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Use Bindable<ChannelSelectorState>
to control selector active visibility
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parent
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commit
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@ -25,6 +25,9 @@ namespace osu.Game.Tests.Visual.Online
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[Cached]
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private readonly Bindable<Channel> selected = new Bindable<Channel>();
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[Cached]
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private readonly Bindable<ChannelSelectorState> selector = new Bindable<ChannelSelectorState>();
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private OsuSpriteText selectorText;
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private OsuSpriteText selectedText;
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private OsuSpriteText leaveText;
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@ -89,7 +92,7 @@ namespace osu.Game.Tests.Visual.Online
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channelList.OnRequestSelect += channel =>
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{
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channelList.SelectorActive.Value = false;
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selector.Value = ChannelSelectorState.Hidden;
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selected.Value = channel;
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};
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@ -101,9 +104,9 @@ namespace osu.Game.Tests.Visual.Online
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channelList.RemoveChannel(channel);
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};
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channelList.SelectorActive.BindValueChanged(change =>
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selector.BindValueChanged(change =>
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{
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selectorText.Text = $"Channel Selector Active: {change.NewValue}";
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selectorText.Text = $"Channel Selector State: {change.NewValue}";
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}, true);
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selected.BindValueChanged(change =>
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@ -14,7 +14,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Chat;
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using osuTK;
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namespace osu.Game.Overlays.Chat.ChannelList
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{
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@ -57,7 +56,6 @@ namespace osu.Game.Overlays.Chat.ChannelList
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new ChannelListSelector
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{
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Margin = new MarginPadding { Bottom = 10 },
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SelectorActive = { BindTarget = SelectorActive },
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},
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privateChannelFlow = new ChannelListItemFlow("DIRECT MESSAGES"),
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},
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@ -132,4 +130,10 @@ namespace osu.Game.Overlays.Chat.ChannelList
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}
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}
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}
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public enum ChannelSelectorState
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{
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Visibile,
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Hidden,
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}
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}
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@ -31,14 +31,17 @@ namespace osu.Game.Overlays.Chat.ChannelList
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private readonly Channel channel;
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private Box? hoverBox;
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private Box? selectBox;
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private OsuSpriteText? text;
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private ChannelListItemCloseButton? close;
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private Box hoverBox = null!;
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private Box selectBox = null!;
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private OsuSpriteText text = null!;
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private ChannelListItemCloseButton close = null!;
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[Resolved]
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private Bindable<Channel> selectedChannel { get; set; } = null!;
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[Resolved]
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private Bindable<ChannelSelectorState> selectorState { get; set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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@ -124,31 +127,26 @@ namespace osu.Game.Overlays.Chat.ChannelList
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{
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base.LoadComplete();
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selectedChannel.BindValueChanged(change =>
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{
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if (change.NewValue == channel)
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selectBox?.FadeIn(300, Easing.OutQuint);
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else
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selectBox?.FadeOut(200, Easing.OutQuint);
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}, true);
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selectedChannel.BindValueChanged(_ => updateSelectState(), true);
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selectorState.BindValueChanged(_ => updateSelectState(), true);
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Unread.BindValueChanged(change =>
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{
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text!.FadeColour(change.NewValue ? colourProvider.Content1 : colourProvider.Light3, 300, Easing.OutQuint);
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text.FadeColour(change.NewValue ? colourProvider.Content1 : colourProvider.Light3, 300, Easing.OutQuint);
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}, true);
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}
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protected override bool OnHover(HoverEvent e)
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{
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hoverBox?.FadeIn(300, Easing.OutQuint);
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close?.FadeIn(300, Easing.OutQuint);
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hoverBox.FadeIn(300, Easing.OutQuint);
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close.FadeIn(300, Easing.OutQuint);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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hoverBox?.FadeOut(200, Easing.OutQuint);
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close?.FadeOut(200, Easing.OutQuint);
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hoverBox.FadeOut(200, Easing.OutQuint);
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close.FadeOut(200, Easing.OutQuint);
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base.OnHoverLost(e);
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}
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@ -167,5 +165,13 @@ namespace osu.Game.Overlays.Chat.ChannelList
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Masking = true,
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};
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}
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private void updateSelectState()
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{
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if (selectedChannel.Value == channel && selectorState.Value == ChannelSelectorState.Hidden)
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selectBox.FadeIn(300, Easing.OutQuint);
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else
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selectBox.FadeOut(200, Easing.OutQuint);
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}
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}
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}
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@ -22,6 +22,9 @@ namespace osu.Game.Overlays.Chat.ChannelList
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private Box hoverBox = null!;
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private Box selectBox = null!;
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[Resolved]
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private Bindable<ChannelSelectorState> selectorState { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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@ -65,8 +68,15 @@ namespace osu.Game.Overlays.Chat.ChannelList
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{
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base.LoadComplete();
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SelectorActive.BindValueChanged(selected => selectBox.FadeTo(selected.NewValue ? 1 : 0));
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Action = () => SelectorActive.Value = true;
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selectorState.BindValueChanged(selector =>
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{
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if (selector.NewValue == ChannelSelectorState.Visibile)
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selectBox.FadeIn(300, Easing.OutQuint);
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else
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selectBox.FadeOut(200, Easing.OutQuint);
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}, true);
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Action = () => selectorState.Value = ChannelSelectorState.Visibile;
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}
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protected override bool OnHover(HoverEvent e)
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