBoundCopy();
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currentChannel.BindValueChanged(currentChannelChanged, true);
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currentChannel.BindValueChanged(currentChannelChanged, true);
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@ -236,7 +233,7 @@ namespace osu.Game.Overlays
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{
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{
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textbox.Current.Disabled = true;
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textbox.Current.Disabled = true;
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currentChannelContainer.Clear(false);
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currentChannelContainer.Clear(false);
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channelSelectionOverlay.Show();
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ChannelSelectionOverlay.Show();
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return;
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return;
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}
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}
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@ -245,8 +242,8 @@ namespace osu.Game.Overlays
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textbox.Current.Disabled = e.NewValue.ReadOnly;
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textbox.Current.Disabled = e.NewValue.ReadOnly;
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if (channelTabControl.Current.Value != e.NewValue)
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if (ChannelTabControl.Current.Value != e.NewValue)
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Scheduler.Add(() => channelTabControl.Current.Value = e.NewValue);
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Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
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var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
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var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
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@ -294,7 +291,7 @@ namespace osu.Game.Overlays
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double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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// If the channel selection screen is shown, mind its minimum height
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// If the channel selection screen is shown, mind its minimum height
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if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
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if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
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targetChatHeight = 1f - channel_selection_min_height;
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targetChatHeight = 1f - channel_selection_min_height;
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ChatHeight.Value = targetChatHeight;
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ChatHeight.Value = targetChatHeight;
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@ -311,9 +308,9 @@ namespace osu.Game.Overlays
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private void selectTab(int index)
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private void selectTab(int index)
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{
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{
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var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
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var channel = ChannelTabControl.Items.Skip(index).FirstOrDefault();
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if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
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channelTabControl.Current.Value = channel;
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ChannelTabControl.Current.Value = channel;
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}
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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protected override bool OnKeyDown(KeyDownEvent e)
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@ -358,6 +355,7 @@ namespace osu.Game.Overlays
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this.FadeIn(transition_length, Easing.OutQuint);
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this.FadeIn(transition_length, Easing.OutQuint);
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textbox.HoldFocus = true;
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textbox.HoldFocus = true;
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base.PopIn();
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base.PopIn();
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}
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}
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@ -366,7 +364,7 @@ namespace osu.Game.Overlays
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this.MoveToY(Height, transition_length, Easing.InSine);
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this.MoveToY(Height, transition_length, Easing.InSine);
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this.FadeOut(transition_length, Easing.InSine);
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this.FadeOut(transition_length, Easing.InSine);
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channelSelectionOverlay.Hide();
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ChannelSelectionOverlay.Hide();
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textbox.HoldFocus = false;
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textbox.HoldFocus = false;
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base.PopOut();
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base.PopOut();
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@ -375,20 +373,20 @@ namespace osu.Game.Overlays
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private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
|
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
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{
|
{
|
||||||
foreach (Channel channel in channels)
|
foreach (Channel channel in channels)
|
||||||
channelTabControl.AddChannel(channel);
|
ChannelTabControl.AddChannel(channel);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
|
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
|
||||||
{
|
{
|
||||||
foreach (Channel channel in channels)
|
foreach (Channel channel in channels)
|
||||||
{
|
{
|
||||||
channelTabControl.RemoveChannel(channel);
|
ChannelTabControl.RemoveChannel(channel);
|
||||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void availableChannelsChanged(IEnumerable<Channel> channels)
|
private void availableChannelsChanged(IEnumerable<Channel> channels)
|
||||||
=> channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
|
=> ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user